Showing posts with label second life community. Show all posts
Showing posts with label second life community. Show all posts

The Chilbo Community

It began as a dream among a few people, a place where people could live not just as virtual neighbors, but a community. Since then, Chilbo has grown not just in area and numbers, but has attracted and continued to attract a number of artists and musicians, while continuing to help newcomers to Second Life. Today, Second Life takes a look at the Chilbo region and community.

To read the story, go to Community.

Angels’ Beach and Perri’s Xanadu Clubs Closed

It's been a rough time for clubs in the Sunweaver region in Second Life. Within less than a week of one another, two of the smaller clubs closed their doors, Angels Beach and Perri's Xanadu.

For more, go to Community.

A Laggy Problem in Foxworth Part 2: “It’s Your Fault”

Recently, Foxyfurman Kunami had some trouble with lag on his sim, lag that turned out to be from a sim that was basically a Shoutcast server farm. Although Linden Lab eventually took care of the problem, it was after a friend of his found it and alerted them. In the meantime, it appears some in LL kept pointing the finger back at Foxyfurman, as this note sent by him suggests.

* * * * * * * * * *

Bix thought you would find this entertaining, the "it's your fault" response by LL. I do want to add as a side note when I called LL I got Gareth Ontyne on the line, by moving my ticket someone took care of this the next day, so the problem was fixed and everyone knows what happened, it is obvious that the shoutcast server was basically locking up all the performance, but the "canned response" in words is just stupid. I commend the actions but the BS that "blame the sim owner" is just so stupid it is funny.

* * * * * * * * * *

Foxyfurman:

Re: Huge Lagg issues on my sim

Spontaneously about a week ago we have had HUGE lagg spikes, we have tried shutting down scripts section by section, with zero help, your service desk told me to re compile all my top scripts into LSL, this is NOT the problem, and it will break many items. We have shut down section by section we still have huge problems, basically my sim is un-useable at this time. Again I have tried shutting scripts off section by section and the only way it even works OK is when ALL scripts are off, even a few scripts will over tax the sim. I have NEVER in a year had this issue and have added nothing new, yes I have restarted, many times including a LL initiated re start. I was informed by my manager that this could have started mid Jan.(ish)but just not as bad, not sure who is new sharing our server but this is a huge mess, thanks for taking care of this ASAP.

* * * * * * * * * *

Gareth
Linden Lab Support:

Hi Foxyfurman,

Thanks for contacting us in regards to this issue.

I am going to escalate this ticket to the appropriate department and they will contact you shortly via email regarding your request. In the meantime, if you need to contact us again about this issue, please add a comment to this ticket rather than creating a new ticket.

* * * * * * * * * *

Spike Linden
Linden Lab Support

Hello Foxyfurman,

Thank you for your ticket regarding your region and the performance issues.
I'm sorry to say that if there are lag spikes in the way you have described and they continue after restarts, then the source of the problem is within your region. As you have scripted spikes, then it will be scripted items within your region causing this.

Every time you restart a region, it will change server, so other regions can not keep causing issues if you move from host to host.

How were you disabling scripts section by section? This can't actually be done completely.
Unchecking the Run Scripts option in About Land will only disable scripts for non-parcel owner. You can't actually disable scripts for items that are owned by the parcel owner. So if a parcel is deeded to a group, all deeded items will still be running. If a parcel is owned by an avatar, then all items belonging to that avatar will still be running, with both 'All Residents' and 'Group' unchecked for Run Scripts.

This can help you narrow down the problem though, as you can eliminate most parcel/objects through this method.

I've had a look at the region today and script time is high (18-20ms). The chances are high that as avatars go to the region you will be running low on available resources and start to have issues. In this case your 'only' option is to look at your content. You will have to either re-script more efficiently or remove items completely from the region. There is no other choice for this type of issue.

Please make sure to look at our wiki page for 'Improving Region Performance'. This page can help you greatly in managing your region better. Key thing to remember is that you can't just fill a region with anything you want and expect it to work. You 'must' manage your regions content effectively.
TICKET CLOSED

* * * * * * * * * *

Ticket RE OPENED

Foxyfurman:

This was fixed prior to your investigation :)

Someone from LL moved the shout cast server sim that was running on the same CPU and like magic everything is totally fine. We are crazy careful about what we put down and paranoid about Time Dilation and our total script time. With a shout cast sim as a "virtual neighbor" our time dilation was 70 now it is 99. In addition for fun we ported to these shout cast sims and all of them were horrific with lag/with time dilation in the 80-50 range and all of their virtual neighbors were a train wrecks as well regardless of ANY avatars.

We had shut down all scripts in the estate manager panel and still had lag this is how we know to look OUTSIDE our sim. It is not always the sim owners fault as you say.

Sorry I re open this ticket but this caused my sim to basically stop in its tracks, it will never happen to me again because I will know what to look for, but I know others will not be so creative in looking outside their sim for the problem.

* * * * * * * * * *

It seems persistence is in order when dealing with the Lindens. Fortunately, Foxyfurman has plenty of it.

Bixyl Shuftan

A Laggy Problem at Foxworth

Recently, the lag at my home sim at Foxworth became particuarly bad, just after January 20. Sim owner Foxyfurman Kumani was among the first to notice, saying he found he was barely moving, and the only others in the sim at the time were five in the Mayan Casino, “It was not long after a Linden Lab restart of the sim.”

Explaining the problem in a group notice, “The first two calls I had to Linden Lab were a total waste of time. One suggestion (of theirs) was to restart the sim. (laughter) Okay, this did not work. The other was to look at our top scripts. We already did this, and even returned new scripts that had been put out during the period of time when the problem started. We tried turning off scripts section by section (in the sim) with no positive results.”

Both his sim manager Aiko Swashbuckler and the sim technician Leonarris Orsini helped Foxyfurman in looking for the problem. Not having found anything, Aiko asked everyone living in the sim to stop tinkering with scripts. But as it turned out, none of the tenants was behind the problem either, “no one in Foxworth did anything to cause this.”

So what caused the intermittent lag? Leonarris did some investigating and finally found the source on Friday Jan 29. The problem was the way sims are stored within Linden Lab’s servers. A sim doesn’t have to be physically next to others on the map and Grid to cause problems. If two sims next to another in storage, what happens in one can affect the other. Aiko explained Foxworth was one of “ several sims on one server” with “three Class Five ones. One of our ‘neighbors’ on the same (server) was running a Shoutcast server farm business.” Foxy went on, “a new place just came online a week or so ago. ... It is so laggy that you can’t even walk at that place, and it is sucking resources from the machine. ... Linden Labs knows of the problem and will fix the recourse allocation or move us to another (server).” He stated Foxworth’s place on the map would not be changed, at most it would “just run on a different machine.”

The following day, Foxy made another group notice, “Linden Lab has moved the offending sim to another server. if you have noticed, you can move now and walk and fly, all good things. Thanks to everyone who helped, and those who suffered the lag along with us.” And everyone was in complete agreement, “it was a nightmare,” “yeah that Shoutcast thing was crap, I'm glad they took care of it so fast,” “Indeed, the lag was horrid. O.o “

And so, peace and harmony was restored to our little corner of the Metaverse.

Bixyl Shuftan

World AIDS Day - 1 December 2009


Muse Isle
A flurry of activity took place around the globe on World AIDS Day.   Statements were issued by the US, South Africa, the UN, China, Australia, the UK, Afghanistan, Zambia and the District of Columbia, all about new policies, new treatments and new programs focused on the reduction, treatment and prevention of HIV/AIDS globally.
Second Life played its own role, once again, in bringing attention and awareness to this tragic, life threatening virus.  This was done at various events at multiple venues across the grid. 
Muse Isle presented a day of music and readings.  Once again, the SL music community came together to volunteer their support for this important cause, as we have seen so often in the past.  All proceeds from the day's event  were going to the Bailey Boushay House in Seattle, Washington, USA.  The Bailey Boushay House is "known for its professional and compasionate care of people who are patients afflicted in the final stages of AIDS. The BBH also cares for terminally ill patients of other disease processes. Another important factor is thier day program that offers resources to people that are HIV positive. Assisting in nutrition, medication, assistance in housing. The 2009 legislature of Washington State allocated funding which was narrowly missed."
The musical portion began at 6 am . The lineup for the day included Russell Eponym, Avatar Quinzet, nadidi Aeon, Jon Bazar, Bones Writer, Skye Galaxy, Clairede Dirval, FaecelessAPe Mefusla, davecorbett Darwin, The Sue McCullough Bagpipe Band, EvaMoon Ember, Wren Hartunian, Arimo Teixerira, srv4u Conacher, Edward Kyomoon, Noma Falta, EricSteffenson Mistwalker, Cellandra and her light show, with readings occuring simultaneously beginning at noon,  and ending with a candlelight vigil at midnight.
"Bad Bones" Bones Writer , an accomplished pianist, performed at 10 am.  All instrumental, he went from guitar to piano, playing jazzy and dreamy tunes and classical style music.  He played a  "warbled" rock 'n roll old style jazz piano tune, written by Wayne Shorter, a well know sax player who played with Miles Davis.  Following Bones was Mr. Skye Galaxy, also an accomplished pianist (my lucky day).  Skye has a voice like none other, both emotional and sincere. He performed songs with a dreamy quality and meaningful lyrics.  I will definitely see Skye again, a new talent to me. 
I left the music at noon to head over to the place where the readings were happening.  This event was hosted by Ms. LoriVonne Lustre and Jenaia Morane. The space was graciously donated by Panacea Luminos.  Lori gave an intro speech and offered special thanks to all involved, as well as to Judi Newall for those unable to. 
"...thank you to our authors for sharing their stories with us here today.  Some of the stories you will hear today are about loss, some are about remembrance, and all are from the heart.  Events like this show the power of virtual worlds."
" World AIDS Day was started on this day 21 years ago.   This is a day to raise awareness, fight prejudice, improve education, and remember our friends and family members who are living with AIDS or have lost the battle.  Valuable progress has been made in increasing access to HIV and AIDS services, yet greater commitment is needed around the world if the goal of universal access is to be achieved. Millions of people continue  to be infected with HIV every year. "
"World AIDS Day provides an opportunity for all of us - individuals, communities and political leaders - to take action and ensure that human rights are protected and global targets for HIV/AIDS prevention, treatment and care are met."
The readers I heard included the following:  Ludo Merit, Marty Snowpaw, Saxet Uralia, Franchella Milena, Raevn Rhiadra, millay Freschi , Bill Whiteberry, Elegia Underwood, Lizzie Gudkov and fellow reporter, Nazz Lane.   All read poems, letters and short stories of heart wrenching journeys through loss of loved ones, the grieving, followed slowly by acceptance and, ultimately, the healing.   It was more moving than I can describe and I soon found tears streaming down my face...I took a break and got ready to head back to the music.
Back at the music venue, I was able to catch one of my best friends, davecorbett Darwin, performing his usual amusing songs with subtle messages and emotional undertones.  Dave is a recorded accoustic guitar musician hailing from the UK.   Dave can often be found supporting charitable events like this, and does so on his own in RL, as well.  Following Dave was the Sue McCullogh Bagpipe Band.  What a treat!  I had never heard anything like this in SL before.   Dressed in matching kilts, they played traditional celtic melodies, as well as much more modern popular music.  A very interesting thing to hear bagpipes doing other than celtic songs.  I completely enjoyed them and joined some of the crowd in doing a jig. 
These are just a few of the many musicians lending their support and readings that took place brnging awareness and, yes, the human side of the reality of HIV/AIDS
By Shellie Sands

Calling All SL Poets


In keeping with the real meaning of the Christmas season Da Vinci Isle is conducting a delightful and different charity silent auction. 
For this charity event Da Vinci Isle has the support of the people in Second Life representing WarChild. War Child’s goal is to empower children and young people in war-affected areas through community-based programs, which strengthen their psychological and social development and well-being. 
They are calling for SL poets to submit some poems. These  poems will be displayed in their Hall. Those who like a specific poet may bid in silent auction for that poet. The “winner of the poet “will then ask that he or she compose a poem specifically for a chosen person. There is a note card that gives all the information regarding the endeavor. 
Any poet interested may contact ppmediadev Blinker in-world or by email at philippe@snowcrashdigital.com   
Good luck to all participants and Kudos to the Sponsors! 
Gemma Cleanslate

Second Life Veterans Tribute

Veterans Day/Remembrance Day may have come to a close, but the money one group of volunteers raised will be helping soldiers for some time to come. They also built a sim full of detailed memorials in tribute for the week-long event in honor of US Veterans, and those from other countries.

Read the article in Community.

The Skybeam Fox Hunt

Among the events on Saturday at Skybeam's Third Aniversary bash, the residents took part in a fox hunt. Free horsies provided for all. But the chased could be a little "cagey" at times.

Who was the hunted and whom the hunter? Read in Community for more.

Vampire Bat Sighted in Outerland Estates

With Halloween approaching, there has been another vampire bat sighting. This time in the Outerland Archipelago, a large collection of sims in the southeast portion of the metaverse, near the Mexico sims.

Find out more in the Community Section: Click Here.

New section for community news


Are you looking for something to do this weekend?
What about a great place to visit or even to live?
Want to hear about those people in SL that make it such a great place to be?
Or maybe a community event you have heard of but don't know how to find?


Find all this and more in the new Community section from the link on the left.

IMAGINE FESTIVAL SPANNING VIRTUAL CONTINENTS AND IGNITING CREATIVITY


The Imagine Network works for a better world, with a focus on human rights, as well as social and environmental justice for all.  Our work in Second Life seeks to connect people to people, group to group, and network to network.  We aim to identify the root causes of the larger toxic global problems facing us in order to help find solutions, and to help people act together in cooperation toward that goal.

Our mission is dedicated to awareness and imagination, not profit.

THE SECOND LIFE IMAGINE FESTIVAL

The Imagine Festival is about creating a dream though art, music, poetry, drama, and interactive experience.

The festival launches at Four Bridges - a wonderful new Imagine build by AuraKyo Insoo.  It moves over amazing spaces across the grid, spanning virtual continents over 10 sims.

The Imagine Festival takes us to the opening of the Imagine Peace Tower commissioned by Yoko Ono.  The Tower will be unveiled and officially opened on Imagine Peace Island at 3:30pm SLT, Friday 9 October.

Also featured in this year's festival is a major build offered by UTSA (University of Texas at San Antonio).  The UTSA's newly developed Art Space consists of a full-sim exploration of the seasons that has come to life through the artistic impressions of a diverse group representing some of SL's most prominent artists.  Each of these artists have made contributions to one or more of the seasons that speak to the future of weather in a unique way.

Other creative journeys to be found in the Festival are; Africa Live, Tales and Legends of Africa, CHAMBER of our HEART, Undersea Mermaid Poetry,  Pentagon of Peace by Netroots Nation, CARP (Cybernetic Arts Research Project), and truly...so much more.

IMAGINE is weaving a tapestry of the collective consciousness. This festival is a collaborative effort between various individuals and groups sharing their time, talent, and vision of a better world. Come share this vision and explore who we are and what we can become.

Catch the Dream
Just Imagine!

Virtual Bucharest

I recently heard about another example of a city in reality brought to Second Life: Bucharest. With October not far away, it seemed like a good idea to look at the real Romania before Second Life was filled with campy monster movie versions of Transylvania. So I looked up the Virtual Bucharest sim, and ported over.

Once everything rezzed, the sim showed a variety of places. There were some generic-looking places that could be seen in many other places in Second Life, such as the photo studio, but among them stood some relaxing park and garden areas and some beautiful examples of architecture.

While looking the sim over, I ran into a lady: LaraCroft Akula, “I live very close to this square in real life, and almost every day pass through it. The fun part is that sometimes I feel like I am in Second Life while being there in real life.” She owned and built the sim, running it with the help of a team of volunteers, “This project had started as my personal idea, and with a very precise goal.” She had built the sim to both inform others about the city, “it can be considered a non-conventional country branding project,” and to serve as a meeting place for Second Life’s Romanian residents.

Lara offered to show me around the sim, starting with a link to a film of how the real-life location of the place looked like: Piata Revolutei, or Revolution Square (http://www.youtube.com/watch?v=xOx7MxZmWVE ), built around 1720 in real life. She took me to a nice artistically-designed building to the east part of the sim, “The Romanian Atheneum, from my point of view the most beautiful building in the old city center. It is a concert hall in real life. Here in Second Life, we turned it into an exhibit.” Going inside, there were numerous old black & white photographs up on display, the earliest from between the World Wars when Bucharest was called “Little Paris” by some, “What I very much like is the fact that you get three perspectives: 1, history - a real life building you see in pictures, how it looked in the past. 2, present - the real-life building in recent pictures. 3, all this in a virtual world. Standing actually inside the replica of the building in Second Life, it's an interesting way to look at things ... “ Besides the door was a book of Bucharest of which one could take a copy for free.

To the north was the Athene Palace hotel, “Now a Hilton hotel. This hotel was a very important place during the World Wars. ... here was the general place for journalists. They were gathering here and sending news about the war, in the so called ‘English bar.’ ... Now it is renovated - it's a Hilton Hotel and still has a very eclectic style. Inside there is still the English Bar. ... What we did in Second Life was to preserve the exterior and the look and feel of the buildings, but to use the internal spaces in such a way they would be relevant for the SL user. Therefore, the hotel in real life has restaurants and bars, we turned it into a shopping gallery in Second Life. ... restaurants and bars are not so much fun for the SL user.”

To the south was the National Library, “It burned out during the Revolution in 1989 when we got rid of Communism, or at least we thought we got rid of it.” The building had a new purpose in the sim, “We decided to have in there tutorials for beginners, and a building school. The tutorials are in the Romanian language to help them a bit at the beginning. The building school (is) for new users and those who really want to learn.”

To the west is the National Museum of Art, “It was formerly The Royal Palace and turned into a museum some time after the Second World War.” Lara explained that the Museum’s virtual counterpart showed some of the more noteworthy paintings of Romanian artists, “and we are planning to feature also some Romanian artists that do various things in Second Life.” She went on to say they contacted the real museum and suggested some joint projects, “they refused, saying something like, ‘ we are not interested in such kind of promotion.’ They didn’t understand Second Life. ... they simply can't understand what we are doing here. I showed them pics and simulations.” Lara told me that the person she was talking to was hired for “Internet stuff,” which might not have been a good sign. The museum did have a variety of paintings from artists such as Ioan Andreescu and Stefan Luchian.

Lara told me that there was an auditorium under construction for meetings later on. For now, the social area was a small club. She told me the sim’s music was that of Romania’s most popular radio station KISS FM, saying they had a partnership with then, and had done a contest with them during the summer months, “we do have a lot of partnerships with traditional media so we are getting a good exposure. ... we have with some magazines, for example we are now running a contest with Cosmopolitan magazine ... Another important thing is ... we got 2 international prizes for this project. Two Golden World Awards by IPRA, International Public Relations Association. And it was the only project that got two Golden awards this year in that competition.”

Running into a small group of Romanians at the small dance area, Lara introduced me, and talk turned to Romania’s history, from Dracula, to a German prince asked to take the Romanian throne who knew so little about the country he supposedly needed to be shown on a globe where the country was, to Communist rule and life after the 1989 Revolution, “Point is that for us history has changed a lot. We, some of the people you see here, we were born during communism times. ... Now, we crossed a period of change, when we theoretically passed from communism to so-called capitalism. And the disappointment is pretty big. That's mainly because, and please take this as a personal opinion, mainly because the former communists still remained. They are still leading the country, just that they changed appearance. Now they pretend to be capitalists.”

She thought the problem was more than the politicians, “What I see more of an actual problem rather than politics is the general way of thinking and attitude of average people. ... During communism we were always told - one for all, all for one.. that was the main principle of communism, right? We got so much fed with that ... we (thought we) were too much equal and we were dreaming (of) capitalism, to be able to choose what car you have, what clothes you wear, etc. ... after the fall of communism, people refused anymore to think ‘one for all,’ but each for his own. Now this can be okay ‘till a certain point. (But taken too far), we care too much of his/her own and don't care at all about us as a mass. And this is what politics is exploiting. We need to find a balance, to be able to react socially to certain things.”

“And you may laugh, but what we are trying to do here in a virtual world is exactly this. Learn to react. It's a practice that will eventually change these young people, if they play it like a game. It will have a resonance in real-life too. Reaction meaning, whenever you see a behaviour that is not okay, you should react. Don't turn your back and don't go away. Imagine this: you are 18-20 years old, little values, as what you see on TV is crap, what you learn at school is not interesting. You come to Second Life to have fun. And you have, playing (it) like a game.” Lara felt that after a little while, most would get the hint certain behaviors were not appreciated, and some actions were expected, “of course, some will never learn, and some don't need (to) because they already have those values.”

“What I saw in these months since opening this place, I saw an incredible amount of people proud of their own orgin. Something that you wont' see so often in real life. And I saw a lot of change too, as a matter of fact much sooner then I expected. Consider that this is a project dedicated to the community. The buildings are nice to see but, if there were no people the buildings don't (matter) much. The buildings are just to give a familiar environment. The most important (thing) is the community. And we bet on this, also we bet on a smaller but high quality community of people. Trying to create a better Romania here, together with the people.” Lara thought there were close to ten thousand Romanians with active Second Life accounts.

The entry point to the sim is at Virtual Bucharest (130, 180, 21).

“What we are doing here extensively is to have a community of good people, nice, honest, and most of all PROUD of their country.”

Bixyl Shuftan

Artists 4 Mercy

By Nazz Lane

An instant message awaited my arrival in-world and when I replied with a brief “hey” she sent a TP request rather than a text acknowledgement. I accepted the request, and arrived at Ravenhart SIM where the Fierce Tibetan Gods were performing. A large crowd was on hand and the band sounded great. I sent her an instant message thanking her for the ride over and asked what time had it started to which she replied that it was nearly over.

“It’s a benefit fundraiser; it would be a good story for you to cover Nazz.” She said and then added, “Money is flowing in … just had one for 10K and one for 15K. The money is going to Artists 4 Mercy.”

I was about to ask her who I could speak to about the event when I spotted Anu Papp, who wore a group name tag “Artists4Mercy”. So I thanked Robin for the lead and clicked on Ms Papp’s name, opened an IM window and introduced myself. We had a brief exchange; she was rather busy at the moment wrapping up the event activities and thanking the band and crowd for their generosity. She suggested that I come back the following day and she would be happy to talk about the Artists 4 Mercy and give me a tour of Ravenhart.

She’d also sent me a link to the organizations web site where I discovered that Artists 4 Mercy is a subsidiary of the Gaia's Lap Foundation Inc., a non-profit charitable organization founded by Anu (aka Lori Anu Lesch) where she serves as executive director. The foundation’s primary purpose “is to provide assistance to orphanages globally based upon a thorough assessment of their immediate needs for wellness”. The subsidiary is an all volunteer program that provides artistic and non artistic members an opportunity “to connect to each other through arts”, increasing awareness and providing assistance to the “needs of children in orphanages”.

I arrived at Ravenhart where Anu and I exchanged greetings. We stood just outside of the foundation’s headquarters, while I waited for the site to come into view. We then walked up the few steps through a wide opening and onto a black and white checkered floor in the foyer. On the right was an open area with desk and chair along with information on the foundation and several of Ms Papp’s other activities. I turned my view slightly to the left, noted a staircase leading up and a video room adjacent to the stairway.

“When we met yesterday, I knew your name sounded familiar and I think I’ve seen you perform.” I commented.

“I’m a musician in real life and have released three albums … the last one in 2002. I perform live, me and my piano … just not as often. We also have a radio station, its commercial free for Indie artist’s … at its height we had over 35000 listeners in 100 countries ... it’s not a public station now. It can be heard at the Lost Garden of Apollo. We make it available to SIM owners for $50 USD per month.” She said.

“This is a nice build Anu. By the way how did yesterday’s fundraiser go?” I asked.

“The concert bought in $200 USD and we have another concert set for next Sunday. Come upstairs, there are some things I’d like to show you.” She replied.

On the way towards the stairway I commented about the placard on the wall with the Gaia’s Lap Foundations mission and vision. I asked her. “When did the foundation start?”

“The foundation started in 2003, its non religious and a nonprofit. It is about helping the kids out and keeping the arts alive … it’s not about money.” She replied then added, “I’ve owned Ravenhart for a year now. I’m passionate about what I do and pay for the SIM out of my own pocket. The SIM consists of artists who donate their time and their work. There are a lot of people who have their hands in it. They've all contributed to making it what it is. Here’s a list of those who are involved.”

She passed me a note card with the following information on who is involved and what they do:

Barton Dowd, Video and Sound Engineer

Ulysses Cabaret, Artist and Creator

bark Aabye, Photographer

Trasgo Beaumont, Clothing Designer

Jenne Dibou, Builder of the Taj Mahal

Eleynora Wisent, Furniture Creator

Gaius Luminos, Fierce Tibetan Gods

Raielien Ackland, Clothing Designer and Builder

We then toured the second floor, which contained both a small gallery and a room where she makes cards, using the affirmations that she’d written. Having gone back down to the first floor and on the way to our next stop, I asked her how Artists 4 Mercy had started.

“Well it’s an artist’s network and it developed out on the internet. The arts can inspire and heal … we want it to be an important part of children’s lives … enhance their minds and spirit. It’s all volunteers and we’ve connected to each other … to make music and arts a more significant part of their lives.” She replied.

Having made our way across a stone walkway that sat alongside a canal the Indian Palace came into full view and it was an impressive structure. The pale colored stone texture took on a pinkish hue when I set the environment to sunset. We entered the building and made our way to the top floor where one could view the surrounding structures that included a coffeehouse and the events area where Sunday’s performance had been held.

“I understand from an article you’d given me that you’re planning a trip to Uganda. Is that one of the foundations projects? ” I asked.

“Yes, the Mercy Home of Children Orphanage in Kampala, Uganda. Our process begins with a needs assessment ... to look at and make sure that the basic needs are taken care of before doing anything else. We may end up procuring a school bus so they can travel safely. The arts will be a component of the trip as well.” She replied and then added, “We’ve worked here locally as well … a community center in a traditional Navajo dwelling … using it for art and then there’s the recording of songs performed by the students. The foundation provided finance for the project and equipment along with providing expertise.” She replied.

Our last stop on the tour was up and into the Linden sky, to visit the location of the Royal Family of the Court de Boheme. It is an elaborate complex of buildings that included; a grand ballroom which was reminiscent of one I had visited in Vienna, a palace with bedrooms for the royal family members and replete with a throne room for formal receptions, a small but highly detailed church and a courtyard where the changing of the guard ceremony is performed. She explained to me that in the role play she is Anna Jagellonica, Reine de Bohème and Hungary, and that her role is based on a real life persona, who had been born in 1503. It is the longest running role play court in second life.

Evolution in the Playa

The excitement is palpable!
The landrush is on for parcels for the spectacular Burning Life in Second Life.
This event is based on the Burning Man event in real life that takes place every year in the Black Rock Desert of Nevada.
You can check this out on the web.
The Burning life Groups IMs are hot and heavy every day with questions and comments about the land rush and for a chance to get to the playa and chose a plot if you are so lucky.
I was able to make it into the sims during Friday’s rush. Dusty Linden refers to the land rushes as an experiment in cooperation. It takes a while to sort out who got what land and is able to build.
I found glee in those who have obtained plots for their artistic endeavors and some downcast faces still looking for the elusive plot. They still have chance to grab one over the weekend so are not completely forlorn.
One was thrilled since this was her third try during the past week and she made it.. There are already some impressive builds in some of the sims.
If you search Burning Life you will find there are many sims to visit when it opens on October 17.
The theme this year is Evolution and all builders are reminded to stay with the desert evolution in their building;
I enjoyed it so much last year that I have applied for a “job” this year but will be writing more about those experiences.
Gemma Cleanslate

Fox Reports, an SL innovation

Every now and then I find something new I wish more people knew about and utilised.
My association with Skybeam and its close knit community has given me, personally, a lot of great times in SL and not long ago I was visiting with Nevar (Lobo) when there was a griefing problem at the sandbox, not unusual in popular sandboxes, which Nevar as estate manager needed to deal with. I went to see if I could help and ended up becoming what Skybeam calls a Guardian, someone who helps to keep the peace and make sure things run smoothly.
What has this got to do with innovation? My introduction to Guardianship also introduced me to Fox Reports :
Fox Reports began as a monitoring system for SkyBeam Sandbox. It was used to be able to file notes and reports about various people who caused mischief or broke the rules with repeated infractions leading to land or estate banning as appropriate, with the ability for all of the sandbox 'guardians' to have access to each others' reports. The system has a number of features geared towards making this information easily accessible by all admins without having the installation or trust network issues incurred with something like banlink.

I spoke to Fox Reports creator Erix Oh:

Dana Vanmoer: What made you first think of the idea of fox reports?
EriX Oh: The main idea was, because I wanted to "report" to Charlene (Trudeau) the incidents, so she could look when she wanted ... later on, I added multi-user support, then E-Mailing and so on and also a common reporting-system... to stop everyone asking... "hey, do you've a note about ?"
... and then I had the idea to connect the SL's Estate system to the page, and ask Char (Charlene Trudeau) to put some sims "at risk" (as such a system never existed, nor was the library complete)
Dana Vanmoer: So it started a simple database of incidents and bannings, a way to keep records?
EriX Oh: The first system was simply a huge text-box, and a list with persons
Dana Vanmoer: What are the main advantages to using this rather than the normal estate tools?
EriX Oh: The main advantage is that you control your estate from everywhere where you've internet access... if you get an IM-to-EMail requesting a ban, you can execute it, not even logging into SL... (example from work, or in the train, if a long trip) the system is tested on PS3, Nintendo DS, iPhone/iPod touch ... e.t.c.
Dana Vanmoer: It sounds like a great advantage for any estate, where else would you say it would suited for?
EriX Oh: Generally, the estates function works only on private Sims, where they need to put my bot (and me) as EM ... it does not work on mainland owned sims, or simple land-owners, I could see it also being useful to places that have a gateway to SL or sandboxes.
EriX Oh: for these places, it is useful ... since the system allows more than 10 "EMs" (Estate Managers) .. and works even when the sim is a bit laggy, since the bot does not download textures and such.
Dana Vanmoer: How easy is the system to set up?
EriX Oh: It's in fact easy to setup... since you're not involved in the tech facts... you simply request it.. (using my support-page).. pay for it.. and I set it up... with your favourite URL ..like name.foxreports.lu. The sims, can be only added by myself, since I need to test it. and you setup only the users, who want/can access it
Dana Vanmoer: Is there anything you would like people to know about that I haven't asked?
EriX Oh: If SL's having problems (example login problems, TP problems) my bot can be affected too, only estate-related functionalities will not work - the reporting, will continue to work.
EriX Oh: and ... ! LindenLab does not have access to it, so - if an Abuse report needs to be filed.. you need to do that separately
Dana Vanmoer: For an estate can you tell me how much it would cost every week?
EriX Oh: For one estate & reports ... it will be 3000L$/week (three thousand) ... - the price list can be found on http://foxreports.lu/prices.php

I also spoke with Charlene Trudeau, Skybeams' owner and Nevar Lobo, one of the estate managers, and asked what they thought of the system:
Dana Vanmoer: What would you say is the biggest advantage of using the system?
Charlene Trudeau: For me, its the communication between administrators and being able to extend past the ten estate manager limit for estate wide kick/ban.
Nevar Lobo: For me as an estate manager, being able to restart sims , ban people and look back at past warnings.. so it gives me more flexibility around the estates . I don't have to be at one region on a constants basis .. i can get more work done instead of keep running back and forth for sim restarts.
One other advantage of the system is ... if you have multiple estates that you own .. regions under the same brand but on different estates .. you can include them all on the same system .. so if i have a problem on one of the homesteads and I'm on say our Zeppelinhiem Sim.. (which is over at Caledon) i can take care of a restart or issue from where i am .
Dana Vanmoer: Are there any downsides to the system?
Charlene Trudeau: That's an interesting question. I suppose that would depend on perspective. From mine, no, others might prefer the option to purchase the system one time they could install on their own and run, but that would be more headache for me than a recurring fee where its someone elses headache and I can simply use it.
Dana Vanmoer: How difficult is the system to use?
Nevar Lobo: The system is user friendly. There is forum you can use to ask questions... the forms you fill out for the warnings and such are easy to fill out.. and you can get any reports sent to your email so if you as a owner are not around when something happens you can see any report and /or pictures of the problem
Charlene Trudeau: Very. There a couple of things that maybe aren't the most intuitive but once you have been through it once, its very easy to follow.
Dana Vanmoer: What other advantages does using the system have over an entire estate?
Charlene Trudeau: You can get 'on the fly' maps of the parcels on any region, including who shows as current owner (group or individual), it also shows the for sale info, if any. Its helpful when you're trying to reconcile things, esp if you're like me and change things around on the fly as needed, you can also get snapshots of the sim statistics remotely, in case you need to judge whether that remote restart really needs to be done or not.
Oh, and one bit of extreme awesomeness for handling ban lists, you can sort it by date on the website and check off any you want to purge and clear them all with one button press from there. Within the normal estate tools, you have no way of knowing which is oldest, they are in alpha order, and trying to purge is a guessing game if you run out of space.
Dana Vanmoer: Skybeam does get griefing due to the sandbox - do you feel more confident about running a sandbox now you have this system in place?
Charlene Trudeau: oh yes, it makes it so much easier, we try to use a tiered level of warnings and bans for example, someone who violates the no vehicles policy, should be talked to and warned if they persist past three warnings, then ban.
By using the system, guardian 1 knows that guardian 3 already warned this guy and that he or she is issuing a second warning, not a first, without the system, we wouldn't know that and if someone comes back and says 'I was banned and there's no reason' we can look up and say well we have the following documentation (usually including pictures where applicable) of you doing this and this and that's why you were banned or 'gee, we don't have a record of banning you, let me correct that' because we are human and do make mistakes too :)

I see a lot of new ideas but this one is tried and tested and has been in operation for about 2 years - I just wish more people knew about it!

Dana Vanmoer

Limo to San Francisco please

Poppy Zabelin reports from the real life Second Life Community Convention in San Francisco

What is real and what is virtual? I’m in San Francisco for the Second Life Com rlmunity Convention and sometimes it’s hard to believe I flew halfway round the world. It took me nearly two days to get here from the UK as the flight I was due to take on Monday was cancelled. Why didn’t I just tp here?

Wednesday, August 12 A good friend shows me some of the sights of San Francisco. We buy picnic foods at the Ferry Building and take the ferry out to Sausalito, passing Alcatraz island on the way and getting a fairly clear view of the Golden Gate Bridge, which has always been completely shrouded in fog on previous visits. A magical day, with time to relax and to get used to the time difference.

Thursday, August 13, 9 am. Time to set off for the Westin St Francis Hotel where the convention is being held. When I arrive I follow the noise up to the mezzanine floor. There’s a gathering crowd around what looks like a registration desk, but no badges or programs to be seen. Gradually the story unfolds. The registration materials have failed to rez. Otherwise it’s business as usual, and the sessions are due to start at noon. Aside from the slight inconvenience of not knowing who’s talking at any particular time, no-one seems particularly bothered by the lack of badges and programs. In fact, it acts as an ice-breaker and gets us talking to each other. I meet Frans Charming and Rhiannon Chatnoir who are familiar faces from last year. Somehow I manage to meet up with Bri and Pookie Guflerone of the volunteers, Glennan Glenerg who like me is from the UK, takes a picture of me on his cell phone to show Bri if he sees him. Now why didn’t I think of that. Bri is the Health Track leader and we have had several meetings in world during the process of putting the track together. Bri introduces me to Pathfinder Linden who will be on a panel on Saturday with Treasure Ballinger, Ricken Flow, and myself. And then, I meet Gentle Heron ...

I recognize Gentle by her voice and fall under her spell. Gentle is someone I have long admired and meeting her in person is a great thrill. She has multiple sclerosis and is unable to stand unaided, and if she has to go very far she uses a wheelchair, but she has turned her disability into a gift and has used her second life to make a difference not only for herself but also for many others. Gentle came into Second Life with several others looking for a community to support people with disabilities and when they didn’t find it they decided to create it. What started as the Heron Sanctuary has evolved into Virtual Ability, Inc., which now helps people with a wide range of disabilities to enter and thrive in Second Life. Earlier this year, Virtual Ability was one of two projects to win the first ever Linden Prize. It’s not hard to understand why. VA is fundamentally changing the way people play and learn in Second Life, and it is bound not to stop there as Gentle is still full of ideas for the future.

Somehow I navigate Gentle’s wheelchair (which was damaged on her flight to San Francisco) and we find a place to sit, and find ourselves talking with Dusan Writer, another person I’ve admired from a distance and who I learn later is Doug Thomson in real life, the CEO of Remedy Communications, and Shirlee Mills, who makes and sells pianos in Second Life. Later, Gentle introduces me to Harper Beresford and we three go off for lunch together, Harper takes over the driving and does a better job of it than me. The conversation sparks so many ideas. Later I look up Harper’s blog, called ‘Harper’s Bizarre’. It’s witty and insightful, just like its writer. There is food for thought in her blog piece about ‘charities in SL’.

In the evening we go to the Linden Lab Luau in the Yerba Buena Garden opposite the Moseum of Modern Art. At the door there are, of course, freebies ... It seems slightly surreal to be surrounded by so many Second Life residents and Lindens wearing brightly colored leis and eating real food. After the party Flash Alcott shows me the memorial to Martin Luther King which is behind a magnificent 50-foot waterfall. We listen to the water falling and read the inscription ‘No, No, we are not satisfied, and we will not be satisfied until “justice rolls down like water and righteousness like a mighty stream.”’

And then on to the ‘Blarney Stone on Tour’ where the Blarney Stone Bar in Second Life has taken over the real life Sellers Market on Market Street for the evening. We listen to Second Life musicians in real life and drink beer. It’s the sign of a good party when the beer starts flowing and this one is no exception ... one glass of beer takes flight and lands on me! So, back to the hotel to wash and brush up...............

Brand Names From Real Life to be Banned on Xstreet

On August 11, Pink Linden posted some “Updates to XStreet SL Listing Guidelines.” Among them were some “Branding Guidelines” which dealt with Real Life brands reproduced within Second Life.

Branding Guidelines

Branded items may be listed or sold only by the brand or intellectual property owner or its authorized agents. A "branded item" is an item that:

* contains or uses a brand name or logo;

* replicates or closely imitates the appearance of a real-world physical product of a brand owner (for example, items that replicate the appearance of brands of cars, jewelry, or shoes that are available in the real world);

* replicates or closely imitates the appearance of a celebrity, famous person, or fictional character from a copyrighted work (for example, avatars that replicate the appearance of movie stars or characters from a book, film, television program, or game); or

* replicates or uses an artistic or creative work that is the subject of copyright (for example, virtual artwork that replicates artwork available in the real world or a sound clip that includes part of a song recording).

"Brand names" include product names; service names; company names; organization names; trade names; designer names; trademarks; service marks; celebrity names; famous persons' names; the unique names of well-known books, films, television programs, games, and other works that are the subject of copyright; and the unique names of well-known fictional characters from copyrighted works.

Be careful not to make comparisons to a brand name or say that your item is "like," "inspired by," or "based on" a brand name because this can be misleading and can lead to intellectual property infringement.

When including pictures in your listings, use a picture that accurately represents your item so that buyers are not confused about what you're selling. Never copy or use someone else's pictures or logos without their permission.

If you are a brand or intellectual property owner or the authorized agent of one, consider making others aware of this information by including it in your listing.

If we receive a complaint from a brand or intellectual property owner, or if we believe in good faith that your listing violates these Branding Guidelines or intellectual property law, we reserve the right to remove your listing and content (including content in Second Life associated with the listing) and in severe or repeat cases revoke your Xstreet SL and Second Life privileges.

You are responsible for ensuring that your listings and content comply with applicable intellectual property laws. Please be aware that your compliance with these Branding Guidelines does not guarantee your compliance with all intellectual property laws. For general information about intellectual property and our intellectual property complaint procedures, please go here. If you need advice on intellectual property law, we suggest you contact an attorney.

Examples

This Is Acceptable:

* An item that uses a brand name (like Gucci®, Nike®, or Rolex®) can be listed only if the item is officially offered or authorized by the brand owner (for example, Gucci America, Inc., Nike, Inc., or Rolex Watch U.S.A., Inc.).

* An item that uses a celebrity or famous name (like Angelina Jolie or Barack Obama) can be listed only if the item is officially offered or authorized by the celebrity or famous person (for example, Angelina Jolie or Barack Obama).

* A virtual car that looks like a particular brand of cars (like Mercedes-Benz®) and uses the logo of the brand can be listed only if the virtual car is officially offered or authorized by the brand owner (for example, Daimler AG).

* An avatar that has the appearance of a fictional character from a copyrighted work (like Darth Vader or Wonder Woman) and uses the character name can be listed only if the avatar is officially offered or authorized by the intellectual property owner of the character (for example, Lucasfilm Entertainment Co. Ltd. or DC Comics).

* Virtual artwork that replicates copyrighted artwork that is available in the real world (like the artwork of Andy Warhol or M.C. Escher) can be listed only if the virtual artwork is officially offered or authorized by the intellectual property owner of the artwork (for example, The Andy Warhol Foundation for the Visual Arts, Inc. or The M.C. Escher Company B.V.).

This Is NOT Acceptable:

* A virtual sneaker named after a sneaker brand available in the real world (like Adidas® or Converse®) cannot be listed if the listing party is not the brand owner (for example, Adidas America, Inc. or Converse Inc.) or officially authorized by the brand owner.

* A virtual t-shirt with the logo of a real-world brand (like a Mickey Mouse® logo or an NFL® logo) cannot be listed if the listing party is not the brand owner (for example, Disney Enterprises, Inc. or the National Football League) or officially authorized by the brand owner.

* Virtual furniture with the distinctive appearance of a brand of furniture available in the real world (like the Eames® lounge chair and ottoman) cannot be listed if the listing party is not the brand owner (for example, Herman Miller, Inc.) or officially authorized by the brand owner.

* An avatar that has the appearance of a celebrity (for example, Elvis Presley or Marilyn Monroe) cannot be listed if the listing party is not the owner of the celebrity's right of publicity (or the right to use the celebrity's appearance, for example, Elvis Presley Enterprises, Inc. or Marilyn Monroe LLC) or officially authorized by the celebrity rights owner.

* Lists of unrelated brand names cannot be included in a listing or hidden by using white-on-white text, tiny fonts, special HTML code, or other means intended to circumvent the rules. (See also Keyword Spam below.)

* Misspelling brand names or adding, removing, or swapping some characters to try to circumvent the rules, for example, using the number "1" instead of the letter "I" or a dollar sign "$" instead of the letter "S," is not allowed.

*****

Near the bottom of the “Updates” page, Pink Linden stated those with “listings or content that do not comply” had until September 14 to change or remove them in order to get a refund for the remaining time. After that, “Linden Lab may remove listings and content that do not comply” with no refunds.

Please leave your comments below.

Content creation under the microscope at last?

Our Content Management Roadmap

Thanks for taking the time to read this post. I'll let you know up front that it is lengthy, because we feel that you deserve the opportunity to hear in depth what we are thinking, and doing, regarding content management in Second Life. Resident-created content is the heart and soul of Second Life, and we want to help you continue to benefit from the amazing creativity you have displayed inworld. When you are successful, Second Life is a better world for all of us – more inspiring, more spontaneous, and more fun!
We are committed to empowering content creators to better manage and control their content. Taking a holistic approach to content management, we are hard at work on new and improved content tools, programs, and policies. Because we know that content management is of paramount importance to our community, we're going to lay out our current plans, and then invite you to help us shape them to best meet the community's needs.
Right now, we are pursuing a multi-pronged approach:

  • Improvements to our intellectual property complaint process, enabling intellectual property owners to submit online requests that we search for and remove all copies of an identified item created by a particular Resident;
  • Promotion of standard industry practices for tools copying content from Second Life to help protect against intellectual property infringement;
  • A content seller program to help the community trade content safely and trust one another;
  • Clarifications to and updating of our policies to promote awareness of intellectual property and protect against infringement; and
  • Development of “sticky licenses,” or additional licensing metadata, for content to help facilitate a content marketplace outside our hosted Second Life virtual world.

For more detailed information, please continue reading below, and then join the discussions in the forums. Thank you for taking the time to read this post and for your feedback.

Continued HERE

How to make 10% A Week Stealing Land with Linden Help

For years there has been an ongoing conflict between two mainland commercial forces: the landbot runner and the ad farmer. The land bot runner makes his money by hedging low land prices and selling to market prices, profiting a few percent or more on large volume of millions of square meters of churn per month. The landbotter will grab up parcels as cheaply as possible, frequently stealing land mistakenly priced low by mistake or which was intended to be a friendly transaction between friends (for many SL users, the user name lookup dialog freezes their SL client for up to a minute due to LL laziness/asset server scalability issues, so they sell their parcel to "anybody" thinking that nobody else in the sim means no bots will steal the land).

The landbotter is a drag on market prices, driving the average price paid per parcel down, like any Bernie Madoff doing large scale naked shorting of a stock. It is thus the natural outcome that large scale land bot operations tank real estate prices. Normal land sellers see the LL published average market prices, which average all land sales, and try to underbid the average. With landbotters constantly seeking to underbid the average, they wind up dragging the average down with them.

There is also a non-market drag on prices, and these are the low priced transfers between friends. If you sell to a friend for a few L or a few hundred L, your sale is registered and the price paid drags down the average. This is why, at the present time, the published market average for mainland says the price is 1.6 L$ per square meter but the lowest price you can find land for sale in search on the mainland is 2.1, with the average ranging above 3.0 L$ per square meter, almost twice the LL published average. This is because the averge user sells their land at below the low false average, their land quickly gets bought up by land bots and set for sale at a higher price.

Frequently, these friend-to-friend transactions get interfered with by land bot runners and the land gets taken at a low price, but no matter who winds up with the land, it drags down average price stats. Some land bot runners claim to be "ethical" and assert that they will return land caught in this way. They may have good intentions here, but their actions, of selling the land back at the same price, causes TWO sales at the low price to be registered, which only exacerbates the erosion of average price stats even more. So even when land bot runners claim to be doing good, they are doing evil.

This pattern of price erosion motivates people to seek to liquidate their land sooner rather than later, which only contributes to the crash. This is not a unique pattern. Hedge fund managers have used their ability to do what is called "naked shorting" of RL stocks they dont actually own (simply by using as collateral other securities they held in other stocks, even shorts on other stocks, or simply unsecured credit). This sort of shorting behavior on US stock markets is estimated to have cost investors on US stock exchanges over $ 1 trillion dollars during the 1990's alone. The losses taken in the current market due to such trading amount to possibly the tens of trillions of dollars.

Now, land prices werent always in the tank, were they? Nope, they were once quite high, and people investing in land could count on seeing their investment increase in value over time as SL became more popular. With concurrency at an all time high, reason says that land prices should be very high today. When I joined SL in 2006, concurrency was significantly less than 8,000. Today it is ten times higher, but the grid itself has only grown by a factor of five. This SHOULD mean that demand for land should be twice as much as back then, but land prices then were about 8-12L$/sqm vs 2-4 L$ /sqm today. You could say that the RL economy has eroded peoples disposable incomes, but people have not seen a 66% decrease in disposable income. Something else has driven down land prices, and that is land bots.

But, you may counter, landbots were here back then too, why didnt they drive down average prices back then? The answer is that their erosive effects were counterbalanced at the time by another economic force that sold land at high prices. That counterbalancing force was the adfarmer.

The Ad Farmer's business was two fold: to generate advertising revenue by having as many small advertising locations in as many regions as possible on the grid (because region capacities are low, and advertising is a numbers game, you have to have exposure in many many areas to get the amount of CPM expected of paying advertisers), as well as to enhance revenue by putting parcels on sale to local residents that reflects a few things: a) the local prim scarcity conditions if most of the rest of the land in the sim is sold, and b) the opportunity cost of the Ad Farmer for investing money and labor in establishing that ad location and the fractional pro-rata cost of tier, and c) the market value of an "improved" view for other residents. These combined factors would result to any business accountant to value such parcels at 3-10 times the market price. The invariable and unalterable law of supply and demand states that the last prims available in a sim are effectively priceless to a resident who has too much work invested in the build in their sim and needs those last prims. For this reason, small ad parcels rightfully commanded higher prices for these several legitimate business reasons.

A 64 sqm adfarm parcel selling at 10 times market price averages would have a positive upward effect on the market average on the same scale as a 640 square meter parcel sold at 1 L$ dragged down the average. Thus the market impact of the land bot runner was counterbalanced by the ad farmer, which led to prices being relatively stable and they moved more or less in reflection to actual market forces of average buyers and sellers.

It is true however that some ad farmers operated in an unethical and malicious manner: intentionally placing annoying spinning prims on their land, even offensive griefing images like 'goatse', and refusing to come clean up their land like good neighbors. Many of such annoyance methods were clearly against the terms of service on their own and should have rightly been punished for such behavior. I dont know how many times friends with land on the mainland asked me for help in dealing with such nuisance parcels. My abuse reports and calls to concierge for assistance never resulted in a governance team member showing up to clean things up. It was as if the governance team was *INTENTIONALLY* refusing to enforce the TOS in such situations for a reason. That reason seemed to be that they wanted to make life uncomfortable for residents on the mainland purposely to engender public support for the banning of ad farming.

Another method alleged to be used by some people accused of being ad farmers is called the "donut hole", which we will get into detail here, because this tactic can be used by the ad farmer or the land botter in reverse. A donut hole is ostensibly created by buying a parcel, and subdividing a small parcel in the center of it which is sold at a high price in comparison to the rest of the parcel, which is sold at below average prices. The buyer, according to standard theory, discovers the 'donut hole' after taking over the large parcel and removing some prim or object that was obstructing the view of the parcel, and in order to use their parcel for anything, has to buy the small parcel at a high price. Thus comes the accusation that these sort of land brokers are "land extortionists". Note that in the example, there are no advertising boards involved (though admittedly, some would use the adboards to obstruct the view of the small parcel).

If such a tactic is used as described above, this is clearly manipulative and can be done without any advertising involved. The practice should rightly be stamped out. The problem, of course, is determining if this was the actual course of events that transpired or whether something ELSE actually happened.

A group of land bot runners have organized a faux 'environmental' group in SL called The Arbor Project. While you can hardly find a linden tree on any of their land, thus belying the lie of the name 'Arbor', the group tier donations made by hundreds of easily deceived individuals with good intentions are used as a land bank to manage the static inventory of these land bot runners. What a great way to minimize ones operating costs eh? Get some "useful idiot" as Lenin would say, to donate tier to your front group to 'benefit the community' when actually they are helping you, the landbotter, cut your operating costs.

Land bot operators hate people who own small parcels. Small parcels, while very useful to a new user who is building a content business in the sandboxes and needs some place to lay down a few prims for xstreet content servers (SLX in the old days), is inconvenient to a land bot runner because land bots are rather stupid when it comes to parcelling land up, and when they run into a small parcel owned by someone, it tends to break the bot. It takes a lot of investment in programming to make the bot smarter. This of course makes the land bot runners profits smaller.... not a good thing. Small parcels also make their adjacent parcels ugly and less sellable.

So, land bot runners, particularly those behind the Arbor Project scam, like to accuse anybody who has a parcel smaller than 512 square meters of being a "land extortionist" if they try to sell their land for what its worth. They claim that no parcel smaller than 512 square meters is useful for anything. Of course, with the age of sculpties upon us, you can actually do a lot with the 58 prims of a 256 square meter parcel. There is a very nice 13 prim skybox you can get on xstreet that will fit on it, or a nice 10x10 meter store with 14 prims, not even using sculpties. You can install some vendors, xstreet content server boxes, camping chairs, and furniture within a 58 prim limit without problem. So the claim that small parcel owners are 'land extortionists' and that small parcels are useless is blatantly false, yet promoted in the Arbor Groups manual of -stealing other peoples land-/abuse reporting "commercialized parcels". This is a very elitist, classist attitude, don't you think? It punishes the newbies and working poor who are just getting their second lives going. It punishes the entrepreneurs who see such a market segment as an opportunity to make money helping others get a leg up economically or just having a place to call home. It also punishes the legitimate advertisers who do not engage in abusive tactics like those previously described.

The problem since the banning of advertising networks larger than 50 parcels is that without the ad farmers to balance the erosive effects of land bot runners on average market prices, the land market has tanked. And it continues to get worse, with land botters getting very arrogant in being able to frame anybody they want to get them out of their way. Recently, a former/retired ad farmer by the name of ROBO Marx was permbanned from SL for allegedly ad farming, when what he was actually doing was setting up two stores for his new tierrenters.com business. He owned less than 4,000 square meters of land in the entire grid, all in parcels of 256 square meters or larger, so he could not have had more than 32 parcels, significantly less than the 50 parcel maximum permitted under LL rules even if he was advertising on those parcels. ROBO has not been in the ad farming business in almost a year. He sold out that company, BDVR to an investor who took that company in an entirely different direction. Yet he is banned and the land bot runners were arrogantly preening about it at Jack's office hours recently. They even almost admitted to trying to take down my own web server because of my friendship with ROBO and because he lists his company at ace-exchange.com. They've used alts to slander and defame people on the ace forums. These are not people who operate ethically, they are very dirty dealers. Anybody who thinks otherwise is very badly deceived.

When I protested how ROBO was treated, the corrupt Frontier Linden returned my whole mainland build. He is now under investigation by LL for ties to the landbot runners. He is not on the governance team, and has previously been demoted for ban hammer abuse and coersion of underage residents into compromising situations.

The Reverse Donut Hole Trap
Now, here is how a land bot runner can use the 'donut hole' tactic in reverse to steal someone elses land, boost their profit on each sale by 10% or more, and get the seller banned from SL:

Picture 1: See a mild mannered ad bot runner parceling out five parcels: four 512 parcels and one 256 parcel in the middle. He has bought the land at market prices of say, 2.5L per square meter. Now he places the land around the small center parcel for sale for 2.8 L per sqm and the small center parcel for sale for 2.3 L per square meter.

Picture 2: A savvy land broker, knowing the sim is popular and residents will compete for the last sims in a parcel, buys the 256 parcel for 2.3 L per sqm and thinks he got a deal. After all, there will soon be four people with adjacent 512 parcels wanting more land once they hit their prim limit. So he prices his parcel at 5 L per sqm or more, maybe he advertises his own business there or puts up a rentable ad board.....

Picture 3: Now the landbot runner springs his trap: he joins the surrounding four parcels, making them a donut shaped parcel and sells it to an alt of his. His alt then abuse reports the center parcel owner and tells LL that the center parcel owner intentionally created the "donut hole" parcel as a form of land extortion, and the clueless and tired Linden Liason, paid a mere $10/hr by LL for his thankless job, grumbles about those damn ad farm land extortionist and seizes the land, giving it to the purported "victim", who then is able to repeat and rinse the exercise, or simply turn around and sell the land at market rates, having made a 10% profit on the parcel prior to seizure, and 10% on it on the resale. Instant 20% profit if sold in under a week, and if he's lucky, the unwitting small parcel owner gets permbanned and unable to protest his innocence. As far as the g-team is concerned, he's a dirty land extortionist, and nobody can confuse them with the facts. Easy money for the land bot runner and no living witnesses.

If the land bot runner is using the charitable tier donations of Arbor Project members to pay for their static land inventory, their profit margins can go significantly higher as they are compounded month after month, even exceeding 1000% annual profits. Perhaps the Arbor Project members should be asking their leadership where their cut of the action is?

The Legitimate Need for Advertising in Second Life
Advertising is a necessary part of Second Life, just like it is a necessary part of the internet. Advertising monetizes (i.e. makes profitable) an investment in a website or sim parcel that otherwise could not be. Why else does Linden Lab charge us to list classified ads in search? Why else do we pay LL to list our parcels in search? Because advertising is worth money and is a necessary part of any economy.

Some people will say with a straight face, "But I dont like advertising." As if saying so makes it a natural law. Most people don't like advertising, because most advertising is badly done, banal, or ugly, or they just dont like feeling like they should be buying something because they know they are very suggestible people who are easy to lead around by the nose, even for nonprofitable 'community' causes. I don't like advertising for the most part from an aesthetic view, but some advertising, both print, online and television, can be entertaining, thought provoking, or even positively motivating (the Discovery Channel's "Boom-di-yada" tv ad of last year I found to be very string pulling, as one example). However, when you get down to it, advertising makes the world go round, because it sells all the stuff that so many millions of people work so hard to produce, pays their rents/mortgages, puts food on their tables, raises their kids and sees to their retirements. I wont even call it a necessary evil, it is a necessary annoyance and sometimes a pleasing necessity at that.

Whether we enjoy advertising often is impacted by our preexisting prejudices about the companies being advertised. Fairpoint Communications, for instance, which took over Verizon's phone lines in the northeast, runs a lot of tv ads here in New Hampshire intended to make us like them but wind up annoying me because I'd so much rather they had spent those ad bucks on improving the phone lines before the blackouts last year, or put it into delivering FiOS to my rural home so I can tell Comcast to suck it. Stop talking about delivering broadband and "just do it" (ad slogan intended for ironic effect).

I had bought into LL's whole mantra that all you need is Search, that as a land baron, to keep my sims occupied, all I need to do is list my parcels for sale in the land sales part of search. My staff felt the same way and hated when I proposed spending money on other advertising channels. This past 12 months I saw my occupancy rates dwindle as my competitors got a lot more savvy about advertising. Ironically and hypocritically, many of these competitors are supporters of Arbor... However we acknowledged that we needed to advertise more, so in addition to a expensive weekly ad for our land sales office to gain us strong search placement (along with promoting profile picks and other means of boosting search rankings) we advertised in Lipstick Publishings magazines, SL-Newspaper, and now the SL Herald. Our occupancy rates have been recovering, and in the process blatantly disproving the claims of LL that all you need is search. If I could do so, I'd advertise inworld on adboard networks, but with the ban on large networks today, its really not economical.

Why Do You Care?
Some people have asked why I care so much about the goings on on the mainland. After all, I dont own much mainland myself, my business is in private sims. Why I care goes back to who I was before SL. As many people know, there was a court case here in the US called City of New London vs Kelo, in which the Supreme Court ruled that a city can seize someones private property under eminent domain and give the property to a private developer if the developer promised to expand the tax base with his development. "expanding the tax base" was seen by the radical left wing of the court as a legitimate 'public purpose' under eminent domain law. Sounds familiar eh?

As a founding member of the Free State Project, I, like many fellow Free Staters, was outraged at this blatantly tyrannical decision, totally legislating from the bench. I led a group of like minded people to propose eminent domaining the vacation estates of Justices Souter and Breyer here in NH in order to "expand the tax base". Souters home was to become the "Lost Liberty Hotel" and Breyers expansive country estate was to become "Constitution Park" with a monument to the late great and no longer recognizable US Constitution.

Amusing eh? Yes, the Secret Service thought so too.

However, it served its purpose. Souter's Republican buddies and Breyer's Democrat buddies in the NH legislature both adopted my proposed NH constitutional amendment to restrict eminent domain in NH, they did so cravenly only to protect their friends, not the rest of the people. I knew this, and that was the point of that political drama: to get them to do the right thing in spite of themselves. Our actions served as a model, and we helped get eminent domain restricted by law or constitutional amendment in over 40 states here in the US. I am very proud of our work in this movement.

Every one of my residents, and many others across SL, knows that I will always do my utmost to defend the property rights of all residents of SL. They know that as a strong, principled, and experienced Libertarian, I know what is and is not considered valid property rights under common law.

It is not a property right to be able to get government thugs to take someones land and give it to you for your own benefit, whether that goverment is the US government or the game gods of SL. Anybody who claims it is, is a fascist/socialist tyrant wannabe. If they tried that on you in the real world, in my opinion you are within your rights to use deadly force against them, especially if the state thugs fail to fulfill their sworn duty to the constitution to protect your property rights.

Doesn't matter if they are elected to congress or employed by Linden Lab, or running land bots, thieves are thieves. There is rarely any such thing as "land extortion", nobody can force you to spend Lindens you dont want to spend, and any fool can inspect a parcel for a real donut hole with two clicks of their SL viewer.

Beyond this, it simply disgusts me to see the formerly free market economy of SL be eroded and destroyed by opportunists who abuse eminent domain the same way as New London's developers and by Linden employees who have an anti-market agenda to destroy Cory Linden's vision of a truly free market. I and thousands of other business people have invested hundreds of thousands, millions of dollars into SL only to see crooks, looters and statist thugs ruin everything, frequently with LL acquescence. Those who protest this destruction come under persecution by corrupt Lindens, the governance team hasnt had any office hours in a year, and refuses to say when they will start them again. Star chamber tactics and a basic ignorance of the rule of law.

Many will say, "but SL is not a democracy" as if that makes it all ok. Actually, it doesnt. US law clearly establishes that company towns must respect the constitutional rights of residents and visitors. Even non-democracies in the world have relatively public and open systems of justice. It is really only the most totalitarian depraved tyrannies of history that keep their entire system of governance a total secret from the governed. For a company that declares itself "transparent", "open" and following a "Tao of Linden", what strange company to keep.

It is time to Free ROBO, and Free SL. If advertising wont come back, then land bot runners must go. Bring back our land values, stop trampling our rights. Give us rule of law and due process. End the reign of tyranny in SL.

Submitted by Intlibber Brautigan