Showing posts with label arts. Show all posts
Showing posts with label arts. Show all posts

Arts Poetica

Space stations are not the first thing one thinks of when it comes to poetry. But reporter Grey Lupindo found the Orb Space Station hosting the works of fifty poets for the Author Convention and Exhibition. Those interested in hearing some poetry readings will find them here this weekend.

To read the story, Click Here to Community.

Tyrehl Byk’s Event Horizon Particle Show

Recently, a friend invited me to see a well-done particle show. It was done by a Tyrehl Byk At Event Horizon in the Disturbed Fear sim. In his profile, he called it the “Particle Phantasmagoria.” By either that name or the Event Horizon Particle Show, it’’s worth a look.

After teleporting over, I found myself on a small platform about 4000 in the air. It was night, and the platform was a circle of chairs around what looked like a large bonsai tree. A computerized voice would occasionally speak up, asking the audience for patience until Tyrehl showed up, the seats slowly filling. Panning around, I didn’t see anything else but stars, and one small green dot some distance away below the platform. Of the audience, some of the people were well-known in SL media such as Cypress Rosewood and Delinda Dyrssen. Having seen more, they might be a little harder to impress.

Finally, Tyrehl arrived. The computerized voice then apologized to the audience for his tardiness, and began to insult him. After some moments of this, there was a “click” noise followed by a shotgun blast. “Enough of that,” Tyrehl remarked. He then explained that during the course of the show, he would temporarily be taking control of the residents’ view, recommending we go into mouselook before he did. He then told us we should soon see a green light. And it soon appeared in front of us in the middle of the platform. Then our viewpoint’s changed to empty dark sky. But not for long.

It began with a couple blue dots floating into the screen. Then came silver flares and fiery orange-red explosions of color, “Ooooh!” “Pretty!” “Awesome music!” “Beautiful!” A multitude of colored lights appeared, filling the sky. They were soon followed by colorful swirls. Then came a number of smiley faces, soon followed by some agressive-looking ones, the screen suddenly full of spinning pictures of disasters and troubled images, the music blaring, “It’s the end of the world, as we know it.”

The show continued on, with more special effects, such as the rumbling clouds that looked like a heard was trampling our way, “Stampede.” The audience continued to cheer, and express their approval. Finally, the show ended. Tyrehl thanked everyone for coming.

Tyrehl and I shared a few words after the event. “This is kind of new to me,” he told me, “I only started this performance last week. It's taking on a life of its own. ... Last Friday was the first time I posted a schedule and started inviting people to come.” Crowds came in “slowly at first. I had a lot of empty shows during the first week. Last night things really started to happen. It's difficult to really get a handle on SL promotion, what works and what doesn't.”

Of setting up the show, “The big challenge is creating the effects and coordinating them with music. I had to mix the sound track and then create effects to interpret the music. That took well over a month. There are over 80 different particle effects that had to be designed and tweaked.”

Of how he got the idea for the show, “I've always been a very visual person and when I saw my first particle effects in Second Life, it was love at first sight. I've also been very passionate about music, and combining them seemed like something that would be fun to try. As with so many things in my art, I don't always know where something is headed, but I usually know when it has arrived!”

Tyrehl has also worked on a place called “Not-A-Knot,” which he explained took eight months to build, “It would be interesting to see more people have the opportunity to view ~(Not-A-Knot) it is not very well known and it can be a source of very interesting dialog.”

Of future plans, “At the moment, my sights are set on further development of the particle shows. I've only really scratched the surface of what is possible, and it really seems to bring a lot of people joy.”

So for a great particle show, head to Tyrehl Byk’s after checking his schedule.

Bixyl Shuftan

Don't let your virtual creations DIE - WILL your WORK day

Dear fellow photographers of Second Life:

About two weeks ago, virtual artist Vanfarel Kupfer died. Had he not left copies of most of his work (no trans, no mod) with his virtual girl friend, Native Aeon, his only legacy would be what is currently rezzed today.

Avatars in Second Life devote thousands of hours to creating content, and all that work is LOST when they die. Yes, even if they backed up that work by giving it to an alt. Even if they gave their account password to someone. When you die and unless you have taken appropriate measures, no one, not even Linden Lab, can legally access your work. It is simply lost forever.

I have been in communication with Linden Lab regarding the correct procedure for "willing" one's artwork - or for that matter, any assets - in SL. Legally, the correct and ONLY procedure boils down to this: support.secondlife.com/ics/support/default.asp?deptID=441...

In a nutshell, I propose that we establish one day a year, May 18, to encouraging content creators to "Will your Work."

The goal would be to celebrate Van's art while at the same time encouraging people to either give copies of their work to one or more avatars (not their alts) whom they trust, or add them to their Real Life will.

Also on May 18 and for one week, and working with his beloved Native Aeon, Vanfarel Kupfer's work will be exhibited at four locations: his former home sim, EnLuminaria, the Crescent Moon Gallery, the Blackwater Gallery, and Chakryn Forest. Understandably, Native is still very much in mourning over her loss, and when I asked her how I could help, she stated that her greatest wish is that Vanfarel's work become known throughout the grid. So be it.

I am asking all my fellow bloggers, photographers, community leaders and more to join me in writing about and promoting May 18th - on Monday, May 18th - as Will your Work day, to generate awareness of this important objective. If you speak more than one language, please help us to get this message out to your fellow residents in their native language. Won't you please help?

Feel free to create your own artwork. Help us to get the word out with your powerful images.

Here's to enduring great virtual content!
Bettina Tizzy
Source:http://www.flickr.com/groups/willyourwork/

Is there room for art in SL?


I waited for a while before talking about whether there is room for art in Second Life because of my previous personal involvement in a photo gallery. But having taken a step back, I want to raise the issue.

Is there room for art in Second Life? Can someone sell genuine art, whether it is photography, sculptures, music, or just any creative work?

Having run the Ally's Scenic Views photo gallery for almost a year before, I was highly disappointed with the lack of interest of most people towards art here. Sure, customers who purchased showed their appreciation for the photos, but there are other "industries" in SL that pay more. It is much easier to sell a gadget that took half an hour to script for L$500 than a stunning photo which required a high level of taste and skill to shoot for L$300.

I stopped counting the number of artists who told me that their works in SL do not cover tier for their land. Some lose money. Some have to heavily promote their art for no profit. Some rather provide services for those who want their wedding pictures or custom builds to generate money with their creativity.

The people who are ready to shell out a few cents for a decent piece of art seem few and far between. I even heard some naysayers say that selling a picture L$300 means making L$290 profit for something that can be found on Google Images and uploaded anyway. Such dishonest words.

Is there room for art in SL? Or should content creators focus on clothing, club supplies, skins and sexbeds because it is all that really works? I am afraid of the answer.

'SHAKESPEARE WITHOUT LIMITS'—FROM A COMPUTER SCREEN NEAR YOU'

The Second Life Shakespeare Company (SLSC) announces the start ofa capital campaign to fund virtual reality productions ofShakespearean plays, combining traditional stagecraft and the latesttechnology to eliminate traditional limits of stage and time.
For more information go to M.A.C.E