Showing posts with label sculpty. Show all posts
Showing posts with label sculpty. Show all posts

Learn about sculpts inworld with M&M


1st Tutorial
A basic tutorial will explain how to use sculpt maps and build the sculpted prims in-world. No extra skills than the basics you need to build in-world are nessecary.
Ideal for newbies and Beginner Designers/Builders
Friday January 22nd  at Book-Island 12 PM SLT
Sunday January 24th at Moolto-Island 12 PM SLT


2nd Tutorial
January the 29th; One step ahead. For this tutorial you need a Graphic Program, like Photoshop, and basic skills using Photoshop and building
in-world!!
We teach you how to merge a shade-texture with a
basic-texture in Photoshop to give your in-world builds and creations
more depth and a more realistic appearance.
Friday January 29th at Book-Island 12 PM SLT
Sunday January 31st at Moolto-Island 12 PM SLT


3rd Tutorial
February the 5th; This tutorial is a big step forward and still easy
to follow for all who would like to create advanced textures with
shade for the more complex sculpted prims in-world. It is based on
Fashion-Sculpties, but the knowledge can be used for all sculpted
prims and even for regular prims.  Much more tools of the Grapic
Program are used and to use your textures in-world you need some
building skills and experience!!
Friday February 5th at Book-Island 12 PM SLT
Sunday February 7th at Moolto-Island 12 PM SLT


***You don't need to subscribe in advance for the Tutorial-series, but
please appear 10 minutes in advance, so we can start right on time.
To avoid lag we ask you all to TAKE OFF  &  DETACH  lag-causing
adjustments and attachements on your avatar!
(EXAMPLES; AO-huds, scripted attachements, face-light, huge amounts of
flexible prim-dresses, huge amounts of sculpted attachements)***


Contact 10 Gossoon for more information

M and M Creations Texture Garden

M and M Creations is a good place to buy quality textures and prims. But it’s also a good place to explore with lots to see. One corner of the sim that’s a nice place to visit is the Texture Garden. One can head to the main M and M store and grab a TP port to there, or just go to the map and type DoubleMM (40, 240, 31).

Arriving at the place, the first thing I noticed was a buzzing noise. Looking around, it turned out to be a sculpture of two bugs grasping each other, having moving mechanical parts and electrical sparks, “Whirlygigs versus Whirlygogs.” Looking around were numerous vendors for textures. I continued to find them as I walked around the place. Objects can also be clicked on to buy a copy. To the east was the garden. Walking there, I was approached by a purple hummingbird. It hovered around me, darting from one position to another, following me as I walked. Around me was a hammering sound, which made me think of woodpeckers, and sure enough I soon saw one on one of the nearby trees, near a couple hedgehogs scurrying about on a lakeshore, which was next to a walkway lined with trees and lamps with plant-shaped lights on both sides.

Several other detailed areas are nearby. To the south down a path is the swamp and it’s exotic plants and animals. To the southeast up a rocky trail are the K-10 mountain and Highlands. To the east are the Fairyland and the Beach.

The place has a variety of goods for sale, textures, sculpties and more. There are photos, drawings and paintings, trees, exotic plants, flower lamps, fences, walls, birds, small mammals, fires, graveyards, trunks, flowerstairs, and many other objects to help decorate a place for either a science-fiction themed region, a fantasy land, a nature preserve, or just about any setting.

For quicker access to cash, there is a DX ATM in the area not far to the east from the Texture Garden entry point. Textures and sculpties come either modify and copy, or with full permissions.

The Texture Garden, like all of the M and M area, is owned by Marcthur Gooson and 10 Gooson.

Bixyl Shuftan