Showing posts with label Linden. Show all posts
Showing posts with label Linden. Show all posts

M Linden Appears on “The 1st Question” Game Show

About a year ago, Second Life Newspaper took a look at Pooky Amsterdam’s “The 1st Question," a game show in Second Life shown on treet.tv someone called “a cross between having lunch with Albert Einstein and ‘Who Wants to be a Millionaire?’ “ Since then, the show has continued to appear every Tuesday at 7 PM SL time, always drawing a packed audience, and having among it’s contestants a number of noted residents, some well known, some important, and a few whom were both.

On Tuesday April 20, the contestants included one of the more well known residents of the metaverse: M Linden, aka Linden Lab CEO Mark Kingdon.

The other contestants were Sydney Caramel (real-life journalist Boonsri Dickinson), FutureGuru Haiku, and Professor Springflower. But all eyes were on M Linden. The center of the room had been circled with “M”s as well. So the question on our minds was, would the CEO come out on top, or end up getting his tail kicked? A couple people in the audience joked that a Linden loss would result in the sim suddenly disappearing.

The sim was packed more than usual, with 66 residents in the place at one point. This caused lag and other complications. Some residents crashed and were unable to get back in, including Sydney Caramel. Co-host Hydra Shaftoe later commented he should have capped the avatar limit at fifty or fifty-five. So it was up to two other contestants to stand up to the head Linden.

But with the first few questions, it was becoming clear M Linden was holding his own, able to answer tricky puzzles. Although the others were ahead in points at the start, M soon took the lead and held onto it, eventually winning the show. It is unclear what prizes M Linden won from his victory on the game show.

The archived episodes of “The 1st Question” can be seen Here , with the April 20th show most likely appearing on their within a few days.

Bixyl Shuftan

New Third Party Viewer Policy Runs Into Backlash

At the same time as the Beta of it’s new viewer, Linden Labs also announced a new policy concerning the use of “third-party viewers in general,” such as the Emerald viewer. The Lindens say they are willing to accept the use of these viewers, though a number are raising questions about the wording of the policy.

The policy was a long list of legalese that this blue collar worker in real-life found hard to understand. Going through the Linden blog, readers expressed similar confusion. Some thought things looked fishy.

Well, not one single instance or version of the 3rd-party clients that I have ever seen or used can meet a strict interpretation of the new rules for an "approved" client, So you have, despite all your noise to the contrary, effectively banned ALL 3rd party clients, as they exist today. At least, banned their use by anyone that plays by the rules. The thieves will still use fake tags and pretend to be an LL-approved copy of Snowglobe and have a field day.

And you know what? LL's OWN CLIENTS can't pass those restrictions!

One of my friends came to me. He thought that the Lindens were making the use of a third party viewer punishable by suspension or ban, and pointed out an entry in the “Boy Lane” blog. Boy Lane called herself one of the people behind one of the 3rd party viewers, and had this to say:

What happened now however is going way too far beyond a reasonable policy. Besides making some clear statements about content "backup" LL also introduced some funny terms they could not legally enforce previously. Such as not using the generic term "life" which one has to explicitly agree upon by signing LL's new policy.

But unfortunately not all can be labeled "funny". To come to the (at least in my opinion) main point. LL introduced one killer clause:

7. Your Responsibility for Third-Party Viewers
If you are a user or Developer of Third-Party Viewers:

a. You are responsible for all uses you make of Third-Party Viewers, and if you are a Developer, you are also responsible for all Third-Party Viewers that you develop or distribute.


What this means is that a viewer developer has to take (legal) responsibility for any action of any viewer user. That's something GPL specifically allows to exclude, now LL forces such responsibility back to software developers. It is pretty much impossible for anyone to take such a responsibility. Besides many other questionable points this clause renders the whole 3rd party viewer policy unacceptable.

Boy Lane stated she refused to comply with the new policy, and recommended others stop using third party viewers, saying they were risking being banned from Second Life.

Tateru Nino in “Massively” called the new policy, “the worst day's work that we've seen come out of the Lab to-date. TPV policies have a number of glaring flaws, chief among which are multiple incompatibilities with the existing source licenses, so that you can't actually build and distribute a viewer from the open source code-base while simultaneously being in compliance with the TPV policies. That's quite an astonishing oversight. In fact, not a single release of the source-code made by Linden Lab to date complies with the TPV policies. An unmodified build from the trunk code-base would be violate the policies as they presently stand.”

Why were the new policies so poorly written? The question was summed up between comments between Tateru and one of her readers. He thought the Lindens were too proud to admit that their viewer was inferior to that others could build. Tateru thought this wasn’t the case, but rather a blunder, wondering if, “someone on the legal team just phoned this in half-asleep.”

Word is, Soft Linden is writing up a more clear policy. Hopefully this will clear up a good deal of confusion and suspicion, and quiet fears the Lindens are trying to ban third-party viewers without saying so.

To go to the Linden Blog post, Click Here

To go to the comments, Click Here.

Other sources: Massively, Boy Lane

Second Life Viewer 2.0 Beta Released

There’s been some talk about it in recent weeks, wondering what it might bring. Well, it’s finally arrived. The Beta for Second Life’s Viewer 2.0.

“Today, we're excited to announce the launch of Viewer 2 Beta, the next generation of Second Life viewers -- combining an easy browser-like experience with shared media capabilities -- providing what we believe is the best experience yet for accessing Second Life, and a new option to choose from among Viewer 1.23 and other Third Party Viewers. We looked carefully at the experience design of other successful social media and technology platforms--such as the web browser, Facebook, the iPhone, Twitter, etc.--and the key elements that enabled them to reach mass adoption. You'll see much of that thinking baked into new Viewer 2 experience design. Our primary goal was to create a more consumer-friendly viewer--an imperative to bring in a new wave of Second Life Residents. After all, more people in Second Life means that there will be more amazing content, more customers to purchase virtual goods, a thriving economy, more friends and communities, and we can do even more to improve the experience. All very good things for all of us.”

Taking a look, I saw they remembered Mac users, and downloaded the beta viewer. It was notable that the icon had a yellow bar with black stripes on the side, as if to signal “under construction.” It took a minute for the viewer to initially appear after double-clicking on the icon, though later on it came on normally. One friend when downloading it only got a string of binary code.

I managed to log on okay, but my friends list was a bit quirky, people listed as “waiting,” and I was cloudy. Eventually, the list appeared, though some were listed as offline whom later turned out were on. When I logged on later, there was no “waiting” period. My avatar remained a cloud, even on the second time I used the beta. So it looks like the beta needs improvement there.

Using the new viewer took some getting used to, and the side-to-side movement and crouch & jump buttons were missing from the movement toolbar. But there are interesting features. On the right of the screen are tabs, which can be clicked to open a window with information. Bringing up someone’s profile will reveal both their Second Life and real-life pictures (or what’s used in place of them), which can be useful for those who wish to better mix their virtual lives with their real ones. One’s teleport history is stored, so if you forgot to make a landmark at a place you visited the previous day, you can check the history to return.

One feature should be of great interest to non-human avatars, such as furries and tinies: Alpha Masks. Meant to be used in place of invisiprims, they can render parts of your avatar invisible. For digitgrade avatars, this means no “force field” effect around their shins.

Being cloudy the whole time, my impression the beta still needs a good deal of work. But it does have some cool features that show good potential for it.

For the complete Linden blog entry, Click Here. To go to continued comments, Click Here. To go to a Second Life Youtube about the Beta viewer, narrated by Epsy Linden, Click Here.

Bixyl Shuftan

A Few Valentines’ Day Happenings in Second Life

Valentine’s Day hasn’t gotten as much attention this year as previous, at least from my point of view. Maybe more people were knocked off SL by bad weather than before. Maybe people are just feeling blah. A few of my friends openly disliked the holiday, saying with the trouble they had finding someone, the holiday seemed like a cruel joke. One flower shop owner told me while bouquet sales weren’t too bad, she expected much more. Maybe this is why some places never bothered with this theme on Friday, Saturday, or at all

Still, there were a few events. The Mystery riverboat club had some Valentine-themed events last week, such as the red, white and pink party on Friday. Saturday had no party. But on Sunday Valentines Day, the Mystery sim had things all set for a heart-filled good time. At 12 Noon SL time, DJ Bentham began broadcasting the romantic tunes. The wolf Silverwolf Sweetwater was the hostess of the party, as always lifting a friendly paw to all visitors. People danced to music like “Love Game” by Lady GaGa, “I Don’t Wanna Miss a Thing” by Areosmith (“Armageddon” theme), “All I Ask if You” (The Phantom), “White Wedding” by Billy Idol, and others. Jetta even put up a recording of her singing “My Guy.”

Unfortunately, there were a few technical difficulties that messed with the party a miss. Yours truly ran into a glitch when trying to tip the DJ, which sent his account down to -1 L. Someone looked up the details, “[Posted 12:55pm PST] There are current issues that are preventing some logins, as well as affecting in-world transactions, teleports and related actions. Our engineers are working to resolve the issue as soon as possible. In the meantime, please refrain from any sensitive transactions or rezzing any no-copy items.” This naturally got a few in group chats rolling their eyes, “Ah yes were would SL be without problems? (laughter).” Because of this, tips were lighter than usual.

Despite the glitches, the people at Mystery were determined to have a good time. People wisecracked and joked, “Plumbers are red, Hedgehogs are blue. Would you press start and be my player two?” Corky Darkstone added to the humor by going next to SilverWolf and changing into another feral wolf avatar. People began cracking jokes as to whether Silver now had a boyfriend, “Hi-ho Silver, awaaaayyy!” Silver herself joked, “Oh look, a twin brother.”

There was a bit of confusion when some people found themselves knocked to the corner. Confused, they walked back, only to find themselves slammed against the wall again, or thrown out of the building. Then one of the staff noticed a dancer had on a forcefield, and he was then asked to remove it or leave. The man did so, profusely apologizing.

There was a 300 Linden prize for the man and woman for best in theme. Asemia Avedor won for the ladies. Jedrek Leodhais won the male contest. For Mystery, it was a glitchy, but happy, Valentines Day.

Other clubs had their parties. At 1 PM SL time, Cutlass had it’s Sunday Euro-party, the theme naturally being Valentines Day. DJ Tamara Peart played the tunes for a small party, “Another Day in Paradise,” “I Want to Step Right With You on the Mountain,” “Love is in the Air,” “Unbreak my Heart,” and others. It was not a large party, possibly due to SL glitches limiting teleports, and Tammy’s tip jar was empty. But the party went on.

On Friday February 12 and on Valentines Day, the Lindens had their “Kiss a Linden” event on Isle of View and Isle of ViewToo, from 7-9 AM and 5-7 PM SL time. As their blog stated, “Never met a Linden before, or interested in celebrating Resident Volunteers? Come on over and enjoy the lovin’! And there’ll be even more love: look out for Cupid Linden on February 12th & February 14th, she will be flying around and looking forward to meeting you! “ Besides the Lindens, there would also be volunteers to kiss.

Reporter Gemma Cleanslate had the fortune to see people, Lindens and residents alike, having an ideal, romantic, time. Yours truly stumbled across what the poor volunteers had to go through sometimes. There were no Lindens around, just a couple volunteers. And they had to deal with a few characters from Woodbury, a sim with a reputation for harboring griefers. They included a guy wearing a lampshade and a self-described “kissable griefer,” taunting the volunteers. Not exactly Valentine’s Day greatest moment.

Some moments were more important than others. There was meeting up with friends whom were feeling dispirited over not having found someone. Time spent together, reminding each other they were not alone. They still had their friends.

So to those who found their special someone, and those whom need cheer from being unable to find love, may your Valentine wishes come true.

Bixyl Shuftan

A Laggy Problem in Foxworth Part 2: “It’s Your Fault”

Recently, Foxyfurman Kunami had some trouble with lag on his sim, lag that turned out to be from a sim that was basically a Shoutcast server farm. Although Linden Lab eventually took care of the problem, it was after a friend of his found it and alerted them. In the meantime, it appears some in LL kept pointing the finger back at Foxyfurman, as this note sent by him suggests.

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Bix thought you would find this entertaining, the "it's your fault" response by LL. I do want to add as a side note when I called LL I got Gareth Ontyne on the line, by moving my ticket someone took care of this the next day, so the problem was fixed and everyone knows what happened, it is obvious that the shoutcast server was basically locking up all the performance, but the "canned response" in words is just stupid. I commend the actions but the BS that "blame the sim owner" is just so stupid it is funny.

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Foxyfurman:

Re: Huge Lagg issues on my sim

Spontaneously about a week ago we have had HUGE lagg spikes, we have tried shutting down scripts section by section, with zero help, your service desk told me to re compile all my top scripts into LSL, this is NOT the problem, and it will break many items. We have shut down section by section we still have huge problems, basically my sim is un-useable at this time. Again I have tried shutting scripts off section by section and the only way it even works OK is when ALL scripts are off, even a few scripts will over tax the sim. I have NEVER in a year had this issue and have added nothing new, yes I have restarted, many times including a LL initiated re start. I was informed by my manager that this could have started mid Jan.(ish)but just not as bad, not sure who is new sharing our server but this is a huge mess, thanks for taking care of this ASAP.

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Gareth
Linden Lab Support:

Hi Foxyfurman,

Thanks for contacting us in regards to this issue.

I am going to escalate this ticket to the appropriate department and they will contact you shortly via email regarding your request. In the meantime, if you need to contact us again about this issue, please add a comment to this ticket rather than creating a new ticket.

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Spike Linden
Linden Lab Support

Hello Foxyfurman,

Thank you for your ticket regarding your region and the performance issues.
I'm sorry to say that if there are lag spikes in the way you have described and they continue after restarts, then the source of the problem is within your region. As you have scripted spikes, then it will be scripted items within your region causing this.

Every time you restart a region, it will change server, so other regions can not keep causing issues if you move from host to host.

How were you disabling scripts section by section? This can't actually be done completely.
Unchecking the Run Scripts option in About Land will only disable scripts for non-parcel owner. You can't actually disable scripts for items that are owned by the parcel owner. So if a parcel is deeded to a group, all deeded items will still be running. If a parcel is owned by an avatar, then all items belonging to that avatar will still be running, with both 'All Residents' and 'Group' unchecked for Run Scripts.

This can help you narrow down the problem though, as you can eliminate most parcel/objects through this method.

I've had a look at the region today and script time is high (18-20ms). The chances are high that as avatars go to the region you will be running low on available resources and start to have issues. In this case your 'only' option is to look at your content. You will have to either re-script more efficiently or remove items completely from the region. There is no other choice for this type of issue.

Please make sure to look at our wiki page for 'Improving Region Performance'. This page can help you greatly in managing your region better. Key thing to remember is that you can't just fill a region with anything you want and expect it to work. You 'must' manage your regions content effectively.
TICKET CLOSED

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Ticket RE OPENED

Foxyfurman:

This was fixed prior to your investigation :)

Someone from LL moved the shout cast server sim that was running on the same CPU and like magic everything is totally fine. We are crazy careful about what we put down and paranoid about Time Dilation and our total script time. With a shout cast sim as a "virtual neighbor" our time dilation was 70 now it is 99. In addition for fun we ported to these shout cast sims and all of them were horrific with lag/with time dilation in the 80-50 range and all of their virtual neighbors were a train wrecks as well regardless of ANY avatars.

We had shut down all scripts in the estate manager panel and still had lag this is how we know to look OUTSIDE our sim. It is not always the sim owners fault as you say.

Sorry I re open this ticket but this caused my sim to basically stop in its tracks, it will never happen to me again because I will know what to look for, but I know others will not be so creative in looking outside their sim for the problem.

* * * * * * * * * *

It seems persistence is in order when dealing with the Lindens. Fortunately, Foxyfurman has plenty of it.

Bixyl Shuftan

Linden Labs Purchases “Avatars Unite” Social Network Site “For MMOs”

On January 29, M Linden announced on the Second Life blog that Linden Lab had acquired “Avatars United.” They were now the owners of the “web-based community site designed especially for avatars” through buying the company that runs it, “Enemy Unknown” of Sweden, “We’re proud to announce that they are now part of Linden Lab.”

M Linden explains that “Our goal is to extend and support the great work done by so many on their SL-related blogs and Web sites, because they are a powerful network in themselves. We want to give you more tools, feeds, and connection points to build even more richness and depth into the experience of SL.” Buying up Avatars United, M Linden says, “will soon start to give Residents new and better ways to connect with each other and with the rest of the world.”

Of those with no connection to Second Life already on Avatars United, M Linden says they will continue to be supported, “we're committed to keeping this ideal of a place where avatars from multiple worlds and games can come together.” They also promise to respect the privacy of those “who keep a strict separation between SL and the rest of the Web.”

Taking a look at the website, one can put up pictures, install applications, or give gifts to others using Avatars United own virtual currency, as well as posting updates. There do seem to be a few minor bugs, such as the "Feed Reader" application not being able to work quite right.

It is noteable that M Linden’s blog post states that among Linden Lab’s future plans is “Optional registration and sign-in using credentials from other properties (Facebook, Yahoo!, etc.)” For those who have been asking for integrating Second Life with popular social networks, a welcome move. Looking at the comments to the blog post, one called it, “the first thing since Havok4 that I’ve seen done right.”

One question is how Avatars United will compete with other social networks that already have large numbers of Second Life residents, such as Flickr, MySpace, and SLprofiles. Time will tell how Linden Labs’ move into social networking turns out.

For the complete blog post and comments, Click Here.

“Blips on the Grid”

If Second Life seems buggier than normal lately, that’s because it is.

In an SL blog entry on January 18th, FJ Linden admits that “over the past 4-6 weeks, we have had some regular operational blips, specifically affecting logins, teleports, and in world performance. “ The reason for this he says are that Linden Labs is relocating from it’s central database in San Francisco, and taking the opportunity to upgrade some old infastrucure. Trouble is, it seems someone forgot to write some paperwork on these “legacy systems that are deeply tied to every part of the Second Life experience. ... In many cases these systems were designed and deployed with little or incomplete documentation, which only adds to the challenge of migrating with minimal disruption.”

Comments after the post were a mix of some relief as they now had an explanation of why things were buggy, with some wishes that things would be better soon.

FJ Linden states that they are “in the final stages” and that it will most likely continue for “the next few weeks.”

Click Here for the complete post and comments.

Opinion: Second Life’s Numbers Going Downhill

A recent article in “Massively” spelled out what many residents have kept saying would happen if the Lindens didn’t get their act together. More people are moving on from Second Life than moving in.

Second Life’s “User Concurrency” reached 88,000 in Spring 2009, and then began to slowly fall. Officially, the reason is Linden Labs new policies against bots used in camping and gaming. It’s also been thought that after several years, most computer users inclined to give Second Life a try already have. However, this decline comes after a number of questionable decisions by Linden Labs, the Openspace/Homestead controversy, “Age Verification” rules, the end of the Mentor Volunteer group, and others.

Of these decisions, the Openspace debacle may have been the most damaging to Second Life’s numbers. One former SL resident explained that with the new rules and prices, a number of his favorite places closed down, “if the really cool areas with your friends go, then you have little reason to go back.”

By all means, it’s not too late to turn back, but given the Lindens’ past history, people can be forgiven for looking to see what else is out there.

It’s interesting that Massively compared Second Life to Everquest, saying the Metaverse had just about reached the same number of users at the MORPG’s peak. Everquest had been the top game for a few years, then it declined. The arrival of a better game, World of Warcraft is recognized as the big reason, but one gamer pointed out another. The makers of Everquest kept making changes to the game that gradually robbed the game of it’s social aspect, the shrinking number of players finding it harder to meet up to trade or team up. A one-two punch that sent Everquest into a shadow of what it once was.

So far, there is no “Second Life killer” on the horizon that would do it what WoW did to Everquest. But already the actions of the Lindens are driving people to look for new pastures, even if it means abandoning open-ended virtual landscapes and going back to games.


Bixyl Shuftan

Source: Massively

A Former SL Mentor Speaks Out

With the official Second Life Mentor Volunteer group no more, where can a newbie go for help and whom can older residents recommend? Is good help hard to find? Former Mentor Xymbers Slade has a few thoughts in Community.

Eye on the Blog: Script Limits

Second Life is a rich and engaging interactive world due to scripts. Every time you open a door, fly a plane, sail a boat, use a vending machine or dance in a night club a Resident authored script is interpreting your interactions to make things happen.

Unfortunately the current scripting system does not include any mechanism to limit the number of scripts that can be added to the world or attachments on avatars. This allows both malicious Residents to cripple simulators by running huge numbers of scripts and well meaning Residents to accidentally run more scripts than a simulator can cope with.

When too many scripts are running in a region the server simulating that region runs out of memory, dramatically increasing the lag experienced in all regions running on the same server. This is especially noticeable in homestead regions as more homesteads run on a single server. In addition, when an avatar with many scripted attachments enters a region the simulator has a lot of work to do setting up the scripts to run in the new process, causing a lag spike that can be noticed by all Residents using that region.

At Linden Lab we are working with Mono developers to reduce the lag spikes experienced when scripts enter a region, adding scripting functions that allow more efficient scripts to be authored and building a system for limiting the resources used by scripts on a per m^2 and per avatar basis.

We're also working very hard to analyse the current memory usage by scripts across the grid to determine the best values for script limits that minimise the lag caused by simulators running out of memory while affecting as few Residents as possible.

We're planning to make script memory usage along with our proposed script limits visible to all Residents for an extended period before enforcing any limits. This will give us time to gather feedback on the proposed limits and identify any situations where we're going to be imposing unreasonable restrictions and give will give you time to compare your usage against the proposed limits, give us feedback and have plenty of time to prepare.

I'm looking forward to working with you all towards a lag free and more efficient Second Life in 2010.

Posted by Babbage Linden in the Second Life Blog.

Read comments under the blog post Here.

More Trouble at Foxworth

Earlier, the Foxworthy sim was the scene of trouble when a number of accounts were permanently banned for reasons that made no sense to anyone familiar with the area. More recently, the region was the target of a griefer, whom went as far as to threaten someone. How the Lindens reacted was a surprise.

To read more, go to Community.

Eye on the Blog: Lindens "to Retire the Current Mentor Volunteer Program"

Upcoming changes

The company has decided the time to evolve and grow as a volunteer community has come. While the official Mentor Volunteer Program has been an extremely valuable endeavor, its sheer size has made it increasingly difficult to support, and we need to reallocate our resources at the Lab for other Resident-focused programs. We've decided to retire the current Mentor Volunteer program—launching new opportunities for expanded volunteerism within Second Life.

For more information about the close of the Mentor Volunteer Program, please take a look at our FAQ.

We're sad to see the Mentor Volunteer Program go, but we're also excited about new opportunities! Now is the time participate in new offered programs, create your own programs or groups, or simply volunteer on an individual level. On our end, Linden Lab will work even harder to create the framework that highlights your efforts and supports the efforts of even more volunteers—heralding in a more sustainable and more creative phase of volunteerism. Rest assured that we will always want and appreciate volunteers in Second Life!

Announcing two new programs!
Linden Lab is focused on building robust volunteer programs in collaboration with the Residents of Second Life. Not only do we plan to help support their amazing work, but we also want to increase the visibility of their contributions for other Residents to enjoy.

If you're looking to volunteer, here are two Linden-supported programs that might interest you:

1. Second Life Answers. Residents submit questions and other Residents answer them—it's both simple and awesome at the same time. With over 200,000 page views, the Second Life Answers Beta has been a huge success, thanks to our Residents who participated by sharing knowledge, guidance, and friendly support on a wide range of topics in multiple languages. As Second Life Answers continues to grow, it will become even more effective as it attracts even more questions from Residents and more knowledge from our volunteers.

2. Coming Soon: The Resident Help Network (RHN) Beta! This program, which is expected to launch in about a week, will highlight the “best of the best” Resident-run help groups. There's a lot of great information out there among different help groups, and this network is designed to help our Residents find what they need. To apply to be part of the network, help groups must meet a high standard for helping new Residents, maintain over 50 active members, have an established history, produce documentation on how they help, and submit three Resident testimonials. There are more criteria for applicants, which you will be able to read when the blog and wiki information is available at launch. The accepted RHN groups will be listed on the website, featured inworld, and help shape future new Resident experience. We also hope to have an inworld Resident Help Network Fair early next year, so you and other Residents can learn more about the first groups accepted into the network.

Read more in the complete blog post by Lexie Linden Here.

Eye on the Blog: Good-Bye Xstreet Freebies

The Xstreet SL Experience:

The Xstreet SL Marketplace is not meant to provide a replacement or even identical experience to that of shopping in-world. Instead, it serves as a specialized shopping experience which makes shopping & selling easier and different in many ways. All of our research and your feedback demonstrates that. Since it is clear that the increasing quantities of free, cheap and stale goods are hindering that experience for shoppers and merchants alike, we will take action to counteract and balance them within the marketplace, for the benefit of all. To be clear: we believe in a free marketplace and will not implement price controls on what merchants can charge for their goods.

The Roadmap:

We will enact the following new controls for the Xstreet SL Marketplace within 90 days, with at least two weeks' notice, in order to improve the shopping experience:

Monthly Listing Fee for Freebies of L$99:
  • Listings for free items will now be treated as a marketing/promotional tool and thus will have a price.
  • L$99 is the price of our least expensive listing enhancement and so we will start there.
  • Depending upon desire for this marketing opportunity and perceived value given such demand, we will adjust the price as necessary to maximize this value and keep the freebie listings from becoming bloated again.
  • Expected Delivery: 30 - 60 days
Minimum Commission of L$3 on all items priced L$1 or greater:
  • We will enact a minimum commission of L$3 on all sales of non-freebie listings.
  • Since Freebie listings are now considered marketing and are charged as such, they will not incur this fee.
  • A L$3 commission will raise the commission on all listings under L$50. This was a range suggested by residents, but it turns out that this is the price range where there is a very high transaction volume and low commission income which combine to cover the costs of those transactions.
  • We may adjust this minimum commission as we see its effects on the marketplace. L$3 does not cover the full cost of a transaction, but the goal here is first to manage freebie growth first.
  • Expected Delivery: 30 - 60 days
Monthly Listing Fee of L$10 for all items L$1 or greater:
  • All non-freebie listings will now be charged L$10 per month to remain listed in the Xstreet SL Marketplace
  • Currently, less than 20% of Xstreet SL listings make at least one sale per month. This displays just how much clutter of unsold items exists on Xstreet SL.
  • Doing this will provide an incentive for merchants to remove listings which are not selling, while keeping this fee low enough to have a minimal effect on listings which are selling and are desired by shoppers.
  • By reducing the overall number of listings on Xstreet SL, the shopping experience will drastically improve which will please our shoppers and be a boon to the business of all of our merchants.
  • Expected Delivery: 60 - 90 days
Separate freebies into their own category:
  • There is already a freebie section on Xstreet SL. This section will become the place to browse for new freebies.
  • We will remove free listings from the browsable categories and keyword search results on Xstreet SL.
  • Expected Delivery: 60 - 90 days
Timeline:
  • We will provide at least 2 weeks notice before releasing any of these changes.
  • We expect to enact these controls within the time window 30 - 90 days following this roadmap announcement.

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Read more in the complete blog post by Colossus Linden Here, or join the discussion Here.

“Linden Labs, Why the Hell Attack Me?”

The Foxworth sim, owned by Foxyfurman Kumaki, gets some residents passing through, notably at the Mayan Casino. But compared to the big gaming areas in Second Life, it hardly ranks in visitor numbers as a high-traffic place.

So why have there been some bannings by Linden Labs for “gaming” traffic numbers in the sim?

“Feels like I am (being) attacked,” Foxyfurman told SL Newspaper, “Look at Search, then the places tab. ... Type in games or Zyngo. Look at the top listings. Those are the places with the highest traffic, like 50K, 60K. Our sim the day after the fishing (tournament), was 15K. To get 50K, you stack ‘bots on each other until your number gets up. We don’t do that. Our numbers are normal. Can you imagine, you can hardly move (around) with the fishing event. To get that traffic all the time will close the sim with lag.”

“That us why twenty to sixty thousand is fake, and every one knows it. That is why when they say I am doing this, why the hell attack me?”

“Now you look at a list of discipline from Linden Labs. No one ever gets banned forever, just a warning or suspension. John (Diddy) got no warning, and is perma-banned for life. ... I just wish they removed the ‘places’ from Search. That way, no one would worry about bots, or sitting in your own sim. (laughs) I’ll get banned for listening to my own stream. If I was idle with Diddy, I would have been. Thankfully, I was not.”

Foxyfurman had a notecard, which contained his responses to the Lindens, plus a comment at the end.


Details: Friends and a few alts banned from SL for gaming traffic.

First I want to say I am disappointed and concerned, why a resident that has 2 mainland sims and 1 private region would be singled out for gaming traffic, when the traffic numbers are not high we are normally between 2+K to 12K all legitimate from Halloween hunts, 7 seas fishing events, and Midnight mania boards, this traffic is not high and the #s totally support my claim. We do not in any way rely on traffic to build our sim, for that we would need an army of bots and I don’t want to bother with that kind of silliness.

My real life business partner was working on a platform above our sim, (Diddy Darkmatter), He has a few of my alts out so he can test a listener device he has been working on with another resident, (Aiko Swashbuckler), then poof!! Everyone is banned from SL!

1. I want everyone who was banned on my sim reinstated (this may include customers I don’t know about who were banned as well).
2. I want and explanation of WHY my sim was a target of this attack, yes I call it an attack because our traffic is obviously not generated by bots; it is too low for that.
3. This is a fun place for me, I have the music playing on speakers in my warehouse all day while I work, and can I expect to be banned for sitting in my own sim listening to my music? I am really worried about this, and to be honest taking the time to write this letter is costing me time and stress that is totally unwarranted and unneeded.

In the end I want to say I am not mad in anyway, I am confused and a bit disappointed that you would treat a customer like this, it feels like a vendetta and while not a paranoid individual I still ask for a detailed account of the decision process as well as to speak to the individual(s) who were involved in this decision process, I hope the individuals involved do not have access to my billing information as well, as a business owner RL taking someone’s billing information and a customer/business relationship is to be taken very seriously and I hope this will be handled in the best manner.

I wish to talk to a real person for this as well my cell is listed below.

Thank you for your consideration

***-***-****
Foxyfurman Kumaki


Perry Linden Hi FoxyFurman,

Thank you for contacting us.

Your ticket has been escalated to the correct department.

They will contact you as soon as possible.

Kind Regards
Perry Linden


3/11/2009 4:05 AM PDT Closed
Matthew Linden Hello,
Linden Lab just completed its review, at your request, of a disciplinary action taken against your account.

Our investigation shows that the suspension of your account was correctly applied in alignment with the Second Life Terms of Service and/or Second Life Community Standards.

If any further information is required, Linden Lab will contact you regarding this incident. Otherwise, please consider the matter resolved as no further communications will be sent.

Sincerely,
Customer Support
Linden Lab


3/11/2009 4:56 AM PDT Reopened Foxyfurman Kumaki Dear Support,

You have given me answers to none of my queries.

You discipline a long time customer and sim owner and they maintain and still maintain innocence. I ask you for not a generic answer but details of WHY this was done; the canned response I get is not acceptable. You have also banned a paid account (Diddy Darkmatter) this is my business partner and he needs his account restored. He will contact you from his air card if he can as he is out of town ATM. Also you may have banned some customers as well, when you handed down your discipline a few other customers dropped off of radar as well. Again I pay US 330ish a month to LL, I just want a detailed account of the discipline not a canned response.

I want a call from a real person again I ask:

Thank you for your consideration

Foxyfurman Kumaki


Ticket closed and locked by support with no response Actions
You are not authorized to perform any actions at this time.

*********
In the end, my partners account was permanently suspended and as well my 2 alts I use for testing perms and games. I am not sure how many customers got the boot but I know some dropped off radar at the time of the LL raid.


Later, another notecard was sent from Aiko Swashbuckler, with some links to the Linen blog concerning rules about bots.

https://blogs.secondlife.com/message/9040#9040 - Further Clarification on Bots and Camping, “So the policy statement is that where we see a Resident unfairly increasing their Search ranking, regardless of how that is achieved, it will be considered as 'gaming'. We will give a first warning to begin with and direct people to the policy. However continued gaming can result in suspension or removal from Search listings altogether.”

https://blogs.secondlife.com/message/28188#28188 - Re: Camping Crackdown, “I have heard that all residents on the sim were suspended for the hour, many may not have known and will be surprised when they see the email explaining why they were suspended. Did a Linden go rogue on us? Did the rules change while we weren't looking? I believe that suspending the campers is NOT disciplinary action.”

http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inworld_policy_on_bots - Official Policy on Bots

Following this were several examples of disclipinary action taken by Linden Labs on related matters:

Date: Sunday, November 8, 2009
Violation: Community Standards : Gaming Traffic Violation
Region: Ruwart
Description: Gaming Traffic.
Action taken: Suspended 1 days.

Date: Thursday, November 5, 2009
Violation: Community Standards : Gaming Traffic Violation
Region: Wexler Education
Description: Gaming Traffic.
Action taken: Warning issued.

Date: Tuesday, November 3, 2009
Violation: Terms of Service: Gambling
Region: Acris
Description: Terms of Service.
Action taken: Warning issued.

Date: Tuesday, November 3, 2009
Violation: Community Standards : Gaming Traffic Violation
Region: Dozer
Description: Gaming Traffic.
Action taken: Warning issued.

Foxyfurman has heard no further word from the Lindens about his friend’s account, but unfortunately the next message by the lindens concerning the bannings was not a good one, “fact is this same thing happened to my SLX account.”

“This is one of those things that it’s best that everyone knows what happened and exactly how Linden Labs handled it.”

Bixyl Shuftan

Third Party Viewer Policy


"Linden Lab supports an open platform with opportunity for all. The flexibility of the content creation tools and open viewer allow for great creativity and innovation, but that openness also carries a responsibility for those developing on our platform and those using third party tools with our platform.
In our recent blog post Our Content Management Roadmap we addressed the responsibility Residents have to respect the intellectual property rights of others inside or outside of Second Life, and we urged developers of third party copying tools to adopt standard industry practices that protect intellectual property. Similarly, developers of third party Second Life viewers must act responsibly in how they develop and distribute their viewers. We are currently working on revisions to our policies regarding the use and management of third party viewers. To support those policy revisions, we will be implementing tools and programs to help us protect our Residents and their content, and enable them to have better, more predictable Second Life experiences."

 In recent months Secondlife has seen a rash of new viewers, some with great features others with some which could be used to spoil others use of secondlife like copybot-like features and phishing. Now Linden Lab are moving to create a registry of these third party viewers with the idea being to protect the secondlife user - what do you think?
You can read the full post HERE or join the discussion HERE

"Next Chapter" for Philip Linden

I'm starting a new company, and wanted to let you know. It's a big idea - something that actually depends on Second Life existing to get started, and that I have been thinking about almost as long as I've been thinking about Second Life. I don't want to try to explain the idea here, because it is a decision I've just made and honestly I don't think I can do a good job describing it yet. But I did want to tell the whole SL community, because I don't want you to worry that anything is wrong:

I will still be chairman, as I have been since leaving the job as CEO. The change is that I'm not going to be working full-time at Linden Lab anymore (some of you might have thought I wasn't still there, but actually I have been!). I'll still be doing the same outbound and media type things as before - talking about Second Life, etc.

For the last year and a half since M started as CEO, we've been working very closely together. Much of my actual Linden work has been time spent with M. We have literally sat at the same pod, 5 feet away from each other, and have met multiple times a week. We're now at a place where I feel really comfortable that Second Life and Linden Lab are OK without me being here day to day anymore. M (and others) have also managed to hire a bunch of diverse, smart, passionate people who I feel can very capably lead the company. Do I always agree with everything they are doing? Of course not! What founder would? It's like when your teenagers leave home - of course you still worry and wish they would listen to you more! But at some point you believe that they are safe enough to live on their own. I believe that the mission of building the digital world is safe in the hands of the Lindens, which means that I can start working again at full intensity on this new project. It's very exciting.

Also, I've got a new island in-world - it's called 'P Squared'. I'm thinking it can become a sort of extended space for my new work life. Please come and visit, and don't be surprised if I give you something to do. :-) And as for all of you - the people all over the world who have built Second Life - you all feel very near and dear to me, and I want you to be a part of this next adventure. I can't say enough, or say thank you enough, about the experience that has been watching Second Life come to life. On a personal level, it has deeply changed me. I am a different and better person, in part through the experience of being in Second Life with all of you. So anyway... I'll keep you posted, as I get things more sorted out.

Philip Linden

Source: The Second Life Blog

Created Content at risk again.............

No doubt about it content creators have a lot of risks to face in SL these days and today I was made aware of yet another issue with the permissions system that is in place at the moment.
According to my source this is not a new bug its one the Lindens have been aware of for a long time (yet have not fixed).
My source firstly asked me to provide a NO COPY/ NO MODIFY object, which i dropped on their profile, a few minutes later they gave me 5 copies back - I was still the creator and the original perms had not changed yet - they now had 5 copies of a no copy object!
I won't tell you how it is done (I have recreated it myself) as I think that would do a great deal of harm to content creators already stretched through copiers at work in SL.
I did however go to live chat to see what the Lindens had to say about it:

dana_Vanmoer: I can recreate someone elses no copy no modify object

dana_Vanmoer: the permissions do not change but i can copy an object as many times as i wish regardless of the original permissions

XXXXX: Ok Dana this is actually one we are aware of. Our engineers are working to fix it urgently and we are asking if any creators notice their work being copied they send in an abuse report and a DMCA

dana_Vanmoer: you already know about this?


XXXXX: We do and our engineers are working to fix it as an urgent situation and we have asked people send in dmca and abuse reports.

XXXXX: Is there anything else I can help you with today?

dana_Vanmoer: no but how urgent is urgent this is scary for any content creator?

dana_Vanmoer: The person who told me about this reported it over a week ago

XXXXX: I do understand Dana however as I am not an engineer I can not give a timescale other than to say they are definitely working on it and content creators should know how to send in DMCAs

dana_Vanmoer: they do but DMCA takes a long time

dana_Vanmoer: a week is a long time of having items copied

XXXXX: I do understand Dana however I can not provide any further information than I have already. If you believe your work is being copied contact us and we will absolutely investigate it.

To me this is scary as i sell all my wedding things transferable - no copy - no mod.
Good luck to all content creators I hope linden Lab really are treating this one as URGENT.

Dana Vanmoer

How to make 10% A Week Stealing Land with Linden Help

For years there has been an ongoing conflict between two mainland commercial forces: the landbot runner and the ad farmer. The land bot runner makes his money by hedging low land prices and selling to market prices, profiting a few percent or more on large volume of millions of square meters of churn per month. The landbotter will grab up parcels as cheaply as possible, frequently stealing land mistakenly priced low by mistake or which was intended to be a friendly transaction between friends (for many SL users, the user name lookup dialog freezes their SL client for up to a minute due to LL laziness/asset server scalability issues, so they sell their parcel to "anybody" thinking that nobody else in the sim means no bots will steal the land).

The landbotter is a drag on market prices, driving the average price paid per parcel down, like any Bernie Madoff doing large scale naked shorting of a stock. It is thus the natural outcome that large scale land bot operations tank real estate prices. Normal land sellers see the LL published average market prices, which average all land sales, and try to underbid the average. With landbotters constantly seeking to underbid the average, they wind up dragging the average down with them.

There is also a non-market drag on prices, and these are the low priced transfers between friends. If you sell to a friend for a few L or a few hundred L, your sale is registered and the price paid drags down the average. This is why, at the present time, the published market average for mainland says the price is 1.6 L$ per square meter but the lowest price you can find land for sale in search on the mainland is 2.1, with the average ranging above 3.0 L$ per square meter, almost twice the LL published average. This is because the averge user sells their land at below the low false average, their land quickly gets bought up by land bots and set for sale at a higher price.

Frequently, these friend-to-friend transactions get interfered with by land bot runners and the land gets taken at a low price, but no matter who winds up with the land, it drags down average price stats. Some land bot runners claim to be "ethical" and assert that they will return land caught in this way. They may have good intentions here, but their actions, of selling the land back at the same price, causes TWO sales at the low price to be registered, which only exacerbates the erosion of average price stats even more. So even when land bot runners claim to be doing good, they are doing evil.

This pattern of price erosion motivates people to seek to liquidate their land sooner rather than later, which only contributes to the crash. This is not a unique pattern. Hedge fund managers have used their ability to do what is called "naked shorting" of RL stocks they dont actually own (simply by using as collateral other securities they held in other stocks, even shorts on other stocks, or simply unsecured credit). This sort of shorting behavior on US stock markets is estimated to have cost investors on US stock exchanges over $ 1 trillion dollars during the 1990's alone. The losses taken in the current market due to such trading amount to possibly the tens of trillions of dollars.

Now, land prices werent always in the tank, were they? Nope, they were once quite high, and people investing in land could count on seeing their investment increase in value over time as SL became more popular. With concurrency at an all time high, reason says that land prices should be very high today. When I joined SL in 2006, concurrency was significantly less than 8,000. Today it is ten times higher, but the grid itself has only grown by a factor of five. This SHOULD mean that demand for land should be twice as much as back then, but land prices then were about 8-12L$/sqm vs 2-4 L$ /sqm today. You could say that the RL economy has eroded peoples disposable incomes, but people have not seen a 66% decrease in disposable income. Something else has driven down land prices, and that is land bots.

But, you may counter, landbots were here back then too, why didnt they drive down average prices back then? The answer is that their erosive effects were counterbalanced at the time by another economic force that sold land at high prices. That counterbalancing force was the adfarmer.

The Ad Farmer's business was two fold: to generate advertising revenue by having as many small advertising locations in as many regions as possible on the grid (because region capacities are low, and advertising is a numbers game, you have to have exposure in many many areas to get the amount of CPM expected of paying advertisers), as well as to enhance revenue by putting parcels on sale to local residents that reflects a few things: a) the local prim scarcity conditions if most of the rest of the land in the sim is sold, and b) the opportunity cost of the Ad Farmer for investing money and labor in establishing that ad location and the fractional pro-rata cost of tier, and c) the market value of an "improved" view for other residents. These combined factors would result to any business accountant to value such parcels at 3-10 times the market price. The invariable and unalterable law of supply and demand states that the last prims available in a sim are effectively priceless to a resident who has too much work invested in the build in their sim and needs those last prims. For this reason, small ad parcels rightfully commanded higher prices for these several legitimate business reasons.

A 64 sqm adfarm parcel selling at 10 times market price averages would have a positive upward effect on the market average on the same scale as a 640 square meter parcel sold at 1 L$ dragged down the average. Thus the market impact of the land bot runner was counterbalanced by the ad farmer, which led to prices being relatively stable and they moved more or less in reflection to actual market forces of average buyers and sellers.

It is true however that some ad farmers operated in an unethical and malicious manner: intentionally placing annoying spinning prims on their land, even offensive griefing images like 'goatse', and refusing to come clean up their land like good neighbors. Many of such annoyance methods were clearly against the terms of service on their own and should have rightly been punished for such behavior. I dont know how many times friends with land on the mainland asked me for help in dealing with such nuisance parcels. My abuse reports and calls to concierge for assistance never resulted in a governance team member showing up to clean things up. It was as if the governance team was *INTENTIONALLY* refusing to enforce the TOS in such situations for a reason. That reason seemed to be that they wanted to make life uncomfortable for residents on the mainland purposely to engender public support for the banning of ad farming.

Another method alleged to be used by some people accused of being ad farmers is called the "donut hole", which we will get into detail here, because this tactic can be used by the ad farmer or the land botter in reverse. A donut hole is ostensibly created by buying a parcel, and subdividing a small parcel in the center of it which is sold at a high price in comparison to the rest of the parcel, which is sold at below average prices. The buyer, according to standard theory, discovers the 'donut hole' after taking over the large parcel and removing some prim or object that was obstructing the view of the parcel, and in order to use their parcel for anything, has to buy the small parcel at a high price. Thus comes the accusation that these sort of land brokers are "land extortionists". Note that in the example, there are no advertising boards involved (though admittedly, some would use the adboards to obstruct the view of the small parcel).

If such a tactic is used as described above, this is clearly manipulative and can be done without any advertising involved. The practice should rightly be stamped out. The problem, of course, is determining if this was the actual course of events that transpired or whether something ELSE actually happened.

A group of land bot runners have organized a faux 'environmental' group in SL called The Arbor Project. While you can hardly find a linden tree on any of their land, thus belying the lie of the name 'Arbor', the group tier donations made by hundreds of easily deceived individuals with good intentions are used as a land bank to manage the static inventory of these land bot runners. What a great way to minimize ones operating costs eh? Get some "useful idiot" as Lenin would say, to donate tier to your front group to 'benefit the community' when actually they are helping you, the landbotter, cut your operating costs.

Land bot operators hate people who own small parcels. Small parcels, while very useful to a new user who is building a content business in the sandboxes and needs some place to lay down a few prims for xstreet content servers (SLX in the old days), is inconvenient to a land bot runner because land bots are rather stupid when it comes to parcelling land up, and when they run into a small parcel owned by someone, it tends to break the bot. It takes a lot of investment in programming to make the bot smarter. This of course makes the land bot runners profits smaller.... not a good thing. Small parcels also make their adjacent parcels ugly and less sellable.

So, land bot runners, particularly those behind the Arbor Project scam, like to accuse anybody who has a parcel smaller than 512 square meters of being a "land extortionist" if they try to sell their land for what its worth. They claim that no parcel smaller than 512 square meters is useful for anything. Of course, with the age of sculpties upon us, you can actually do a lot with the 58 prims of a 256 square meter parcel. There is a very nice 13 prim skybox you can get on xstreet that will fit on it, or a nice 10x10 meter store with 14 prims, not even using sculpties. You can install some vendors, xstreet content server boxes, camping chairs, and furniture within a 58 prim limit without problem. So the claim that small parcel owners are 'land extortionists' and that small parcels are useless is blatantly false, yet promoted in the Arbor Groups manual of -stealing other peoples land-/abuse reporting "commercialized parcels". This is a very elitist, classist attitude, don't you think? It punishes the newbies and working poor who are just getting their second lives going. It punishes the entrepreneurs who see such a market segment as an opportunity to make money helping others get a leg up economically or just having a place to call home. It also punishes the legitimate advertisers who do not engage in abusive tactics like those previously described.

The problem since the banning of advertising networks larger than 50 parcels is that without the ad farmers to balance the erosive effects of land bot runners on average market prices, the land market has tanked. And it continues to get worse, with land botters getting very arrogant in being able to frame anybody they want to get them out of their way. Recently, a former/retired ad farmer by the name of ROBO Marx was permbanned from SL for allegedly ad farming, when what he was actually doing was setting up two stores for his new tierrenters.com business. He owned less than 4,000 square meters of land in the entire grid, all in parcels of 256 square meters or larger, so he could not have had more than 32 parcels, significantly less than the 50 parcel maximum permitted under LL rules even if he was advertising on those parcels. ROBO has not been in the ad farming business in almost a year. He sold out that company, BDVR to an investor who took that company in an entirely different direction. Yet he is banned and the land bot runners were arrogantly preening about it at Jack's office hours recently. They even almost admitted to trying to take down my own web server because of my friendship with ROBO and because he lists his company at ace-exchange.com. They've used alts to slander and defame people on the ace forums. These are not people who operate ethically, they are very dirty dealers. Anybody who thinks otherwise is very badly deceived.

When I protested how ROBO was treated, the corrupt Frontier Linden returned my whole mainland build. He is now under investigation by LL for ties to the landbot runners. He is not on the governance team, and has previously been demoted for ban hammer abuse and coersion of underage residents into compromising situations.

The Reverse Donut Hole Trap
Now, here is how a land bot runner can use the 'donut hole' tactic in reverse to steal someone elses land, boost their profit on each sale by 10% or more, and get the seller banned from SL:

Picture 1: See a mild mannered ad bot runner parceling out five parcels: four 512 parcels and one 256 parcel in the middle. He has bought the land at market prices of say, 2.5L per square meter. Now he places the land around the small center parcel for sale for 2.8 L per sqm and the small center parcel for sale for 2.3 L per square meter.

Picture 2: A savvy land broker, knowing the sim is popular and residents will compete for the last sims in a parcel, buys the 256 parcel for 2.3 L per sqm and thinks he got a deal. After all, there will soon be four people with adjacent 512 parcels wanting more land once they hit their prim limit. So he prices his parcel at 5 L per sqm or more, maybe he advertises his own business there or puts up a rentable ad board.....

Picture 3: Now the landbot runner springs his trap: he joins the surrounding four parcels, making them a donut shaped parcel and sells it to an alt of his. His alt then abuse reports the center parcel owner and tells LL that the center parcel owner intentionally created the "donut hole" parcel as a form of land extortion, and the clueless and tired Linden Liason, paid a mere $10/hr by LL for his thankless job, grumbles about those damn ad farm land extortionist and seizes the land, giving it to the purported "victim", who then is able to repeat and rinse the exercise, or simply turn around and sell the land at market rates, having made a 10% profit on the parcel prior to seizure, and 10% on it on the resale. Instant 20% profit if sold in under a week, and if he's lucky, the unwitting small parcel owner gets permbanned and unable to protest his innocence. As far as the g-team is concerned, he's a dirty land extortionist, and nobody can confuse them with the facts. Easy money for the land bot runner and no living witnesses.

If the land bot runner is using the charitable tier donations of Arbor Project members to pay for their static land inventory, their profit margins can go significantly higher as they are compounded month after month, even exceeding 1000% annual profits. Perhaps the Arbor Project members should be asking their leadership where their cut of the action is?

The Legitimate Need for Advertising in Second Life
Advertising is a necessary part of Second Life, just like it is a necessary part of the internet. Advertising monetizes (i.e. makes profitable) an investment in a website or sim parcel that otherwise could not be. Why else does Linden Lab charge us to list classified ads in search? Why else do we pay LL to list our parcels in search? Because advertising is worth money and is a necessary part of any economy.

Some people will say with a straight face, "But I dont like advertising." As if saying so makes it a natural law. Most people don't like advertising, because most advertising is badly done, banal, or ugly, or they just dont like feeling like they should be buying something because they know they are very suggestible people who are easy to lead around by the nose, even for nonprofitable 'community' causes. I don't like advertising for the most part from an aesthetic view, but some advertising, both print, online and television, can be entertaining, thought provoking, or even positively motivating (the Discovery Channel's "Boom-di-yada" tv ad of last year I found to be very string pulling, as one example). However, when you get down to it, advertising makes the world go round, because it sells all the stuff that so many millions of people work so hard to produce, pays their rents/mortgages, puts food on their tables, raises their kids and sees to their retirements. I wont even call it a necessary evil, it is a necessary annoyance and sometimes a pleasing necessity at that.

Whether we enjoy advertising often is impacted by our preexisting prejudices about the companies being advertised. Fairpoint Communications, for instance, which took over Verizon's phone lines in the northeast, runs a lot of tv ads here in New Hampshire intended to make us like them but wind up annoying me because I'd so much rather they had spent those ad bucks on improving the phone lines before the blackouts last year, or put it into delivering FiOS to my rural home so I can tell Comcast to suck it. Stop talking about delivering broadband and "just do it" (ad slogan intended for ironic effect).

I had bought into LL's whole mantra that all you need is Search, that as a land baron, to keep my sims occupied, all I need to do is list my parcels for sale in the land sales part of search. My staff felt the same way and hated when I proposed spending money on other advertising channels. This past 12 months I saw my occupancy rates dwindle as my competitors got a lot more savvy about advertising. Ironically and hypocritically, many of these competitors are supporters of Arbor... However we acknowledged that we needed to advertise more, so in addition to a expensive weekly ad for our land sales office to gain us strong search placement (along with promoting profile picks and other means of boosting search rankings) we advertised in Lipstick Publishings magazines, SL-Newspaper, and now the SL Herald. Our occupancy rates have been recovering, and in the process blatantly disproving the claims of LL that all you need is search. If I could do so, I'd advertise inworld on adboard networks, but with the ban on large networks today, its really not economical.

Why Do You Care?
Some people have asked why I care so much about the goings on on the mainland. After all, I dont own much mainland myself, my business is in private sims. Why I care goes back to who I was before SL. As many people know, there was a court case here in the US called City of New London vs Kelo, in which the Supreme Court ruled that a city can seize someones private property under eminent domain and give the property to a private developer if the developer promised to expand the tax base with his development. "expanding the tax base" was seen by the radical left wing of the court as a legitimate 'public purpose' under eminent domain law. Sounds familiar eh?

As a founding member of the Free State Project, I, like many fellow Free Staters, was outraged at this blatantly tyrannical decision, totally legislating from the bench. I led a group of like minded people to propose eminent domaining the vacation estates of Justices Souter and Breyer here in NH in order to "expand the tax base". Souters home was to become the "Lost Liberty Hotel" and Breyers expansive country estate was to become "Constitution Park" with a monument to the late great and no longer recognizable US Constitution.

Amusing eh? Yes, the Secret Service thought so too.

However, it served its purpose. Souter's Republican buddies and Breyer's Democrat buddies in the NH legislature both adopted my proposed NH constitutional amendment to restrict eminent domain in NH, they did so cravenly only to protect their friends, not the rest of the people. I knew this, and that was the point of that political drama: to get them to do the right thing in spite of themselves. Our actions served as a model, and we helped get eminent domain restricted by law or constitutional amendment in over 40 states here in the US. I am very proud of our work in this movement.

Every one of my residents, and many others across SL, knows that I will always do my utmost to defend the property rights of all residents of SL. They know that as a strong, principled, and experienced Libertarian, I know what is and is not considered valid property rights under common law.

It is not a property right to be able to get government thugs to take someones land and give it to you for your own benefit, whether that goverment is the US government or the game gods of SL. Anybody who claims it is, is a fascist/socialist tyrant wannabe. If they tried that on you in the real world, in my opinion you are within your rights to use deadly force against them, especially if the state thugs fail to fulfill their sworn duty to the constitution to protect your property rights.

Doesn't matter if they are elected to congress or employed by Linden Lab, or running land bots, thieves are thieves. There is rarely any such thing as "land extortion", nobody can force you to spend Lindens you dont want to spend, and any fool can inspect a parcel for a real donut hole with two clicks of their SL viewer.

Beyond this, it simply disgusts me to see the formerly free market economy of SL be eroded and destroyed by opportunists who abuse eminent domain the same way as New London's developers and by Linden employees who have an anti-market agenda to destroy Cory Linden's vision of a truly free market. I and thousands of other business people have invested hundreds of thousands, millions of dollars into SL only to see crooks, looters and statist thugs ruin everything, frequently with LL acquescence. Those who protest this destruction come under persecution by corrupt Lindens, the governance team hasnt had any office hours in a year, and refuses to say when they will start them again. Star chamber tactics and a basic ignorance of the rule of law.

Many will say, "but SL is not a democracy" as if that makes it all ok. Actually, it doesnt. US law clearly establishes that company towns must respect the constitutional rights of residents and visitors. Even non-democracies in the world have relatively public and open systems of justice. It is really only the most totalitarian depraved tyrannies of history that keep their entire system of governance a total secret from the governed. For a company that declares itself "transparent", "open" and following a "Tao of Linden", what strange company to keep.

It is time to Free ROBO, and Free SL. If advertising wont come back, then land bot runners must go. Bring back our land values, stop trampling our rights. Give us rule of law and due process. End the reign of tyranny in SL.

Submitted by Intlibber Brautigan

Free ROBO?

Jack Lindens office hour was as usual a mess of topics and questions, one of the most disruptive - "Why was ROBO Marx banned?"
It seems he has been abuse reported for ad farming - according to some he had spinning cubes on his land advertising, according to others he had, in total, just two plots which had a poster for his own website with the land NOT set for sale.
So when is it ad farming - we here at SLN have 4 sites if we put on there a vendor or poster is it advertising? Is it ad farming?
Jack, as always, refused to discuss individual cases and did his best to ignore the subject throughout concentrating instead on questions over the other mess - Zindra.
It seems everyone wants waterfront plots - Hmmm i can almost see the land being terraformed in stripes so everyone gets their bit of water!
So much for adult continent it seems to be turning into a children's playground squabble over who will get the best plots!
An adult continent with no sex or violence, it becomes more laughable by the day but those forced to relocate are not laughing.

UPDATE: Seeing that the parcel next to ROBO's was for sale it was bought and a building put up which represented a bunker cover in graffiti, the graffiti textures were placed in vendors for sale inside the structure - EVERYTHING was returned by Frontline Linden at 12.30 with no explanation.