Showing posts with label mace. Show all posts
Showing posts with label mace. Show all posts

StarZ Art Sidewalk Sale

Today, our reporter Gemma Cleanslate takes a look at a sidewalk art sale at StarZ Art. Here, one can find a variety of paintings and other examples of decor to please the eye.

For the full story, go to Community.

Tyrehl Byk’s Particle Art at Diablous

In February, SL Newspaper did an article on Tyrehl Byk’s Event Horizon Particle Show, sometimes called the “Particle Phantasmagoria.” It’s gotten a number of rave reviews for his unique display of particle art, including an appearance on the “Tonight Live” talk show.

Tyrehl has not been resting on his laurels, but has still been at work. Besides his regularly scheduled show, he recently built an exhibit one can visit any time at the Benvolio sim, at Diablous Art Space.

The show is on a platform over 3000m in the air. After the scenery rezzes, one will see a domed building with a sign next to it. The sign asks for people to reset their viewer controls in order to see the particle show at it’s best. It shows what to set graphic settings in “Preferences,” including setting the draw distance low, near 100m, and maxing out the particle count. Then on the Advanced settings on the toolbar, one makes a couple other changes. Following resetting, one clicks on the door, then enters.

Right away, one gets a hint of what is to come, with the plasma-like light surrounding the passageway that leads into the dome. Once inside, one sees a number of platforms circling the edge of the building. Each has a number of buttons. By pressing them, a group of particles can be made to appear or disappear. Pressing a number of them, the results can be a quite detailed and visually striking display of brilliant colors. One button allows for the option of a half-dome to appear on the platform, but this is not necessary. One can cam into the cloud of particles, or walk in and see from inside via mouselook.

The platforms are not the only displays of particle art. There was another show of particles that occasionally appeared above, closer to the top of the dome’s interior. It would occasionally appear, sparkle in a show of color, and then slowly fade.

Once again, Tyrehl continues to shine with his particle light art.

The Diablous Particle Art Show is at the Benvolio sim at (130, 122, 3090).

Bixyl Shuftan

Tyrehl Byk’s Event Horizon Particle Show

Recently, a friend invited me to see a well-done particle show. It was done by a Tyrehl Byk At Event Horizon in the Disturbed Fear sim. In his profile, he called it the “Particle Phantasmagoria.” By either that name or the Event Horizon Particle Show, it’’s worth a look.

After teleporting over, I found myself on a small platform about 4000 in the air. It was night, and the platform was a circle of chairs around what looked like a large bonsai tree. A computerized voice would occasionally speak up, asking the audience for patience until Tyrehl showed up, the seats slowly filling. Panning around, I didn’t see anything else but stars, and one small green dot some distance away below the platform. Of the audience, some of the people were well-known in SL media such as Cypress Rosewood and Delinda Dyrssen. Having seen more, they might be a little harder to impress.

Finally, Tyrehl arrived. The computerized voice then apologized to the audience for his tardiness, and began to insult him. After some moments of this, there was a “click” noise followed by a shotgun blast. “Enough of that,” Tyrehl remarked. He then explained that during the course of the show, he would temporarily be taking control of the residents’ view, recommending we go into mouselook before he did. He then told us we should soon see a green light. And it soon appeared in front of us in the middle of the platform. Then our viewpoint’s changed to empty dark sky. But not for long.

It began with a couple blue dots floating into the screen. Then came silver flares and fiery orange-red explosions of color, “Ooooh!” “Pretty!” “Awesome music!” “Beautiful!” A multitude of colored lights appeared, filling the sky. They were soon followed by colorful swirls. Then came a number of smiley faces, soon followed by some agressive-looking ones, the screen suddenly full of spinning pictures of disasters and troubled images, the music blaring, “It’s the end of the world, as we know it.”

The show continued on, with more special effects, such as the rumbling clouds that looked like a heard was trampling our way, “Stampede.” The audience continued to cheer, and express their approval. Finally, the show ended. Tyrehl thanked everyone for coming.

Tyrehl and I shared a few words after the event. “This is kind of new to me,” he told me, “I only started this performance last week. It's taking on a life of its own. ... Last Friday was the first time I posted a schedule and started inviting people to come.” Crowds came in “slowly at first. I had a lot of empty shows during the first week. Last night things really started to happen. It's difficult to really get a handle on SL promotion, what works and what doesn't.”

Of setting up the show, “The big challenge is creating the effects and coordinating them with music. I had to mix the sound track and then create effects to interpret the music. That took well over a month. There are over 80 different particle effects that had to be designed and tweaked.”

Of how he got the idea for the show, “I've always been a very visual person and when I saw my first particle effects in Second Life, it was love at first sight. I've also been very passionate about music, and combining them seemed like something that would be fun to try. As with so many things in my art, I don't always know where something is headed, but I usually know when it has arrived!”

Tyrehl has also worked on a place called “Not-A-Knot,” which he explained took eight months to build, “It would be interesting to see more people have the opportunity to view ~(Not-A-Knot) it is not very well known and it can be a source of very interesting dialog.”

Of future plans, “At the moment, my sights are set on further development of the particle shows. I've only really scratched the surface of what is possible, and it really seems to bring a lot of people joy.”

So for a great particle show, head to Tyrehl Byk’s after checking his schedule.

Bixyl Shuftan

48 Hour Machinima Flm Project Showing: “And the Winner is ...”

On Thursday November 12 at 1 PM SL time at a theater in Rasta Ventures, Chantal Harvey hosted the showing of some of the finalists in the 48 Hour Machinima Film Project.

“This is the third time that the 48 Hour Film Project has included machinima,” Chantal told the audience, “and has come to Second Life to screen and celebrate this wonderful event. This past weekend was not a regular weekend at all, as it was divided in 48 hours, for the tream leaders and their crew, ... working hard to produce a machinima ... I recall one team leader saying ‘I love a good deadline,’ and I wonder if that still stands.”

For the 48 Hour Machinima, people had to do a film, using Second Life or another virtual world, such as the World of Warcraft and Grand Theft Auto games. A few elements were required for each film. Among the characters, it had to have a baker named Bobby or Bobbi Stewart. There had to be a book somewhere in the machinima. And one of the lines had to be “Are you sure about that?”

“People usually underestimate the production time of a film in real life,” Chantal explained, “and more so perhaps for a machinima. I always say there is little to no difference, technically speaking, between the two. Your story has to be strong and suitable, and camera work, light, acting, music, sound, edit, if you do a job right, it is done as thorough as in so-called real life. What makes it harder for machinima is the lack of facial expressions, so emotion is a hard thing to bring across. Each engine/platform has its own advantages and disadvantages. Big advantage, is of course no cranes, no helicopters, no rails needed to make a nice smooth pan.”

The finalist would be shown with other films in the larger 48 Hour Film project, which the Machinima contest was part of, “These films will be shown in Las Vegas, April 2010. ... I am so proud to be the machinima producer. It gives me the opportunity to help a little bit towards the goal I have set myself, to bring machinima to the attention of the world. The 48 Hour Film Project is a wonderful organization, and it has given an opportunity to many filmmakers to learn, and show their work. ... I want to thank the 48HFP for coming to virtual worlds and creating this opportunity for machinima. The producers of the first two editions were true pioneers, we can hold them responsible for the start of this wonderful event.
Which brings me to saying thanks, to Panther Chenille, our guest of honour tonight. For ever in your debt! And thanks, to Christina, Mark, and Ben.”

The audience included some noted people in SL media such as Delinda Dryssen and Pooky Amsterdam. Blue Linden was also there.

The first film shown was last year’s winner, “Merry Christmas Frank,” a tale about an elderly actor being thrown out of his regular Santa gig, saying the act’s been changed to scantily clad girls, and they “don’t need anyone about to be dead,” but the old man finds a way to get revenge. Then there was “Among the Badgerman” by Jun Falkenstein of Falcom Productions/Obvious Films, which was late but finished so allowed to be shown even if it didn’t qualify. Filmed in World of Warcraft, it shows a stereotypical TV nature show host coming upon a village of “badgermen,” treating them like simple primitives, completely oblivious to the fact they spoke perfect English and know some of the finer points of modern life.

Unfortunately, it was about this time technical difficulties began to crop up, some no longer seeing the films, just a gray or white screen. For others they took longer to load, sometimes the display cutting off before coming to a close. Using voice was not allowed, but chat was. “I've never been to a movie with so much talking... lolz!” “Shush, Trick.” (TributeTim Kwak throws popcorn at Trick) “I'm not saying anything” ... *brushes the popcorn off his hair.*

Other movies shown included “Bobby’s Wedding Cake,” by Team Machinimatrix, a lighthearted romance about a baker determined to foil the plans of his stonehearted master to marry a young girl. Then there was “Baking With Bobby,” by Team Sound’r, a comedy in which a TV show baker runs to the TV studio late for work, collides with a strange figure, and hastily picking up what he thinks is his cookbook, the results turn out to be a recipe for disaster.

Then there was “At Bakerys End” by Team Ciscovan, a dramatic tale of a man pondering love and losing it. From Team Rediculous Studios, “What of the Baker,” filmed in the Fallout 3 game, a Western. From Grey Matter Films, “The Wisk Girl,” considered of the Superhero Genre. The last machinima shown was the “Ring of False God,” by Team Clark, a suspense thriller. Two corrupt cops try to intimidate a captured enemy into revealing what a dead man was trying to hide.

Following the films, Chantal then announced the winners of the various categories. Team Clark got the most wins, such as in Best Directing and Best Cinematography. The runner-up for best film was “What of the Baker” by team Rediculous Sandwich Studios. Finally came the big moment, “BEST FILM is ... ‘Ring Of False God,’ by Team Clark.” The audience went up in cheers, lots of people saying congratulations. Chantal then continued, “Actually, you have all won!!!!!! ... And I mean it when I say you all have won.”

People continued to congratulate the winners, and Chantal for her work, before heading out.



Best Film "Ring of False God" - Team Clark
Runner-Up "What of the Baker" - Team Rediculous Sandwich Studios

Best Directing: Team Clark
Best Writing: Team Clark
Best Acting: Rediculous Sandwich Studios
Best Editing: Team Clark
Best Cinematography: Team Clark
Best Sound Design: Sound’r
Best Use of Character: Machinimatrix
Best Use of Prop: Sound’r
Best Use of Line: Ideajuice
Best Atmosphere: Ciscovan
Best Musical Score: Sound’r
Best Costumes: Machinimatrix


“It was such a pleasure to do this. I feel for the teams, as I know how hard it is. ... Bye, and welcome, and thanks ... phew!”

Bixyl Shuftan

SLN Reporter Nazz Lane Appears on “The 1st Question,” Pooky Amsterdam Airs “Too Busy” SL Machimia

On Tuesday night at 7 PM SL time on September 8, Second Life Newspaper reporter and writer Nazz Lane appeared as a contestant on “The 1st Question,” a game show aired from within Second Life on treet.tv . He had been invited by host Pooky Amsterdam. Nazz was on the show with Lyr Lobo, Nuala Maracas, and Praxis Carling. Hydra Shaftoe cohosted with Pooky as they quizzed Nazz and the others in front of a packed audience at the show one described as “a cross between lunch with Albert Einstein, and the 1950’s style game show.”

Sorry to say Nazz didn’t win. Maybe next time.

Following the show, Pooky invited the audience to see her new machimia: “I’m Too Busy to Date Your Avatar!” The video was done in response to the popular online music video “Do You Wanna Date My Avatar" by “The Guild." Pooky had finished it some days ago, and word about it quickly spread.

“I saw the ‘Date Your Avatar’ at 398 views,” Pooky told Second Life Newspaper, “and laughed to myself and said, ‘I’m too busy to date. And then the phone call introduction sequence kicked in. The (song) started working with Draxtor (Despres), sent a small song sample, and it really took off from there. He brought in Samuels Dream ... the music was by me, Draxtor, and Samuels Dream.

The video had a number of avatars in it, with Kat2 Kit bringing in some Tiny friends, “Emmo (Wei) and Pet(love Petshop), on the !st Question and Rob(wag Soothesayer) has been with me from the beginning, as has Kat. They are all part of the show.”

So if you’re an SLebrty, or someone else not so famous who’s felt a little overwhelmed by your online life, this song is for you.

Bixyl Shuftan

“Live ‘n Kickin” - Paisley Beebe Speaks on Her New Music Show in Second Life

On 9 PM Second Life time, Tuesday August 25, a new show opened up in the metaverse: “Live n Kickin.” At “The Pocket.” Pilgrim75 Swashbuckler (Pete Mroz in real life) sang live to the crowd, who danced away to his music. What added to the excitement was that the show was being shown on Treet TV live. Those familiar with SL Media could make out a few familiar names in he audience, in the audience, notably Delinda Dryssen and Paisley Beebe whom with AutumnFoxx Sutherland made the show possible.

“This show was an idea I had from day one when I started in television in Second Life,” Paisley later explained to me, “Being a musician in real-life, it was a no-brainer to do this.” She stated AutumnFoxx Sutherland and Delinda Dyrssen were working with her to get the show up, both “involved in the music scene in SL for years.” But it was Delinda who was producing the show, “I’m paying for it ... which means I have the final say on things, but she is basically doing all the leg work.”

Paisley told me her production role was working with how it would look on Treet, “I’m looking forward to being able to shoot on location, and really get into some great (special) effects and locations.” She went on to say most of Treet’s show’s were “very straight studio-type shoots and events,” not having experimented much with light and filming techniques, “But I want them to go all out, get psychedelic even! To get really funky.”

“The Pocket,” which AutumnFoxx Sutherland and Delinda Dyrssen run, was chosen as their first spot as the place was familiar, “We wanted the first shoot to be easy, cause we didn't know what we would have to really contend with.” But they intend for the show to go to other places besides clubs, “We are not going to be shooting in venues all the time. We are going to be looking for some really way out locations ... underground, in a cave, underwater, in the clouds, in a spaceship, ... I want to do what is not possible in real-life.”

She hoped to involve the audience as well, “we are recording the audience reaction to each song, ... the applause and gestures, and what the musician says to the audience. ... I want our audience to know when they tune into Live n Kickin, they are going to get as near a professional performance as possible, hat it is going to be a really great experience! ... I don't know if you felt it, but the energy and buzz during the filming at Pilgrims show was just fantastic. Just being there in the audience, knowing that it was being filmed. And that Pilgrim was giving his all. He was amazing. I was so exited during the filming, I was dancing around the room. It was such a thrill to showcase such an incredible artist.”

Paisley and Delinda had featured close to a hundred musicians on the “Tonight Live” show on Second Life, “For musicians it’s not just about having a nice vid clip of their work. It’s about doing a gig, for around fifty people in-world. And then getting maximum exposure after that, to probably 3000 people a month in about a month’s time. ... Treet.tv archives are heavily watched over and over. With that sort of exposure, it’s the best way in Second Life for a musician to get to the maximum audience and sell their CD's and Mp3s.”

The show will next appear at Luxor, “We are hoping to bring out all the splendor of the Egyptian theme that Circe Brooms has.” Any musicians interested in getting on the show can contact Delinda Dryssen, “ Delinda is the producer of the show. Poor Del, she has been absolutely inundated, even before our first show was filmed!”

“I want Pilgrim and the other artists we showcase to get to as many avatars as possible, to sell their albums, and to get booked for gigs, both real-life and Second Life, and to get offers and good deals from being exposed on our show. I hope that happens. They deserve it. I can’t stand seeing such amazing talent undiscovered. I just can’t stand it, it breaks my heart. I know how tough it is. I’ve been there, and am still there. I saw it over and over again, and working in radio. Ignored talent. It was so very frustrating. Albums dropped by record companies, buried in basements ... I’m so grateful to help just a little.”

“Live n Kickin” will be weekly, 9 PM SL time every Tuesday, with shows posted on the treet tv website. Eventually, they hope to have videos on iTunes. They have a group for updates, and plan to have a subscribomatic soon.


Bixyl Shuftan

“We Gotta Say Goodbye, For the Summer” - Bahama Beach Club Closes

At 6 PM Saturday August 22nd, the Bahama Beach Club at the Goldrush sim held it’s final event. Club owner Rory Langdon was the DJ that night, playing classic rock for a “Back to the ‘60s” beack party, with some guests and staff in their swimming trunks and bikinis. Instead of in the club, the party was held on the beach sands.

Rory Langdon, or Joe Ward in real life, has been playing music for over 30 years, with experience as both a DJ and club manager. Experience he brought with him to Second Life, both DJing and club managing here. In March 2009, he decided to start up a club of his own, buying up some land that already had a nightclub there, “Club 9:30.” As it turned out, there really was a Club 9:30 in real life. So he kept the building for a while, setting up a small beach club next to it, poles holding up a thatched roof, with a danceball overhead with a particle streamer sending down a light show at times, with a picture of a blue parrot behind the DJ stand, which became known as “Flip the bird.”

With his partner Marai McMahon helping to manage things, Rory had planned to run both clubs with events in both every week. But problems in real life cut down on his time in the metaverse, and the prim content limit limited what he could do with both clubs. So they decided to take down the nightclub building, building a a bigger beach club. They also put a little more detail in the beach. adding rocks, a waterfall, palm trees and hammocks, a secret cuddle spot, and more. Some people dropped over between parties just to see the beach scenery and relax. The new bigger club was renamed the Bahama Beach Club, though sometimes simply called the “BBC” as a pun on the famous media company.

Besides himself, Rory had other music-makers performing. Bosco sang at the club for a time. Later on came DJ’s SonicBlu and Boo Gearhead. And throughout the club’s history, there was ScratchMusikatt the “Chaos DJ,” playing for the late at night while he also performed in real life.

The club and it’s grounds took up a quarter sim, but prim limits limited what Rory, Marai, and the staff could do. There was talk about buying up a half sim, or maybe a full sim in the future for things like a staff residence home. Then his old friend and former neighbor Foxyfurman Kumaki who runs the Foxworthy sim offered a deal. Rory and Marai now have a section of the sim there for a club, which will be opened sometime in the near future. This time, it will be a nightclub to go along with Foxy’s casino next to the place. The land on Goldrush will be sold.

So, the Bahama Beach Club comes to a close, at least for now. It’s likely it will come back in some form, but the place at Goldrush will be missed.

As the final party came to a close, virtual champagne was passed around, and toasts were made.

“To this place being good to us, memories made here.”

“To memories old and new, to friends who shall never be forgotten.”

Bixyl Shuftan

The Rabbicorn

I was in the audience at an event when a friend told me about something in the IBM 3 sim that she told me was must-see, “I don’t usually recommend places, but this ... “ So I decided to check it out.

I teleported over, and found myself in a room that looked like it was surrounded by television static, with a couple pages explaining how to get about. But with no portal to the exhibit, the only way to go was down a road, my vision around me obscured by the visual equivalent of white noise. Eventually, it cleared on the road itself, and I soon noticed a room through the static that was brighter than the rest and had some color. I could also make out some people inside. So I went inside.

And there was Bryn Oh, the artist behind the exhibit in her gray, ghostlike avatar. She was looking at some notes on the floor with someone. The room itself had a dark steampunkish feel to it with a phonograph in one corner and some sparking equipment around. Two others came into the room to congratulate Bryn on her exhibit. After that, Byrn turned to me, and after greetings she explained the area, “This is a story that is told in stages, through poems. It is about the character behind me.” She turned to a bronze mechanical form behind her on a table lit by a spotlight, part rabbit part unicorn, “The Rabbicorn.”

Bryn went on, “This is the first part (of the story) here. In the hand of the creator is a poem.” She told me I could zoom in on the poems, or “you can click on it to see it on screen. It’s easier that way. When you have looked at the scene, there is a teleport to the next one.” The teleports looked like black magnifying glasses with white sparkles around them. “Oh, one more thing, there is a machinima ... on top of a tower, there will be a TV there. Click on it. That tells more of the story.”

And so clicking on the first teleport took me to the first part of the story, the place showing a tinkerer having just built the Rabbicorn, and having to make a decision about the creation. Further teleports lead one further into the story, each place a work of art, and soft music in the background adding to the beautifully surreal atmosphere. At one point, the teleports lead to a climb up a debris-filled tower. Although one could just fly up with a flight feather, it’s better to try to walk and jump your way up as much as you can. It is around here one finds a link to the machinima Bryn mentioned. Watching it isn't necessary for the story, but does help add to it. It is not much longer when one gets to the end and the fate of the Rabbicorn.

Taking a look at Bryn’s blog, the exhibit opened on Friday July 10. She also stated that it was originally planned that no more than 6 avatars would be allowed in the sim at one time, feeling lag would ruin the experience. It was not an easy decision, as she worried some might get the impression that the small numbers meant their fellow residents had little interest in the finer arts in Second Life, “So if I can't limit the sim to 6 or so, and you find yourself in a laggy mass of people then please come at another time when it is empty. It really is meant to be seen this way. It has a mood brought on by the story, ambient sounds and being alone brings out the quiet mood of the story.”

An exhibit that is well worth the time to go see.

“The Rabbicorn” is at IBM 3 (56, 50, 23). To read more about this exhibit and other projects by Bryn Oh, click here for her blog.

Bixyl Shuftan

Second Life Game Show - "The First Question"

While at the Conference on Virtual Journalism on April 6th, I ran into a Pooky Amsterdam, and we had a talk. She told me she hosted a show on SLCN.tv called “The 1st Question,” and invited me on Tuesday April 28th as a contestant. It’s not every day one gets a chance to be on a game show, so I agreed.

The show's website (click HERE to go there) on describes the show as “The fast-paced, fact-based, fun hour of science related merrymaking, audience participation, prizes, wit & wisdom.” It takes place every Tuesday at 7 PM SL time in the Studio Dome over Spendthrift Island. Pooky Amsterdam hosts the show with Hydra Shaftoe as co-host, with four contestants competing to win. The show is broadcast on SLCN on compatible viewers in SL, and is done in front of an audience of a few dozen. Old shows can be seen in the archives.

I was asked to show up by 5:30 PM SL time, and did so. “You’d be surprised how many show up at 5:31 or 5:32“ Pooky told me. The other three contestants were also involved with Second Life Media in some way. PaulLevinson Freenote, Paul Levinson in real life, is a science fiction writer publicizing his work in SL, appearing with book in hand and a monocle. Chantal Harvey is noted for her work with Machinima, as well as organizing the MaMachinima International Festival in February 2009. Jackson Vantelli is the head of Q-media, an SL magazine publisher. Last, or “closest to the audience” as Pooky put it, was me. We were each briefed on how the show went, and each of our sound systems looked at to keep problems away, or at least at a minimum. Co-host Hydra showed up not in his usual wolven avie, but a black jackal in Ancient Egyptian wear.

After the opening and our introductions, first, was a little science humor. What element on the Periodic table did we think best represented us? Paul Levinson answered Mercury, though when told it was “incorruptible” joked he might have to make another choice. Me, I commented iron as that’s what newspaper typeset is made out of, “then again, some wise-guys would also say it gets rusty.”

Next was “Yea Me or Nay Me,” a series of trivia questions with yes or no answers. Then came “Mind Wresting,” in which we would each ask a question to the other contestants. I gave an American Civil War history question. Then we had to answer the following question, “You are in charge of the first newspaper at the first inhabited planet discovered. What will the name of your newspaper be?” I mentioned how in one science-fiction story, some planets were named after the first thing spoken after landing, “The Wemadeit Viewscreen.” But Chantal explained hers so well, the audience loved it best.

Before the show, I thought Paul Levinson would be the winner. Instead, it was soon clear that Chantal was the one heading to victory. Me, I stuttered and stammered a little, and slight nerves may have cost me a question or two. But at least it was a friendly audience. At the end, Chantal emerged the clear winner with Paul Levinson a distant second. Jackson and I tied for third.

I had a few lucky guesses, but what stood out was one question in the “Yea Me or Nay Me.” Although I was using push-to-talk with voice, I still had the volume a little low to keep from interfering with the others. I heard one question as “Did Alfred Hitchcock have a blue button?” That confused me a little, and I answered no. To my surprise, the question was if he had a *belly* button, and as it was removed in a surgery, I got the credit.

Once the cameras were off, Chantal was briefly taken somewhere to get some prizes, and everyone was invited to port to a nearby location to party for a while. Pooky congratulated every one of the contestants, insisting it was a job well done by all.

As of the writing of this article, the recording of the show was being shown on the SLCN.tv main website (click HERE to go there). It should be available on “The 1st Question” website (click HERE) soon.

And no, I didn’t know I sounded like that.

Bixyl Shuftan

Sci-fi Author Larry Niven & Artist Michael Whelan Appear in Second Life

Science-Fiction fans had a treat when author Larry Niven and artist Michael Whelan appeared via their Second-Life avatars at the Writer's Convention and Fundraiser in Monogram Tria at 11 AM SL time on August 30th.
Taking place at the Monogram Virtua Convention Center, the event was held to raise funds for Alzheimer's research.
They offered a poster/wallpaper for charity, and answered questions from the audience.
Niven and Whelan's virtual selves, LarryNiven Magic and MichaelWhelan Xue, were posed seated at a desk, signing copies of artwork.
The art of Whelan's was the picture used for the cover Niven's book "Integral Trees," with the signatures of both the artist and author.
For a donation to the Alzheimer's Association, one would get a copy, and a notecard for where to download a computer wallpaper version for one's computer.
CONTINUED IN M.A.C.E.........

THE GALVESTON ISLAND ART WALK

Click image to go to M.A.C.E. to find out more about this exciting show happening TODAY!

Zurisa Nishi exhibits her photography in SL


If you are looking for a diversion that will delight and please your senses try this..........
Click M.A.C.E. to find out more
Keep up to date with the happenings in Zurich at the Opera house and Lindenfor Park, the Winter Skating location, in our M.A.C.E. section

'SHAKESPEARE WITHOUT LIMITS'—FROM A COMPUTER SCREEN NEAR YOU'

The Second Life Shakespeare Company (SLSC) announces the start ofa capital campaign to fund virtual reality productions ofShakespearean plays, combining traditional stagecraft and the latesttechnology to eliminate traditional limits of stage and time.
For more information go to M.A.C.E