Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

M&M Creations: New Look, Same Commitment to Quality

Second Life Newspaper recently met up with 10 Goosson of M&M Creations about what has been happening at her store. “M&M Creations just keeps steady and growing as usual,” 10 explained, “We’ve lots to talk about and show Second Life residents. I’ll make it a short list.”


* The scenery screens have been deleted. After three years of selling those, the interest and needs were gone.

* Part of the main mall has been taken by the tree shop with all trees repacked with a temporary rez. So click, see and buy, or leave. Easy and much better than walking over the entire island and not being able to find what you are looking for.

* The flowershop, same story. The flowers have all been repacked, and some new shapes (sepals) have been added, with temporary rez as well. I dusted all flowers this way and was surprised about what I've created last three years.

* The landscaping shop has had a small transformation as well. It's filled, again a fast and easy way to see all builds rezzed, by using the good TP-system to visit the object you want to see.

* Marcthur is still releasing the Antique builder-packs. Those seem to be very popular.

* M&M Fashion will get more time and attention. Full Permission outfits with all materials used are very new in Second Life. Especially because all creators are so anxious about their goods being copied or stolen. We ignore the fear and keep making new things Full Permission to help designers of any level with good stuff to create great objects/outfits.

* It was time to create a new Tutorial: Fit & Wear Fashion Sculpts. A lot of questions about it and it isn't easy. So this tutorial is almost finished.

* In the line of this new tutorial, I will give the other three (and the new one of course) in-world and will schedule these. So there will be a long running event in June: Tutorials. So, classes, classes and classes (this time on our islands platform with the possibility to rez, all people who will participate, can build right at the spot)

* I changed the island that much, only a few parts are recognizable as they were.


- The fairyland is more wetlands and has a huge cave with colorful scenes, all fantasy-flowers, fairy-like landscaping items, etc., are rezzed. I'm still amazed I built this all myself and I wonder around at midnight. The stage is wide and open next to the seaside with some quiet, hidden, corners to relax.

- We embraced Annika Designs with her low-prim builds (caves, waterfalls) so she has a part to rez a few of her great builds.

* Marc is also renewing the oldies. The cherubs have lighting shades and a very special copper texture. They look amazing.

* New fashion sculpts are made of course. Some of those oldies are renewed, because they needed the newest skills of the creator (grin).


10 only had a little time to chat, so she was soon on her way, heading to one of her classes to offer free lessons.

Always evolving, M&M continues to offer shoppers high quality sculpted outdoor products, and 10 Goosson is still personally helping those new to building to become better at it.

M&M is at the Double MM sim: Click Here for the SLURL.

Bixyl Shuftan

M&M sculpt tutorial 3

This tutorial is a big step forwards and still easy to follow for all who would like to create advanced textures with
shade for the more complex sculpted prims in-world.
It is based on Fashion-Sculpties, but all knowledge can be used for all sculpted prims and even for regular prims.
Much more tools of the Grapic Program are used and to use your textures in-world you need some building skills and experience!!
Friday February 5th at Book-Island 12 PM SLT
Sunday February 7th at Moolto-Island 12 PM SLT

Learn about sculpts inworld with M&M


1st Tutorial
A basic tutorial will explain how to use sculpt maps and build the sculpted prims in-world. No extra skills than the basics you need to build in-world are nessecary.
Ideal for newbies and Beginner Designers/Builders
Friday January 22nd  at Book-Island 12 PM SLT
Sunday January 24th at Moolto-Island 12 PM SLT


2nd Tutorial
January the 29th; One step ahead. For this tutorial you need a Graphic Program, like Photoshop, and basic skills using Photoshop and building
in-world!!
We teach you how to merge a shade-texture with a
basic-texture in Photoshop to give your in-world builds and creations
more depth and a more realistic appearance.
Friday January 29th at Book-Island 12 PM SLT
Sunday January 31st at Moolto-Island 12 PM SLT


3rd Tutorial
February the 5th; This tutorial is a big step forward and still easy
to follow for all who would like to create advanced textures with
shade for the more complex sculpted prims in-world. It is based on
Fashion-Sculpties, but the knowledge can be used for all sculpted
prims and even for regular prims.  Much more tools of the Grapic
Program are used and to use your textures in-world you need some
building skills and experience!!
Friday February 5th at Book-Island 12 PM SLT
Sunday February 7th at Moolto-Island 12 PM SLT


***You don't need to subscribe in advance for the Tutorial-series, but
please appear 10 minutes in advance, so we can start right on time.
To avoid lag we ask you all to TAKE OFF  &  DETACH  lag-causing
adjustments and attachements on your avatar!
(EXAMPLES; AO-huds, scripted attachements, face-light, huge amounts of
flexible prim-dresses, huge amounts of sculpted attachements)***


Contact 10 Gossoon for more information

Sculpt Baking texture tutorial


M&M Creations provide sculpts for builders, fashion designers and many other purposes and in every box you also get the 'shade textures'
What are 'shade textures'? How do you use them?
How do I get my sculpts to look like yours?
How do I add shadows to sculpts?
All these are questions commonly asked of M&M Creations owner 10 Goosson so she has decided to hold a class and put together a tutorial to help everyone to use sculpts to their full potential.
Come along on Sunday November 15th at 2pm SLT and you could maximise your own use of sculpts and shade textures.
http://slurl.com/secondlife/DoubleMM/201/52/504

Why take Torley Linden off the blog?

There are some public relations decisions that sometimes leave us scratching our heads. When you have credible faces in your organization, you want them to be as visible as possible.

Yet, Linden Lab has just done the opposite. By putting recently an end to Torley Linden's video posts on its blog, it removed one of the personalities that brought Second Life a large, friendly contribution from the most natural places where someone can find it.

Currently, the video tutorials page, barely visible in various sections of secondlife.com, buries new videos in a single link. Its RSS feed is not even that visible. Anyone who has grown as a Second Life user by finding Torley's tutorials will remember that those casual blog visits were more worthwhile than they will be in the future.

Unless you do extensive research or commit much time to it, Second Life is an insider's world that is hard to grasp. Torley's videos make the learning curve easier to attack, vastly enhancing new user experience. It also added a much needed friendly and human touch to the LL blog.

Now, a complex virtual world that most new users do not understand requires facilitating methods instead of tightening methods. But hey, who am I to know?

Chat History?????

Surprisingly (at least to me) many people do not know that their chat history is stored on their hard disk even fewer know how to find it even if they are aware of it, so after trying to show a few people recently I have put together a couple of images that can help - its not difficult once you find it and for a lot of people it can be such a time saver!
The images shown here will open in separate windows so you can go ahead and click them for reference.
I did search for an explanation/tutorial on this subject but failed to find one so if anyone knows a link to one please feel free to post it in the comments.

First you need to have secondlife running and click 'Edit' [1] On the window that pops up click on the 'communication' tab [2] This is where YOU choose which logs are kept - some choose just whole session logging which keeps everything that appears in 'chat' - I personally keep all of mine mainly for reference but this is your choice - at the bottom of the window you will see a blue button that says 'Change Path' and next to that a line that will start with 'C:/' this is different for every person and usually includes the name of your computer you need to copy this to your clipboard (the easiest way is the highlight the entire address and press 'Ctrl and C' on your keyboard)

Next go to your start button and find 'my computer' or 'computer' for vista users
At the top of this window you should see an address bar similar to a browsers' - it should also begin with 'C:/' this is where you need to paste (click the cursor in the address bar, delete what is already in there and press 'Ctrl and V' together) the path that you copied from Secondlife should appear in the bar, click 'ENTER'.
By doing this you should find a folder with your SL name which you can open - if you have had IMs logged you will see a list of names of those you have spoken to if not you will just see a folder with CHAT this is your entire chat history.
You can also change where your chat history is saved to make it easier to find - I moved mine to 'my documents' - to change where it is saved open the place you want it to go to in 'my computer' and copy (Ctrl+C) the address in the top bar, go to SL again and click the 'Change Path' button [3] you can paste ['Ctrl+V] the address, be sure to click 'Apply' before closing the edit window.
I hope some find this useful - but please remember it is against the Secondlife ToS to copy conversations in Secondlife.
Dana Vanmoer