
On March 31, 2010, M Linden announced an updated Second Life Terms of Service (TOS) that becomes effective on Friday, April 30th. We have incorporated our new Policy on Third-Party Viewers into the updated TOS. This Policy governs access to Second Life and our technical platform that supports Second Life by any third-party viewer, by which we mean any third-party software client, regardless of its source code, that logs into our servers. This includes software for viewing Second Life, any chat clients, utilities, bots, and proxies as well as applications that may not be listed in our Third-Party Viewer Directory. This policy does not place any restriction on modification or use of our viewer source code that we make available under the GPL. Rather, the policy sets out requirements for connecting to the Second Life service using a Third-Party Viewer, regardless of the viewer source code used, and for participating in our Third-Party Viewer Directory.On Friday, we will begin enforcing the new Policy on Third Party Viewers. The steps we will take may include blocking viewers that do not comply with the new conditions for access to Second Life. We know that there are many compliant viewers in use -- beyond the seven that are currently listed on the Third-Party Viewer Directory -- and we will not interrupt their access to Second Life. The Third-Party Viewer Directory is the best place to find out whether the developer of the viewer that you are using has self-certified that the software complies with the new Policy.
We hope that this step will provide a safer and more secure Second Life environment for all Residents.
And, if you haven't yet tried Second Life Viewer 2, the official Second Life Viewer, then we encourage you to try it, now updated with additional performance and stability enhancements.
To view the blog post, Click Here.
The Snowglobe Viewer
“Linden Labs: F .” That’s the rating the Better Business Bureau gives the company behind Second Life. So is this a stinging confirmation of the repeated stories about the Lindens’ dismal service to the residents of the Metaverse? Maybe not.
Still, there were a few events. The Mystery riverboat club had some Valentine-themed events last week, such as the red, white and pink party on Friday. Saturday had no party. But on Sunday Valentines Day, the Mystery sim had things all set for a heart-filled good time. At 12 Noon SL time, DJ Bentham began broadcasting the romantic tunes. The wolf Silverwolf Sweetwater was the hostess of the party, as always lifting a friendly paw to all visitors. People danced to music like “Love Game” by Lady GaGa, “I Don’t Wanna Miss a Thing” by Areosmith (“Armageddon” theme), “All I Ask if You” (The Phantom), “White Wedding” by Billy Idol, and others. Jetta even put up a recording of her singing “My Guy.”
Other clubs had their parties. At 1 PM SL time, Cutlass had it’s Sunday Euro-party, the theme naturally being Valentines Day. DJ Tamara Peart played the tunes for a small party, “Another Day in Paradise,” “I Want to Step Right With You on the Mountain,” “Love is in the Air,” “Unbreak my Heart,” and others. It was not a large party, possibly due to SL glitches limiting teleports, and Tammy’s tip jar was empty. But the party went on.
Reporter Gemma Cleanslate had the fortune to see people, Lindens and residents alike, having an ideal, romantic, time. Yours truly stumbled across what the poor volunteers had to go through sometimes. There were no Lindens around, just a couple volunteers. And they had to deal with a few characters from Woodbury, a sim with a reputation for harboring griefers. They included a guy wearing a lampshade and a self-described “kissable griefer,” taunting the volunteers. Not exactly Valentine’s Day greatest moment.

Recently, Foxyfurman Kunami had some trouble with lag on his sim, lag that turned out to be from a sim that was basically a Shoutcast server farm. Although Linden Lab eventually took care of the problem, it was after a friend of his found it and alerted them. In the meantime, it appears some in LL kept pointing the finger back at Foxyfurman, as this note sent by him suggests.
On January 29, M Linden announced on the Second Life blog that Linden Lab had acquired “Avatars United.” They were now the owners of the “web-based community site designed especially for avatars” through buying the company that runs it, “Enemy Unknown” of Sweden, “We’re proud to announce that they are now part of Linden Lab.”
If Second Life seems buggier than normal lately, that’s because it is.
With the official Second Life Mentor Volunteer group no more, where can a newbie go for help and whom can older residents recommend? Is good help hard to find? Former Mentor Xymbers Slade has a few thoughts in Community.
Second Life is a rich and engaging interactive world due to scripts. Every time you open a door, fly a plane, sail a boat, use a vending machine or dance in a night club a Resident authored script is interpreting your interactions to make things happen.Unfortunately the current scripting system does not include any mechanism to limit the number of scripts that can be added to the world or attachments on avatars. This allows both malicious Residents to cripple simulators by running huge numbers of scripts and well meaning Residents to accidentally run more scripts than a simulator can cope with.
When too many scripts are running in a region the server simulating that region runs out of memory, dramatically increasing the lag experienced in all regions running on the same server. This is especially noticeable in homestead regions as more homesteads run on a single server. In addition, when an avatar with many scripted attachments enters a region the simulator has a lot of work to do setting up the scripts to run in the new process, causing a lag spike that can be noticed by all Residents using that region.
At Linden Lab we are working with Mono developers to reduce the lag spikes experienced when scripts enter a region, adding scripting functions that allow more efficient scripts to be authored and building a system for limiting the resources used by scripts on a per m^2 and per avatar basis.
We're also working very hard to analyse the current memory usage by scripts across the grid to determine the best values for script limits that minimise the lag caused by simulators running out of memory while affecting as few Residents as possible.
We're planning to make script memory usage along with our proposed script limits visible to all Residents for an extended period before enforcing any limits. This will give us time to gather feedback on the proposed limits and identify any situations where we're going to be imposing unreasonable restrictions and give will give you time to compare your usage against the proposed limits, give us feedback and have plenty of time to prepare.
I'm looking forward to working with you all towards a lag free and more efficient Second Life in 2010.
Upcoming changesFor more information about the close of the Mentor Volunteer Program, please take a look at our FAQ.
We're sad to see the Mentor Volunteer Program go, but we're also excited about new opportunities! Now is the time participate in new offered programs, create your own programs or groups, or simply volunteer on an individual level. On our end, Linden Lab will work even harder to create the framework that highlights your efforts and supports the efforts of even more volunteers—heralding in a more sustainable and more creative phase of volunteerism. Rest assured that we will always want and appreciate volunteers in Second Life!
Announcing two new programs!
Linden Lab is focused on building robust volunteer programs in collaboration with the Residents of Second Life. Not only do we plan to help support their amazing work, but we also want to increase the visibility of their contributions for other Residents to enjoy.