Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Interview with Tuna Oddfellow and Shava Suntzu

For quite some time, Tuna Oddfellow, “Fish the Magish” in real life, has run the Odd ball with his partner Shava Suntzu. They’ve entertained many crowds, as well as helping others through occasional fundraisers. Now, Tuna and Shava are in need of help themselves. Recently, Second Life Newspaper conducted an interview with them.

For the interview, Click Here to go to Community.

A Conversation with SpaceJunky Lead Singer Shakti Cianci


By Nazz Lane
I had recently become acquainted with the publicist of SpaceJunky and had been invited by her to one of the band concerts on their island in Second Life. Impressed with the sound, the lighting, staging and the overall performance I asked if she could arrange for me to meet lead singer Shakti Cianci. A few days later, an instant message invitation and teleport request arrived from Bella Dutton which took me to directly to Ms Cianci’s residence. We had a short visit where we exchanged pleasantries and arranged for a date and time for an interview. In the time in between, I read through a press package along with a visit to the band’s web site (www.spacejunky.com) where I was able to listen to a selection of their recordings. Besides having been featured in CNN and in the Sony Acid Remix Contest, there have been many articles written about the band. Both the web site and press package told me that Shakti is also starting her very own TV show called Virtual Life and that the band is working on a soon to be released music video, “Star Tribe”.
On the appointed day and time, the teleport request arrived, as did I after I clicked on accept. Ms Cianci first came into view and we chatted while the site rezzed for me.
"Good to see you again." I said and added a smile.
"Hi Nazz … you to … Would you like to do the interview here, it’s nice and relaxing. Nazz this is Izzy." She said.
"Sure ... where ever you're the most comfortable." I said and then turned slightly to my right and added; "Hey Izzy, nice to meet you."
“Hey Nazz … .good to meet you." Izzy replied.
"Izzy is our photographer ... let’s go over here." She gracefully moved her avatar across an open space of water, toward several cushions. Both Izzy and I waited until she selected a cushion before we pointed, clicked and sat. The cushions contained meditation animations and we each begin to move according to the scripted pattern.
I'd moved my camera view to check out the immediate area and liked what I saw. "This is a nice area ... your build?"
"Yes this is part of SpaceJunky Island ... this is the healing area." She replied
"Meditation as a spiritual healing process?" I asked
"Yes … we have meditations here. I am a light worker in real life too, I do energy work and I am a hypnotherapist … spiritual healing." She answered and then added a smile.
"By the way I really enjoyed your playing on the song 'Chrystal Silence'. I listened to it several times yesterday morning on the web site." I commented as my avatar cycled into the next iteration of the animation.
"I had just come back from Tibet and was researching an ancient Tibetan symbol that came to me in a vision while I was working on the CD that Crystal Silence is from." She said.
“What was it that brought you into second life?” I asked her.
“It’s all inspired by my trip to Tibet and I kept coming across this blog called the flying monks with a picture that looked like a cartoon monastery and one day after discarding it on several searches, I decided to have a look and found it was a group in second life that were creating Tibetan monastery's that had been destroyed in the cultural revolution. I found it fascinating and so I came into second life to see what they were doing and then decided to bring my band in here to promote our CD.” She said in reply
“Can you tell me about why you chose the name ‘Shakti’?
“Shakti is divine feminine creative power. I wanted to be creative here and it felt right … plus it is a very spiritual sacred name … I am very spiritual … Shakti is responsible for creation.” She replied.
“Is it a Tibetan name?” I asked her.
“An Indian name … but a Dakini in Tibet is a form of energy which is also Shakti.” She replied.
 “Since being in second life has that influenced any changes to your music?”
“Not really … just allowed us to expand our vision and what the music is actually about … bring it to life. A Spacejunky is one who searches for cosmic truth and seeks to lengthen the space between thoughts … so we have created a community here for our fans based on that concept.” She said.
“Bringing it to life … is that a visualization of the music?” I asked her.
“Yes it’s allowed us to create the world that I live in my mind.” She answered.
“How long has the band been together?”
“Hmmm … I first started working on the project in 1993. It was a solo project then … and then later brought in the other two members.
“What do you see as the differences in performing live in real life as compared to a second life live performance?
“Well in some way not much difference ... both are performances just the delivery is different … one of the great things about second life is that you can interact with people here live in a way you can't in a real life concert. So that's very interesting … to have that real time connection.” She said in reply.
“I've spoken to performers and musicians who've said they miss the energy of a live crowd while on the second life stage, but enjoy that real time connection.” I commented.
 “Well most of the musicians here perform differently than us, they are playing and singing. We perform a ‘virtual concert’ using our CD so we are concentrating on providing a visual experience here along with the music we have already recorded. So we approach it differently. So in that way I don't miss the real time crowd because we are not trying to emulate a live performance … here it is more like performance art to us … so again a different approach. Second life is great for that lets you use your music in different ways.” Shakti commented.
“The TV show ‘Virtual Life’, how did that come about?” I asked.
“Stretch Mayo is a friend and had asked me some time ago about doing a TV show … so we talked about it and we share a similar vision … so we did a pilot episode.” She replied.
“Has Spacejunky performed in any other virtual worlds?”
“No ... this one keeps us too busy.” She said in reply and then added; “But we have been broadcast out of second life to the web in real time.”
“After the video ‘Star Tribe, what comes next for Spacejunky?”
“I’m thinking about doing a grid wide tour … we need to get out amongst the people again ... spread our wings a little. The island has been great but it has kept us a little insulated. Also, I work with a Tibetan real life foundation and I am going to India soon, we are building a school there. So I’d like to do something to help raise some money for it.” She said in reply and then added; “I need to talk to them about having their blessing to do something in second life as I work with a real Tibetan Lama.”
“How soon do you think the grid wide tour will begin?” I asked.
“I will start work on it in April after I go to India … we will begin planning.”
“Do you have any closing thoughts or comments you'd like to share with my readers?”
“I’d just like to say that Second Life is an amazing place and congratulate the people who create beauty here sometimes in spite of challenging situations.” She responded.
We chatted for a few minutes longer before I departed and I wished her good night as it was the end of her day in Australia while only the beginning of mine in the US. Several days after the meeting, I received a link from Bella with pictures taken during the interview (picasaweb.google.com/izzyatthecreek) by photographer Izzy Cole.

An Interview with UWA Machinima Challenge Winner Cisko Vandeverre


Early in February at a much anticipated and well attended award ceremony, the winner of the University of Western Australia Machinima Challenge was announced. The machinima challenge began in December, and with a top award prize of $65,000 Lindens it had over sixty entries. Contest requirements for submitted machinima were that they “capture the four main elements that make up the heart of the University of Western Australia SIMS”. The elements specified in the contest rules were, “real life architecture, the teaching, the research and the arts.” The twelve member panel of judges, led by Professor Alan Robson (Real Name) Vice Chancellor of the University of Western Australia, awarded the top prize to Mr. Vandeverre. The winning entry was titled, “Seek” and had a sci-fi theme. A UWA blog post had this to say about the winner, “The judges thought that this was an absolute firecracker of a Machinima with a brilliant and very different approach” and that it “had wonderful humor, amazing visual effects, great quality of editing and remarkable camera control”.
Cisko Vandeverre is the head of his own production company, “The DO Group” and resides in Berlin, Germany. His production company “creates films using content from virtual worlds. “Seek” and his portfolio of Machinima can be viewed on their web site. I was introduced to Mr. Vandeverre by White Lebed, one of the judges of the challenge. Cisko and I met in Skype for this conversation. 
Nazz: You've been in second life since 2006, what brought you in and why did you stay?
Cisko: I saw the kind of business opportunities here. I always have been in future related techniques and it was clear that virtual worlds would be the next step from 2D web to 3D. Once here, it took awhile to find the focus.  I had a client in 2007, so it was easier for me to get deeper into second life. I had the project to fulfill ... it was focusing for me. I had the client for the year and had a few SIMs. The work we did covered the costs. I started doing machinima to film the event we had there. I've been in computer animation for 20 years. It’s a long process … I did trailers and short sequences. With machinima the set design is easier and the possibilities in post production ... it’s pretty fast to get results.
Nazz: Has there been any particular challenges for your business?
Cisko: Working with corporate users ... I did a machinima for a product introduction. The understanding of second life and some of its limitations weren't there. The ad agency people would ask, "Why is that happening?" … any way the company that was willing to pay decided to go to a traditional method.
Nazz: How much influence has Second Life had on your machinima since you've been here?
Cisko: It’s easy to build my sets … handle texturing, lighting. I can do some scripting, but there are people who do it better. Some ideas from computer animation have implemented themselves in Second Life … when you have the back ground it’s easier to handle then when people have to start from scratch.
Nazz: I went out to your web site to see some of your portfolio. I found the Pirate story compelling and enjoyed the sword fight scene … it had a realistic feel to it especially with the clanging of steel. Can you tell me a little about that series?
Cisko: Most machinima don’t have a story … only ten to 20 percent do. It was to have been a full feature video. I had met with a producer in Paris for half a day to develop the idea. It was freelance work and it was hard to schedule time to produce.
Nazz: Has there been anyone in Second Life that has influenced your work?
Cisko: Influences … there are a few whose techniques I like and what I've seen them do in post production … very intense and I've been amazed at how arty. I bookmark them and track to see what they're doing … how their work is evolving. I'm a moderator for a few machinima sites … it is very interesting to watch and see how they've grown.
Nazz: Where do you see your work headed in the next year or less?
Cisko: In six months to a year out … sitting on a formula for virtual TV and doing machinima and hoping for a better platform. There is a gap between machinima and computer animation and I can see that it will close one day. Voice and video is becoming more important … facial expression is limited. Puppeteer tools … head mesh will be a bridge.
Nazz: What advice would you give to aspiring machinima makers?
Cisko: My advice for those starting out … Doing it … start it, capture it and edit it … and don't forget audio. Determine what it is you want to do … for example a video of a SIM or event. You have to have an idea and then handle the techniques … once you learn them, know them … then you can focus on ideas.

People Path LLC Research Study in SL

Some time at the end of 2009, I received a notice about a research study being conducted in SL.  I have no idea how I got on the list, but it certainly piqued my curiosity.   We were asked to complete a survey to determine if we met the criteria for participation in the study. The study,  by People Path LLC,  was being conducted to investigate the overlaps and impacts of SL on RL and vice versa.  As one would expect, the questions on the survey centered around that theme.  After submitting my survey, I was informed I had been accepted to participate in the study. 
The study was completely anonymous and was comprised of 3 options by which to participate.  RL information was not to be collected and avatar names were to be "coded and 'washed'" for the study so as not to reveal anyone's RL/SL identity. 
The first option for involvement was to occur in December, involving group discussions in SL with 5-6 avatars.  These group discussion were to last one to two hours covering RL/SL overlap.  Involvement in a group discussion (full participation) netted the participants $L10,000.  I found I was unable to devote up to two hours of my time on the days/times presented to me so I opted out of this one. 

The second option for participation was  to begin in early January involving one-on-one voice interviews with Flower Ninetails (aka Christine Bolas, People Path LLC).  The interviews could take place via voice chat in SL, Skype or telephone.  I was approached to do one of these interviews, having not participated in any of the group discussions.  As I was in between working headsets, I opted for the telephone interview.  This level of participation
was to pay $L15,600.
My interview was scheduled for 15 January at 2 pm SLT.  I anxiously awaited the phone call, having no idea what on earth to expect.  All I really knew was that it would take one to one and a half hours.   
The phone rang at the appointed time, and after brief introductions, my interview began.  The questions were very interesting I thought.  Among those were questions with regard to
when or if SL ever prevented you from attending to RL, or whether SL prevented you from attending RL commitments/appointments, etc., as well as if it affected your parenting in any way.  Other questions were centered around the aspects I found "binding" in SL, for instance, was it the social networking, was it a connection to RL and was I making lindens to convert to RL cash, and why did I need lindens,  why did I need a home and pay rent, all questions along those lines.  I was quite fascinated with the direction of some of the questions as they seemed to focus on many areas which I had myself pondered and thought about their significance.  I also offered opinion and my own personal experiences as relates to SL vs. RL.


I asked about the data, stating it would be interesting to see the results at the conclusion of the study (me and my damn RL research job!).  However, this study is being conducted for a client of People Path and all data collected will be the client's property to do with as they will. When the interview concluded, "Flower" logged in and paid me my fee. 
On to the third type of participation in this study.  This will be one-on-one, face-to-face interviews in person, in a place of the individual's choosing.  Christine will fly to  the individual's location (nice budget!).  These interviews are expected to cover a few hours discussing aspects of RL/SL overlap.  The participants will be paid $300 in cash. 

I felt the interview was interesting, had excellent questions and I am glad I had an oppotunity to participate.  I sent a note with after thoughts and comments that didn't come to mind during the interview.  In the end, however, although the experience got me thinking, revisiting ideas I have had in the past, I doubt it will change how I enjoy or interact in SL. 

By Shellie Sands

Interview with Treet.tv CEO Wiz Nordberg

Wiz Nordberg is the founder and CEO of Treet.tv, a virtual television company in Second Life. I recently had the opportunity to meet up with him, shortly after he attended one of the snail races covered by his network, and ask a few questions.


Bixyl Shuftan: How did you first find out about Second Life?

Wiz Nordberg: That is becoming harder and harder to remember. I am not much of a gaming person, but I find simulations and "expressive tools" interesting. I think I may have read about it online somewhere. I just don't recall anymore. My wife, Texas Timtam, and I used (Second Life) for about 8 months to a year before ever considering the idea of doing something "serious" in here. It was just for fun.

Bixyl Shuftan: How did that first year go?

Wiz Nordberg: Oh, it was a revelation. The main attraction to me was the "empty slate" of Second Life and the fact that everything everywhere was the creation of a resident. That was remarkably energizing to us. We met some great people, long time SL users, and made some great friends. They helped us to know what to do and what was interesting. Of course that was almost 4 years ago, there were far fewer people here, and the ones who were here were dedicated. The influx of "the curious" had not yet begun.

Bixyl Shuftan: How did Treet.tv come about?

Wiz Nordberg: Unexpectedly. (smile) It is a long story, but let me see if I can shorten it. My wife Texas has worked with the music industry a lot. In 2007, she convinced the Australian government to sponsor an inworld music event to coincide with South-by-Southwest. It was called the Texas Aussie Music Party. Because of our history in the music webcast business (we have done some very large commercial ones for record labels), it seemed obvious to me to try to "film it" somehow. Since we had a lot of experience with that, it was a fun experiment.

But... Unexpectedly, while I was testing I set up a screen in a club that we went to with some friends of ours. Just to get some of the settings right. The people in the club, when they saw themselves on the screen.... well... they almost acted like a group of pre-technology natives that had just seen a telephone for the first time! They started dancing and having fun, and couldn't stop. It was amazing to see their reaction at "seeing themselves".

Within minutes, literally, we were over at “godaddy” and called it the Second Life Cable Network (SLCN). That really is how it all started, with that moment.

Bixyl Shuftan: So it was a spur of the moment decision?

Wiz Nordberg: Yes, we did not intend to start a business. It was just an extension of the fun we were already having. It took months before we started to believe it was something we should take seriously. We did an experimental show called “That S'Life,” we did it ourselves just to prove that the "idea" of television could be transported successfully here. Then we began meeting people who wanted to do shows.

The first was Paisley Beebe, who had performed at the Texas Aussie Music party. To my surprise she didn't want to do a music show, she wanted to do a talk show. When Tonight Live aired, we finally decided that "this was a business" and started planning everything else from there.

Bixyl Shuftan: What would you say have been the more successful shows?

Wiz Nordberg: There have been many. Of the regular shows, Metanomics and Tonight Live had had the largest communities and viewership. But, part of it is because those are also very long running shows. It takes time to gain a loyal audience. Both of those are nearing or exceeding 100 episodes. Shows like the 1st Question and Designing Worlds are catching up.

As far as individual shows, there have been some big successes too. Of course when we had Bruce Willis on, as well as the Transformers Cast with Michael Bay, there were huge numbers for those. But other shows, such as when Paisley interviewed Mark Kingdon and Philip at the Linden Lab offices in San Francisco. That special show did very well. And, inworld, our music shows are at the top of the list always. Our music channel gets almost more viewership than anything else.

Some of the business shows do really well because they have a very interested tech audience. ISTE Eduverse, for example, may really be the biggest show right now in web viewership. They have done a lot to really push that show out to people. I could go on ... about shows. You need to rope me in. (smile)

Bixyl Shuftan: There do seem to be quite a lot of them, talk shows, game shows, sports

Wiz Nordberg: Yes, I didn't even mention all our sports shows! We have done almost 3000 episodes so far. My mouse fingers hurt just thinking about that. :-)

Bixyl Shuftan: Sounds like some shows were a challenge to cover

Wiz Nordberg: Anything worth doing right is challenging. We do shows in a different way than most anybody else, it has its own special problems but also tremendous benefits. As a rule, things go very very smoothly. Our show producers just put in a tremendous amount of work. It's mind boggling sometimes.

Bixyl Shuftan: Maybe I should have brought this up earlier, you mentioned you had experience in the music webcast business?

Wiz Nordberg: Yes, Texas and I owned a business here in Australia which was the number one web provider to the music industry for about nine years. As part of that, we did some of the largest webcasts ever done here, some with 40-50 crew members. We did the main websites for BMG and Warner Music for many years, plus many many others that were single promotions or webcast-only sites. We still run the Paramount Home Entertainment site in Australia. During that time, we learned a great deal from some amazing video professionals we were fortunate enough to work with or have working for us.

Bixyl Shuftan: Did Treet.tv attract any attention from any of those businesses?

Wiz Nordberg: No, I think what we are doing with Treet is off the radar for most traditional media companies. I am not speaking specifically of our clients, but they have a job they are focusing on and the MMO and gaming industry doesn't overlap a lot into their space. Understanding this and seeing the future opportunities takes a leap of faith and a lot of people don't use the same crystal ball we do.

When we worked with Fox and Paramount on the Bruce Willis and Transformers shows, it was with their USA offices. I don't even think we spoke to anybody in Australia at that time, or ever, about what we do. Those deals were really the work of a visionary guy who worked for a company called Picture Production Company. While our entertainment background helped convince them we were the people to work with, they took some amazing risks to create such crossover opportunity and it was great to be in the middle of that.

Bixyl Shuftan: I was told by the staff at one show they managed to get some of their footage onto TV off the Internet, New York City

Wiz Nordberg: Yes I think that might have been the people that work with Pookie at the 1st Question.

Bixyl Shuftan: It was ... Do you see more of that happening, attracting the attention of "real" television?

Wiz Nordberg: I think "real" television has some "real" problems that won't be solved by looking to networks like ours. More than likely, we will start competing with them in alternative television environments like Boxee. That is where the future traction will be. If crossover happens back to cable, it will be fueled by that. Terrible sentence, but you get the gist.

Real television requires enormous markets to function. Markets of 50,000 viewers just won't help them. Our footage has been on TV, both ABC news and BBC as well as Australian Television, but it has been more of a "curiosity" or "human interest story." To get this kind of stuff to happen in mainstream delivery markets, many changes need to occur and it will take a few years. We do, however, think that some shows can "break though" to mainstream market interest. It is one of the things we also are gambling on a bit.

Bixyl Shuftan: There have been some stories about more people relying on the Internet for television. Might this be one of the changes?

Wiz Nordberg: Yes, there is a huge move of interest away from television toward the Internet. We see this unstoppable, and it is not a matter of "if" the internet will replace conventional television, but "when".

Bixyl Shuftan: Any plans for the future you'd like to share?

Wiz Nordberg: Our biggest plan for the future is to extend our reach beyond Second Life viewers and beyond Second Life content. That doesn't mean we are downplaying Second Life, far from it. But, we feel it is essential that our shows can be watched by everybody. Part of that is our new website.

For the first two years, we really did not consider the web our "primary viewership market,” but that has changed in our minds. We see the web now as being as important to delivery as inworld viewing has been. The new website is more exciting, it is more oriented toward discovering things rather than "searching for what you know is there", and it invites people to join in. The old website didn't even allow comments on shows.

When we designed the first website, we figured maybe we would have "100 or so" episodes. The fact that it has held up as thousands of episodes have been produced is a miracle! But, one major difference is the new website focuses primarily on Shows. We care a lot more that people like the show pages than our home page, and we have given our producers control over their sections, as well as done some nerdy things like published our show pages at a higher priority to Google than our other pages. We also designed our own viral player, which is actually scalable to millions of embeds. As the next year evolves we expect to see our player all over the web. It has already been embedded in over 1000 different locations, and it has only been live for 2 months.

There are probably 20 other things I could shout out about, but I'll hold back. Suffice it to say that we see the new website as the first actual step in creating a large online presence. Up until now, everything we have done has been "small" by comparison.

Bixyl Shuftan: If anyone was interested in doing a show, how hard would it be to get on treet.tv

Wiz Nordberg: Well, we accept pitches all the time! We are very receptive. But, one thing that everybody should think about.... we rarely are concerned if people can do the 1st or 2nd show. We believe that is easy. Lots of people have the energy to create a few shows. The big thing we want to know is that they will be able to do the 50th show. So we ask a lot of hard questions about their team, their ability, and their commitment. But we also like to help people we believe are "close" to being able to do it, and just need a push And now and then, we just take a chance on something nutty. (smile)

It was at this point Wiz had to head to a meeting, and so we parted ways.

Bixyl Shuftan

Holiday Happenings at M&M Creations

I had heard some interesting events were planned at M&M Creations for the holiday season.  A visit there recently revealed a unique shopping experience.  They offer  a variety of items for landscaping, as well as sculpties and items ranging from lanterns, furniture, gazebos and animals.  The creative people behind M&M Creations are 10 and Marcthur Goosson.
At the M&M Highlands, 10 and Marc have created a spectacular Mystic Winterland. 
I recently  met with 10 and Marcthur at their main store in a cozy wintery sitting area.
SS:    So I understand you have big plans for the holidays, including treasure hunts. Tell me about some of the other things you are planning.
10G:   Well, full of plans, hopefully they (will) all be worked out and become a success.  First we wanted to do something like we did last year, discounts on the boxes with sculpties, but to focus only on the sculpts while we have much more to offer is a pity.
SS:  Yes, I agree.
MG:  Yes , soo much more (to) us.
SS:  What kinds of goodies can be had at the treasure hunts?
10G:   In the hope our visitors will take their time to see the island, I planned to have a kind of treasure-hunt by making 2 items each day for sale for 1 linden.. only they will stay on their original place and people have to start walking.
SS: Yes, that's what I heard...it sounds like a good plan.
10G:  Trees, lights or lanterns....gazebos, maybe even animals, flowers, shrubs...particles, (cacti)...do i need to go on?
SS: It sounds like a lot.
10G  Oh, books not to forget those.
SS:   And this is kicking off on the 11th?
MG:  Yes together with my birthday which (is) also the 11th:-)
10G:   Next to that we fill the gift box at the X-mas plateau every day with another gift, an item from our shops around the main store.
MG: LOL never coincidences.
10G:  That's no treasure or discounted, but just a gift like gifts should be, for free...and to see what can be created with (fashion) sculpties, not only fashion!!
SS:  And hopefully come back with their friends.  It's a great opportunity for people to get a sample of what is available here.
MG:  We are working hard, but SL has grown soo huge that it is difficult to get the right attention.
SS:  I can understand that Marcthur.
MG:  Marc is ok ;-)
 SS:   Good, thanks, Marc, easier to type lol.
SS:   SL is almost overwhelming in what is available here.
10G:  Of course,, we focus mainly on fashion-designers, but it would be boring for us, we simply do not fashion-design, we have the resources for the designers, and the rest is 'having fun with sculpties'.
MG:  What 10 says is that we supply sculpties for fashion designers, but our inspiration let us make many more be.
SS:  Did you begin with that idea when you started out? I mean, the fashion end of it?  I know nothing about fashion design here, but I imagine the sculpies help to make the various pieces of an outfit?
MG:  Yes, indeed.  We started out  with scenery screens.
SS:   Yes, sculpties would be helpful in landscape too
MG:  And then sculpties arrived which finally gave me an opportunity in RL to make designs in 3D.
 SS: That must have been exciting for you :)
10G: (and so it grew and grew and grew)
MG:  Exciting YES, and many many hours experimenting :-)
10G:  Out of making, building with and selling sculpties grew the questions for explanation or workshops, so tutorials have become a part of my sl-fun.  Hopefully I will do some more next year.
SS:  I'm sure it could not have grown without your creative input and ideas
10G:  I'm happy the pc's are still indoors and the windows aren't broken hahaha.
MG:  And of course with the help of so many creative minds here in SL,
SS:  Yes, there is a lot of creativity in SL.
10G:  That's why we would like to thank all our friends, costumers, designers , they made this all happen and possible as well.
SS:  What sets M&M Creations apart from other shops in SL?
MG:  Quality for sure, and we offer FULL PERM sculpties...and variety, originality.
10G: Quality.
SS:  Full perm, a very nice feature.
MG:  And shapes that put other creative minds into work.  Others are inspired by us, to make stuff with our shapes they never thought of, and customers are free to inspire us with their ideas.
10G: And we're helpfull, but that's a common thing I noticed last year.
SS:  Do you feel that others are in a sense taking your ideas?
MG:  Sure we are copied.
S S:  I guess there is a lot of that in SL.
MG:  But it is ok when others are inspired.
SS:  It seems like you manage to remain unique, however.
MG:  We are unique in our kind of way,  we have our own identity.
SS:  The trick is keeping it Marc :)
MG:  Hahaha, well, so far so good.
10G:  That's why we don't explore entire SL like most do.  We never go out looking for others or our competition, so we will stay that way I guess.
MG:  I hardly ever explore SL.  I visit my customers .
SS:  I do not do a lot of exploring either, unless I have a purpose to go somewhere.
 MG:  Well as a jouralist you should :-)

SS:   Things tend to fall into my lap.
MG:  That is a good phrase.
SS:  Hahaha, I am lucky I suppose.
10G:  If we would explore sl we (would) find too much realistic places and it will 'kill' our creativity and own identity in what we do.
10 and Marcthur are a RL couple also affectionately referred to as M&M.  Their work in SL is their daily RL work.  I found them both to be very creative, interesting and intelligent.  Their combined talent is amazing.  I would encourage all to participate in their scheduled hunts beginning on the 11th.  Further details are provided below.
Every day another  FREE gift-in-a-box with an M&M Creation can be found on the X-mas tree-plateau in the middle of the  Main Store and TP point in a special M&M GiftBox.  Also every day, another SCULPTY BOX  created by Marcthur Goosson with a discount from 10%-50%!!!  These can be found underneath the tiny X-mas tree standing on the box itself at the Main Store!!
Additional promotions include 2 creations of M&M Trees & Landscaping for sale for 1 linden .  Those landscaping-items can be found outside the mainstore at the Natural Park, they will change EVERY DAY!
You need to walk around and click items (such as trees, flowers, lanterns, entrees, shrubs, furniture, gazebos, animals, et.) to find the ' Treasures of the Day'.  MAYBE look out for a tiny X-mas tree which could be found near the Treasures.
I had heard some interesting events were planned at M&M Creations for the holiday season.  A visit there recently revealed a unique shopping experience.  They offer  a variety of items for landscaping, as well as sculpties and items ranging from lanterns, furniture, gazebos and animals.  The creative people behind M&M Creations are 10 and Marcthur Goosson.
At the M&M Highlands, 10 and Marc have created a spectacular Mystic Winterland. 
I recently  met with 10 and Marcthur at their main store in a cozy wintery sitting area.
SS:    So I understand you have big plans for the holidays, including treasure hunts. Tell me about some of the other things you are planning.
10G:   Well, full of plans, hopefully they (will) all be worked out and become a success.  First we wanted to do something like we did last year, discounts on the boxes with sculpties, but to focus only on the sculpts while we have much more to offer is a pity.
SS:  Yes, I agree.
MG:  Yes , soo much more (to) us.
SS:  What kinds of goodies can be had at the treasure hunts?
10G:   In the hope our visitors will take their time to see the island, I planned to have a kind of treasure-hunt by making 2 items each day for sale for 1 linden.. only they will stay on their original place and people have to start walking.
SS: Yes, that's what I heard...it sounds like a good plan.
10G:  Trees, lights or lanterns....gazebos, maybe even animals, flowers, shrubs...particles, (cacti)...do i need to go on?
SS: It sounds like a lot.
10G  Oh, books not to forget those.
SS:   And this is kicking off on the 11th?
MG:  Yes together with my birthday which (is) also the 11th:-)
10G:   Next to that we fill the gift box at the X-mas plateau every day with another gift, an item from our shops around the main store.
MG: LOL never coincidences.
10G:  That's no treasure or discounted, but just a gift like gifts should be, for free...and to see what can be created with (fashion) sculpties, not only fashion!!
SS:  And hopefully come back with their friends.  It's a great opportunity for people to get a sample of what is available here.
MG:  We are working hard, but SL has grown soo huge that it is difficult to get the right attention.
SS:  I can understand that Marcthur.
MG:  Marc is ok ;-)
 SS:   Good, thanks, Marc, easier to type lol.
SS:   SL is almost overwhelming in what is available here.
10G:  Of course,, we focus mainly on fashion-designers, but it would be boring for us, we simply do not fashion-design, we have the resources for the designers, and the rest is 'having fun with sculpties'.
MG:  What 10 says is that we supply sculpties for fashion designers, but our inspiration let us make many more be.
SS:  Did you begin with that idea when you started out? I mean, the fashion end of it?  I know nothing about fashion design here, but I imagine the sculpies help to make the various pieces of an outfit?
MG:  Yes, indeed.  We started out  with scenery screens.
SS:   Yes, sculpties would be helpful in landscape too
MG:  And then sculpties arrived which finally gave me an opportunity in RL to make designs in 3D.
 SS: That must have been exciting for you :)
10G: (and so it grew and grew and grew)
MG:  Exciting YES, and many many hours experimenting :-)
10G:  Out of making, building with and selling sculpties grew the questions for explanation or workshops, so tutorials have become a part of my sl-fun.  Hopefully I will do some more next year.
SS:  I'm sure it could not have grown without your creative input and ideas
10G:  I'm happy the pc's are still indoors and the windows aren't broken hahaha.
MG:  And of course with the help of so many creative minds here in SL,
SS:  Yes, there is a lot of creativity in SL.
10G:  That's why we would like to thank all our friends, costumers, designers , they made this all happen and possible as well.
SS:  What sets M&M Creations apart from other shops in SL?
MG:  Quality for sure, and we offer FULL PERM sculpties...and variety, originality.
10G: Quality.
SS:  Full perm, a very nice feature.
MG:  And shapes that put other creative minds into work.  Others are inspired by us, to make stuff with our shapes they never thought of, and customers are free to inspire us with their ideas.
10G: And we're helpfull, but that's a common thing I noticed last year.
SS:  Do you feel that others are in a sense taking your ideas?
MG:  Sure we are copied.
S S:  I guess there is a lot of that in SL.
MG:  But it is ok when others are inspired.
SS:  It seems like you manage to remain unique, however.
MG:  We are unique in our kind of way,  we have our own identity.
SS:  The trick is keeping it Marc :)
MG:  Hahaha, well, so far so good.
10G:  That's why we don't explore entire SL like most do.  We never go out looking for others or our competition, so we will stay that way I guess.
MG:  I hardly ever explore SL.  I visit my customers .
SS:  I do not do a lot of exploring either, unless I have a purpose to go somewhere.
 MG:  Well as a jouralist you should :-)

SS:   Things tend to fall into my lap.
MG:  That is a good phrase.
SS:  Hahaha, I am lucky I suppose.
10G:  If we would explore sl we (would) find too much realistic places and it will 'kill' our creativity and own identity in what we do.
10 and Marcthur are a RL couple also affectionately referred to as M&M.  Their work in SL is their daily RL work.  I found them both to be very creative, interesting and intelligent.  Their combined talent is amazing.  I would encourage all to participate in their scheduled hunts beginning on the 11th.  Further details are provided below.
Every day another  FREE gift-in-a-box with an M&M Creation can be found on the X-mas tree-plateau in the middle of the  Main Store and TP point in a special M&M GiftBox.  Also every day, another SCULPTY BOX  created by Marcthur Goosson with a discount from 10%-50%!!!  These can be found underneath the tiny X-mas tree standing on the box itself at the Main Store!!
Additional promotions include 2 creations of M&M Trees & Landscaping for sale for 1 linden .  Those landscaping-items can be found outside the mainstore at the Natural Park, they will change EVERY DAY!
You need to walk around and click items (such as trees, flowers, lanterns, entrees, shrubs, furniture, gazebos, animals, et.) to find the ' Treasures of the Day'.  MAYBE look out for a tiny X-mas tree which could be found near the Treasures.

Artists 4 Mercy

By Nazz Lane

An instant message awaited my arrival in-world and when I replied with a brief “hey” she sent a TP request rather than a text acknowledgement. I accepted the request, and arrived at Ravenhart SIM where the Fierce Tibetan Gods were performing. A large crowd was on hand and the band sounded great. I sent her an instant message thanking her for the ride over and asked what time had it started to which she replied that it was nearly over.

“It’s a benefit fundraiser; it would be a good story for you to cover Nazz.” She said and then added, “Money is flowing in … just had one for 10K and one for 15K. The money is going to Artists 4 Mercy.”

I was about to ask her who I could speak to about the event when I spotted Anu Papp, who wore a group name tag “Artists4Mercy”. So I thanked Robin for the lead and clicked on Ms Papp’s name, opened an IM window and introduced myself. We had a brief exchange; she was rather busy at the moment wrapping up the event activities and thanking the band and crowd for their generosity. She suggested that I come back the following day and she would be happy to talk about the Artists 4 Mercy and give me a tour of Ravenhart.

She’d also sent me a link to the organizations web site where I discovered that Artists 4 Mercy is a subsidiary of the Gaia's Lap Foundation Inc., a non-profit charitable organization founded by Anu (aka Lori Anu Lesch) where she serves as executive director. The foundation’s primary purpose “is to provide assistance to orphanages globally based upon a thorough assessment of their immediate needs for wellness”. The subsidiary is an all volunteer program that provides artistic and non artistic members an opportunity “to connect to each other through arts”, increasing awareness and providing assistance to the “needs of children in orphanages”.

I arrived at Ravenhart where Anu and I exchanged greetings. We stood just outside of the foundation’s headquarters, while I waited for the site to come into view. We then walked up the few steps through a wide opening and onto a black and white checkered floor in the foyer. On the right was an open area with desk and chair along with information on the foundation and several of Ms Papp’s other activities. I turned my view slightly to the left, noted a staircase leading up and a video room adjacent to the stairway.

“When we met yesterday, I knew your name sounded familiar and I think I’ve seen you perform.” I commented.

“I’m a musician in real life and have released three albums … the last one in 2002. I perform live, me and my piano … just not as often. We also have a radio station, its commercial free for Indie artist’s … at its height we had over 35000 listeners in 100 countries ... it’s not a public station now. It can be heard at the Lost Garden of Apollo. We make it available to SIM owners for $50 USD per month.” She said.

“This is a nice build Anu. By the way how did yesterday’s fundraiser go?” I asked.

“The concert bought in $200 USD and we have another concert set for next Sunday. Come upstairs, there are some things I’d like to show you.” She replied.

On the way towards the stairway I commented about the placard on the wall with the Gaia’s Lap Foundations mission and vision. I asked her. “When did the foundation start?”

“The foundation started in 2003, its non religious and a nonprofit. It is about helping the kids out and keeping the arts alive … it’s not about money.” She replied then added, “I’ve owned Ravenhart for a year now. I’m passionate about what I do and pay for the SIM out of my own pocket. The SIM consists of artists who donate their time and their work. There are a lot of people who have their hands in it. They've all contributed to making it what it is. Here’s a list of those who are involved.”

She passed me a note card with the following information on who is involved and what they do:

Barton Dowd, Video and Sound Engineer

Ulysses Cabaret, Artist and Creator

bark Aabye, Photographer

Trasgo Beaumont, Clothing Designer

Jenne Dibou, Builder of the Taj Mahal

Eleynora Wisent, Furniture Creator

Gaius Luminos, Fierce Tibetan Gods

Raielien Ackland, Clothing Designer and Builder

We then toured the second floor, which contained both a small gallery and a room where she makes cards, using the affirmations that she’d written. Having gone back down to the first floor and on the way to our next stop, I asked her how Artists 4 Mercy had started.

“Well it’s an artist’s network and it developed out on the internet. The arts can inspire and heal … we want it to be an important part of children’s lives … enhance their minds and spirit. It’s all volunteers and we’ve connected to each other … to make music and arts a more significant part of their lives.” She replied.

Having made our way across a stone walkway that sat alongside a canal the Indian Palace came into full view and it was an impressive structure. The pale colored stone texture took on a pinkish hue when I set the environment to sunset. We entered the building and made our way to the top floor where one could view the surrounding structures that included a coffeehouse and the events area where Sunday’s performance had been held.

“I understand from an article you’d given me that you’re planning a trip to Uganda. Is that one of the foundations projects? ” I asked.

“Yes, the Mercy Home of Children Orphanage in Kampala, Uganda. Our process begins with a needs assessment ... to look at and make sure that the basic needs are taken care of before doing anything else. We may end up procuring a school bus so they can travel safely. The arts will be a component of the trip as well.” She replied and then added, “We’ve worked here locally as well … a community center in a traditional Navajo dwelling … using it for art and then there’s the recording of songs performed by the students. The foundation provided finance for the project and equipment along with providing expertise.” She replied.

Our last stop on the tour was up and into the Linden sky, to visit the location of the Royal Family of the Court de Boheme. It is an elaborate complex of buildings that included; a grand ballroom which was reminiscent of one I had visited in Vienna, a palace with bedrooms for the royal family members and replete with a throne room for formal receptions, a small but highly detailed church and a courtyard where the changing of the guard ceremony is performed. She explained to me that in the role play she is Anna Jagellonica, Reine de Bohème and Hungary, and that her role is based on a real life persona, who had been born in 1503. It is the longest running role play court in second life.

“The Fire King” author in Second Life

By Nazz Lane

Several weeks ago, I received an instant message inviting me to special event at the Athena Writers Island to meet and listen to the noted author Marjorie M Lui (aka MarjorieMLiu India in Second Life) to talk about her latest book, “The Fire King”. She discussed the book, which is the latest release in her Dirk & Steele Series and talked of her other series, Hunter Kiss along with being a writer and author. I took the ride over to listen in and enjoyed the next hour scrolling through the chat lines of questions from the dozen or so avatars assembled and Ms Lui’s replies. I unfortunately had to leave before the events completed, but shortly after, I was contacted by her in-world representative, Cheepoka Laval and we discussed my meeting with Ms Lui in-world for an interview.

After an exchange of e-mails the scheduled date and time arrived as did Marjorie after accepted my teleport request. We met at the headquarters of the SL Newspaper.

Nazz: Hello Marjorie, it’s nice to meet you.

MarjorieMLiu: Hello, again! It's great to meet you, too. I'm still trying to get a hang on this thing.

Nazz: I’m assuming you'd not spent too much time then in second life so far.

MarjorieMLiu: No, I haven't been back since that last chat.

Nazz: I saw in an e-mail that Cheepoka (aka Taughnee Stone) wasn’t able to join us.

MarjorieMLiu: I saw that, too. She's great -- a wonderful person, and a fantastic designer.

Nazz: She's handling your PR in second life?

MarjorieMLiu: Yes.

Nazz: How did you find out about second life?

MarjorieMLiu: Through Taughnee. I tried to use it more than a year ago, and got scared away by the avatars themselves -- I just couldn't get mine to work. In preparation for that book chat, though, Taughnee worked with me.

Nazz: You weren’t scared away by rude behavior I hope.

MarjorieMLiu: Oh, no, just the technical aspects of it all. And, of course, SL is the same as RL in the sense that if you don't know anyone, you'll still feel awkward.

Nazz: Yes, that's true. Have you done any exploration of second life, like going to a live music event, an art exhibit or shopping yet?

MarjorieMLiu: No, none of that.

Nazz: I wasn't able to stay for the entire book chat when you appeared, how did that go for you?

MarjorieMLiu: It was fantastic. I loved the forum, and the ease of reaching out to so many people from the comfort of home. And the avatars! Everyone was so beautiful! I mean, seriously -- in RL, how many chances would a person have to chat about books in a beautiful library on the sea?

Nazz: Not very many. Are you aware of some the writing groups that exist in SL?

MarjorieMLiu: No, I'm not. Are there many?

Nazz: There's several ... the Written Word is perhaps the largest ... in fact there's a large event coming up next month where they are the sponsor … Autumn Writers Exchange.

MarjorieMLiu: What kind of event?

Nazz: It’s basically a three day event ... one can set up a virtual booth ... there are writing and poetry competitions … live readings by authors … concerts.

MarjorieMLiu: Sounds very cool! Do you participate, or just cover it for the SL newspaper?

Nazz: Both, I wrote an article on it and did a reading last year

MarjorieMLiu: What did you read?

Nazz: Some of my own fiction and a piece I did for the SL newspaper.

MarjorieMLiu: Nice, any particular genre?

Nazz: I use SL as a backdrop for my characters ... the main character is a lawyer from Chicago. He meets and falls in love with a woman in SL.

MarjorieMLiu: That's very cool. Do people publish books in SL?

Nazz: Yes they do, I've published five chapters of my serial novel.

MarjorieMLiu: Is there a bookstore type place where you keep them, so that people can browse through the fiction?

Nazz: There are several different types of venues in SL, bookstores are one of them

MarjorieMLiu: Are there virtual books -- in essence, where people can "live" the story? I'm not sure that makes sense, what I just wrote.

Nazz: There are role play SIM’s, areas where people take on the guise of a character … wild west days, like Colorado and Deadwood and science fiction SIM’s. Some are quite extensive in their set up, like the Dr. Who series for example.

MarjorieMLiu: Sci-fi SIMs sounds cool. Wow! Dr. Who? Love that show … and Torchwood.

Nazz: In your latest book, “The Fire King” is set in central Asia, you'd commented about being fascinated by that region of the globe, what’s so intriguing about it for you?

MarjorieMLiu: I've always been fascinated with nomadic cultures, and that area is rich with history -- partially because of the Silk Road. Many cultures and people passed through Central Asia and you can see it in the faces of the men and women who still live there.

Nazz: Have you visited the area?

MarjorieMLiu: Close. I've been near the border to Mongolia. The region is beautiful.

Nazz: I think I saw some where were you'd commented on character development by thinking of the character and after then where to set them, is that a fair representation of how and what was it about Soria that said silk road and central Asia?

MarjorieMLiu: Yes. I'm a very organic writer. In the case of THE FIRE KING, I had originally thought about setting it in the American Southwest, but it wasn't isolated enough for what I thought the characters had to go through.

Nazz: You'd also commented on listening to loud music while developing your characters, what were you listening to with Soria?

MarjorieMLiu: Gosh, I need to pull up iTunes! I think I listened to a lot of Imogen Heap and other stuff. I'm all over the board from Alternative to R&B to Greatest Hits of the 80's.

Nazz: You had commented in your appearance at the book chat, that your next book is set in the South China Sea, what drew you to that area?

MarjorieMLiu: My research on piracy. That area has a lot of trouble with pirates.

Nazz: It does have that reputation.

MarjorieMLiu: Yup. One of the most successful pirates in history was a former Chinese prostitute who sailed those seas several hundred years ago.

Nazz: Oh wow!

MarjorieMLiu: That's what I said! She needs to have a book written about her.

Nazz: Are you planning for more appearances in SL or other virtual worlds?

MarjorieMLiu: I hope so. No specific plans at the moment, but I would guess that around my next solo release, next year...I'd like to come back. I actually have an anthology coming out at the end of October, called Never After. Then, another anthology in January, called Inked.

Nazz: I know you're just about out of time … any closing thoughts or comments to share with my readers?

MarjorieMLiu: Just that I think this is a wonderful place, with so many creative possibilities. I think you've made a wonderful community here.

Interview with Cindy "Zig Zag" Babii of ZZ Studios

One of the more famous (or infamous) characters in online comics is Zig Zag, the owner/star of an “adult” movie studio. Created by Max Blackrabbit, the character was adopted by Eric Scwartz into his popular Internet strip “Sabrina Online” - the title character answers a want-ad for a webmaster and to her surprise finds it’s to a "blue movie" studio, though takes the job despite her embarrassment, leading to a number of misadventures. The comic itself has a PG/PG-13 rating, with no nudity and one swear word in over ten years of online publication.

As it turns out, there is a ZZ Studios here in Second Life. It is located in the southeastern part of the Falcon Valley sim. Besides being a social area, the place makes and sells it’s own “blue movies." I recently had a chance to meet up with owner Cindy Babii, whom is also called Zig Zag here in SL, for a few questions.

Continued in RED LIGHT (Warning, other articles in this section are usually Not Safe For Work)

Brother and Sister Team Up in Second Life to Support Relay for Life

By Nazz Lane

While working on a story, I’d been introduced to Renfew Sperber who along with her brother msw Tomorrow own the Callidora SIM in Second Life. As we chatted about the upcoming event, she told me of her brother’s struggle with cancer and of their efforts on behalf of the “Relay for Life” activities in Second Life and of their ongoing fundraising activities for the American Cancer Society. I found their story compelling and had hoped to meet with both for a conversation. We exchanged e-mails and in-world IM’s to set up a date and time for the three of us to meet. It was unfortunate that msw was unable to join us as his real life job interceded, but he agreed that Ren could speak for him since she was integral to the efforts at Callidora.

Nazz: What was it that brought you into Second Life?

Renfew: Initially I came in to research the viability of the second life platform for my real life work. I was challenged by our engineers to come up with a way to provide more worldwide communication and peer-to-peer collaboration opportunities to them. We are dispersed ... seven countries. So this was a big challenge. I bought a copy of Wired to read on the plane trip back from France and stumbled on an article about IBM and what they were doing in second life at that time (2007). Light bulbs started going off in my head and after a couple of months I built up the courage to come in to research a bit more.

Nazz: Does your company still use second life?

Renfew: My company never bought into the idea … a little too new and untested, although they did seriously consider my proposal. It is really following this initial testing of the waters that the story of our lives, mine and my brother’s … and our evolution in second life begins.

Nazz: When you started, had msw already been diagnosed with cancer?

Renfew: Yes, he had been diagnosed with colon cancer in January 2007. In fact, he spent his birthday that year in the hospital room after having had this diagnosis and three feet of his colon removed. He was in chemo at the time that I found out about second life and came in. I needed a partner in crime, and could not think of a person more likely to support this and see the potential of the technology and least likely to laugh me out of the room. I told him about it and the next day he had an avatar and was here. He has been amazing and inspiring.

Nazz: Is that when you both became involved with Relay for Life?

Renfew: Yes, we had purchased the islands and developed them to create a test site for the work project. During that same time msw joined the survivors group in second life. It was amazing for him. He had not responded well to his chemo and was very sick. In real life there was not a local survivors group within easy commute distance, so the second life survivors group became a lifeline for him. In the group he met many people and through them he became involved in Relay for Life. Also I need to mention Dolcebella Zabaleta. Dolce is msw's real life wife. She also came in and comes to most of the concerts. So this is real family thing. She has been incredibly supportive of him, me, and this entire journey. Ishtar Roux has been our team captain for the past two relays. After the work project fell through we seriously had to reconsider what we wanted to do with the island(s) and our second life journey. We decided to use the islands for hosting benefit concerts to raise money for RFL. This started in early 2008. After the relay ended, we decided that we wanted to continue to raise money year-round for the American Cancer Society. msw contacted them and made arrangements for special kiosks to be made to allow us to make direct donations year-round. We launched these benefits October 2008 to supplement the RFL season.

Nazz: How many islands do you own?

Renfew: We have just the two, Callidora and Kleio.

Nazz: Callidora is for events?

Renfew: Callidora Beach is the home to our benefit concerts. We have had the great gift to be able to work with some amazing talent and this just would not have happened without them. From October 2008 to July 2009 we raised just a little under $6,200 USD for the ACS.

Nazz: With the end of RLF, will you be doing same this year?

Renfew: We plan to kick off in October again. Finalizing the schedule now, but typically we've run the events the third Saturday of every month. We will continue through July 2010 and the take August and September off as we did this year. Our goal is to break $8,000 USD this year.

Nazz: How is msw doing, he’s still in remission I hope?

Renfew: msw is doing great. He is still in remission and we are incredibly thankful and humbled by this. I wish he was here to tell you about his experiences as a survivor in second life. A number of months ago the survivor group pulled together a number of survivors and had them share their stories with the rest of the survivor groups. msw participated and told his story, along with a number of others. I was totally blown away … sitting on this side of the screen, just listening and watching the chat, truly left me without breath. The power of the ways that second life can provide community and support to individuals that are in such situations was very clear and incredibly moving.

Nazz: It sounds like an incredible journey for you both.

Renfew: He is my only brother and we are very close. I was there with him and his family after the surgery ... to be able to have him here is an amazing gift. We live in different parts of the US and second life was a way to keep very close during this time in his life. We joked that we talked more in a single week after second life than we had in a month before that. Put on the headsets and there you go! It has been so very wonderful, being able to share all of this with him. And look at what he created … this beautiful … beautiful place. An architect in real life, this was a way for him to really exercise his imagination and became a healing place for him. I wish I could find the words, you know, to really articulate all of this … there is a great deal of emotion involved.

Nazz: Any closing thoughts or comments you'd like to share with my readers?

Renfew: I think that the one thing that comes to mind is that the journey in second life is not always the one you think it will be. Serendipity steps in and the process you, the vision you have, the work you do evolves. msw and I talk about this a great deal. We found things here, and in ourselves through being here, that we could not have possibility imagined. Being open to possibility and embracing it is a big part of the second life experience.

Nazz Lane under the spotlight...............

Usually you will see Nazz here at SL-Newspaper interviewing various people, one of his specialities, Nazz is a great interviewer.
A few days ago Paisley Beebe turned the tables on Nazz and interviewed him for 'Tonight Live'
Click the image to watch the interview or copy the URL into your browser window:

http://archive.treet.tv/tonight-live-paisley-beebe-23aug09

Fierce Tibetan Gods Virtual Tour 09

By Nazz Lane

On Sunday, August 9th at 3 pm PDT/SLT, the band “Fierce Tibetan Gods” will hit the stage for its sixth appearance in second life.

Founded by Perry Geyer and Andrew Woolf in 1996, Fierce Tibetan Gods (FTG) recorded its first CD, “Dreams of Earth and Sky” a year later with the help of ex Cars keyboardist Greg Hawkes and recording artist Rie Imai. The group recorded a second CD, “Forbidden Frequencies” in 2001 and they are working on a third, “Monks, Tanks and The Saffron Revolution” which is planned for release later this year. This sixth performance of the Virtual 09 tour will be held at Devils Moon SIM, which is themed after the Sci-Fi Movie 'Bladerunner.' Band members are planning to perform dressed as the principle cast members and are encouraging audience members to wear ‘future noir’ outfits “reminiscent of the denizens of Los Angeles, 2016,” as depicted in the movie.

I’d been introduced to band member Gaius Luminos (aka Andrew Woolf) though a publicist and we made arrangements to meet and chat about the band and the tour. I arrived at the appointed time with a TP request from Gaius and landed on the stage where Gaius was busily preparing for Sunday’s performance. We exchanged pleasantries and then began the interview.

Nazz: This is the stage for Sunday’s show?

Gaius: This is the set for Sunday … Bladerunner show. Our staging is always different; it’s better to have a new set each time that matches the theme of the SIM, even though that's a much bigger challenge.

Nazz: A new stage every time would be a challenge. How long does it take to set up for a performance?

Gaius: It depends on the particular SIM. This one is a more complex example ... it took maybe ten or twelve hours. I’m getting better at it ... this is the 6th show of our virtual worlds tour 09 in SL.

Nazz: The band is named, Fierce Tibetan Gods ... what inspired the name?

Gaius: I'm a Tibetan Buddhist … 25 years. The music partially draws influences from that.

Nazz: Influences from the teachings and practice?

Gaius: Yes, definitely, also from the spirit of the Tibetan people. I think it’s something we can all learn from.

Nazz: Besides the Tibetan influence, how would you characterize the band’s sound?

Gaius: it’s a mixed bag; with some … I suppose more core elements ... which are just things we like. Greg is a big Beatles fan, as are Perry and I ... the rest stems I guess from our mutual interest in world music, especially Indian, Middle Eastern and African...we're not genre specific, but somehow it ends up having a readily identifiable sound. As to how that happens, I have no idea it just does.

Nazz: How was it that you four found each other to form the band?

Gaius: Well, we'd known each other from various studio recording work in the past, here in Boston. It’s a smaller and tighter circle here, so people tend to know each other anyway. Perry and I had been working on and off together for several years. Perry knew Greg because he worked as a producer at the Cars old studio in Boston, Synchro Sound. Greg tended to pop in and out as you’d expect to listen to various sessions, and one night he popped in and heard FTG, which at the time was just Perry and I, and the rest was history. We're very lucky to have Mr. Hawkes, he’s a consummate writer and performer.

Nazz: The band’s performances so far have only been in SL, are there plans for other virtual worlds?

Gaius: In the past we've done a few sporadic live shows in RL ... then personal commitments truncated that. Now we have more time to do RL coming up, so the idea of being in SL is to ramp up exposure faster and more expeditiously here than we could in RL, preparatory to doing RL shows.

Nazz: How many more SL shows are planned?

Gaius: It’s a good question ... we're kind of feeling our way thru to an extent, and that’s good because it allows us to be intuitive ... definitely another twenty I'd say at least.

Nazz: So using the series as tuning and for increasing awareness for the RL performances?

Gaius: Yes exactly ... there are many parallels and congruencies between playing in SL and RL ... and none of the hotel, crew and gas bills at the end of the day!

Nazz: How receptive have the SL audiences been to the band and the sound?

Gaius: We've been fortunate, we've been very well received and I’m making a lot of new friends here ... it’s a great place for us to be it seems.

Nazz: Have you experienced any technical problems?

Gaius: Yes, but only the predictable ones in-world lag and so forth. We had over a hundred people at Dance Island ... things got a bit sticky.

Nazz: That’s a lot for an SL event.

Gaius: It was a surprise ... it was the third show of the tour… a nice surprise

Nazz: Live music is a big part of the SL experience. Most of us can clearly recall our first concert.

Gaius: It is indeed, and the more we explore that landscape, the more richness and diversity we are finding. There are many world class innovators and talents here.

Nazz: How has the reception by the SL musical community been for you and the band?

Gaius: Again, it’s been very warm, very friendly and very encouraging.

Nazz: That’s good to hear and I’m not surprised, you all are accomplished and professional performers.

Gaius: Thank you that’s very kind. We're newbies, but we're focused somewhat from RL, so that helps and yes … we all have industry track records … notably Mr. Hawkes.

Nazz: Since the first performance have you had to make any changes in the technical or musical side of things?

Gaius: Yes definitely, it’s something we do in RL to … the project itself is structured or de-structured such that things like intuitive thinking and free styling so called are encouraged ... we're open ended as it were, in both a creative and technical sense. It’s a work in progress!

Nazz: Do you have any closing thoughts or comments for my readers you'd like to share?

Gaius: Sure, we'd like to thank the SL community for embracing us as they have, and we'd like to embrace them in return … Tashi Delek.