Showing posts with label store. Show all posts
Showing posts with label store. Show all posts

M&M Creations: New Look, Same Commitment to Quality

Second Life Newspaper recently met up with 10 Goosson of M&M Creations about what has been happening at her store. “M&M Creations just keeps steady and growing as usual,” 10 explained, “We’ve lots to talk about and show Second Life residents. I’ll make it a short list.”


* The scenery screens have been deleted. After three years of selling those, the interest and needs were gone.

* Part of the main mall has been taken by the tree shop with all trees repacked with a temporary rez. So click, see and buy, or leave. Easy and much better than walking over the entire island and not being able to find what you are looking for.

* The flowershop, same story. The flowers have all been repacked, and some new shapes (sepals) have been added, with temporary rez as well. I dusted all flowers this way and was surprised about what I've created last three years.

* The landscaping shop has had a small transformation as well. It's filled, again a fast and easy way to see all builds rezzed, by using the good TP-system to visit the object you want to see.

* Marcthur is still releasing the Antique builder-packs. Those seem to be very popular.

* M&M Fashion will get more time and attention. Full Permission outfits with all materials used are very new in Second Life. Especially because all creators are so anxious about their goods being copied or stolen. We ignore the fear and keep making new things Full Permission to help designers of any level with good stuff to create great objects/outfits.

* It was time to create a new Tutorial: Fit & Wear Fashion Sculpts. A lot of questions about it and it isn't easy. So this tutorial is almost finished.

* In the line of this new tutorial, I will give the other three (and the new one of course) in-world and will schedule these. So there will be a long running event in June: Tutorials. So, classes, classes and classes (this time on our islands platform with the possibility to rez, all people who will participate, can build right at the spot)

* I changed the island that much, only a few parts are recognizable as they were.


- The fairyland is more wetlands and has a huge cave with colorful scenes, all fantasy-flowers, fairy-like landscaping items, etc., are rezzed. I'm still amazed I built this all myself and I wonder around at midnight. The stage is wide and open next to the seaside with some quiet, hidden, corners to relax.

- We embraced Annika Designs with her low-prim builds (caves, waterfalls) so she has a part to rez a few of her great builds.

* Marc is also renewing the oldies. The cherubs have lighting shades and a very special copper texture. They look amazing.

* New fashion sculpts are made of course. Some of those oldies are renewed, because they needed the newest skills of the creator (grin).


10 only had a little time to chat, so she was soon on her way, heading to one of her classes to offer free lessons.

Always evolving, M&M continues to offer shoppers high quality sculpted outdoor products, and 10 Goosson is still personally helping those new to building to become better at it.

M&M is at the Double MM sim: Click Here for the SLURL.

Bixyl Shuftan

Tellaq Avatar Creations

One complaint about Second Life that occasionally comes up is the lack of ethnic avatars. Quality ones seem especially hard to find. One man here started up a skin store to do something about it: Tellaq Avatar Creations.

The store is two buildings, one for male skins, one for female. The mens’ area had the larger selection (for now), and had mostly black skins. But there were several white ones as well, in addition to an Asian look. Both buildings had a lucky chair, giving people a chance to win one of the skins.

Tellaq Avatar Creations is owned by Tellaq Guardian. “I am a graphics designer in my First Life,” he explained, “Seven months after I got into Second Life I tried (making) my first skin. First reason for making the Afro skin, I couldn’t find any good black skins for myself. As you can see in the store, there are many Afro skins.”

Tellaq remarked that his choice of his name in Second Life was a joke, “ ‘Tellaq’ means a cleaner guy in a Turkish bath. He cleans the customers inside (grin), helping them to clean their shoulders and (places on) their back where they can’t reach.”

Tellaq has a total od 48 avatars in his store, but only for the moment, “I am working on forty Afro women now.” He plans for a total of ninety avatars in the near future, “It will be done in two months.”

Among the avatars, his favorite is “Derrick,” which he created first and still wears most of the time. He also feels especially proud of his work on “Kid,” “Francis,” and “Vincent.” Comments by others about his skins encouraged him to make more, “Their comments made me do better things. They said I was number one (smile), and (had) the most beautiful Afro skins when they saw this. ... They gave me the fire to do (more).”

Tellaq had not been planning on making a store when he started, intending to make just a few skins, but the complements by others spurred him to make more, “I wasn’t planning to do it. I was just having fun in Second Life.”

Tellaq had no plans to sell anything but skins, “Except skins and shapes, I don’t really plan to do anything else.”



Tellaq Avatar Creations is at the Tropical Breeze sim at (49, 62, 23)


Bixyl Shuftan

Kat2 Kit’s Commercial Cyanotype Art

Residents in Second Life whom have been to Pooky Amsterdam’s “The 1st Question” game show, or seen the episodes online (http://www.the1stquestion.com/) have seen a tiny panda named Kat2Kit, doing the opening acts. Kat (as his friends call him) is also among the "tinies" in Pooky’s Second Life Machinima “I’m Too Busy to Date Your Avatar.”

As it turns out, not only is Kat a talented virtual actor and game show star, he is also a skilled and inventive artist in real life.

Outside Second Life, Kat2Kit is Matt Shapoff of New York City. He creates one of a kind artwork using a 19th century non-silver photographic technique called “cyanotype.” His unique work has been described as “combining 19th Century printmaking techniques with 21st Century digital photography and design.”

Kat has been doing artwork, “Officially after dropping out of collage for aerospace. " When asked how Matt got started, he stated "I got into NYU photography as an undergrad after discovering a love for photography and art. Using a a portfolio I made in high school under the basement stairs in my house. (I) took one class in "non-silver" where I learned several processes, but cyanotype soon became my favorite. In the early 1990's I began doing this more extensively. Because the process is a "contact" process, it requires a negative the size of the final print. Most often this is done with BIG cameras, but I prefer to use a laserwriter and overhead slides. The department chair will now admit I was the first to do digital art in the department.”

Kat also commented that the initial response wasn't enthusiastic, "I heard alot of 'why blue?' " But over time their attitude changed, “Now the department is called Photo and *Imaging*!"

The idea of selling artwork never really came until about fifteen years later. “A dozen or so,” pictures were sold on his first try, Kat described, “It was a jewelry sale for my wife, and we put a few out to see.” What surprised Kat the most was, “I offhandedly set a price, and they paid it! Well, it was what I guess I would part with them at. Pretty high I thought, $75 for an unframed one of a kind 6" wide by 30" long print of local botanicals.” Kat used the plants themselves in the pictures, saying they worked, “but they somewhat expensive in commercial terms. My cards are created in much larger, more repeatable, volume via offset or inkjet. I have cyanotype cards, but they are a bit pricer.”

Kat first began advertising his commercial art online in 2005, “First with etsy ( http://www.etsy.com/shop/handmadeonpeconicbay ) and then with supermarket ( http://hmpb.us). He got the idea of selling them in Second Life, “pretty quickly, as I started making film again, but this time using SL as the camera.” Kat had been a part of Pooky Amsterdam’s “The 1st Question” from the beginning, “I was doing my bike tricks at ‘Brooklyn is Watching’ and she asked me if I would be the opening act for her show.” He also did the filming, “If SL years are like dog or cat’s years, it feels like 10 years.

Kat went on to say he and Pooky would be on real-life television on December the 31st 3 PM in New York City, “I made the tape. (For) over year I have trying to get the files. I have worked in broadcast media both at Showtime networks, and BBDO. Finally we got enough short together for 1 hour special. Pooky submitted it, and we feel honored to have been chosen for December 31st. We will stream it in-world, and have a part in-sync with real-life. We are considering a weekly show for the Dating Casino ... a real-life slot on MNN TV ... public access.” Pooky later told me the episode was broadcasted as planned, and was very pleased with Kat’s work.

Kat’s personal blog is at - http://handmadeonpeconicbay.com. He pointed out a short webfilm on cyanotypes at (http://blip.tv/file/341745?filename=Mattlabs-DigitalCyanotype664.flv). Kat is sometimes seen in Second Life operating a printing press with the tiny panda. He pointed out another short webfilm “Using the Pearl” at - (http://mattlabs.blip.tv/file/1884211/)

Matt Shaphoff's work can be viewed and purchased online at http://hmpb.us . His digital art can be purchased in Second life at his store in the LlSound New York sim (http://slurl.com/secondlife/LISound%20New%20York/134/163/24). Commissioned work can be created or brought into Second Life on request.


Bixyl Shuftan

M and M Creations Texture Garden

M and M Creations is a good place to buy quality textures and prims. But it’s also a good place to explore with lots to see. One corner of the sim that’s a nice place to visit is the Texture Garden. One can head to the main M and M store and grab a TP port to there, or just go to the map and type DoubleMM (40, 240, 31).

Arriving at the place, the first thing I noticed was a buzzing noise. Looking around, it turned out to be a sculpture of two bugs grasping each other, having moving mechanical parts and electrical sparks, “Whirlygigs versus Whirlygogs.” Looking around were numerous vendors for textures. I continued to find them as I walked around the place. Objects can also be clicked on to buy a copy. To the east was the garden. Walking there, I was approached by a purple hummingbird. It hovered around me, darting from one position to another, following me as I walked. Around me was a hammering sound, which made me think of woodpeckers, and sure enough I soon saw one on one of the nearby trees, near a couple hedgehogs scurrying about on a lakeshore, which was next to a walkway lined with trees and lamps with plant-shaped lights on both sides.

Several other detailed areas are nearby. To the south down a path is the swamp and it’s exotic plants and animals. To the southeast up a rocky trail are the K-10 mountain and Highlands. To the east are the Fairyland and the Beach.

The place has a variety of goods for sale, textures, sculpties and more. There are photos, drawings and paintings, trees, exotic plants, flower lamps, fences, walls, birds, small mammals, fires, graveyards, trunks, flowerstairs, and many other objects to help decorate a place for either a science-fiction themed region, a fantasy land, a nature preserve, or just about any setting.

For quicker access to cash, there is a DX ATM in the area not far to the east from the Texture Garden entry point. Textures and sculpties come either modify and copy, or with full permissions.

The Texture Garden, like all of the M and M area, is owned by Marcthur Gooson and 10 Gooson.

Bixyl Shuftan

Tiny Outpost

I heard about a place that had quite a big variety in tiny wares, the “Tiny Outpost.” So I went over to take a look at the place for myself. And the Outpost indeed has quite a variety for sale. Not just avatars, but clothes, animations, and other accessories as well.

When I first arrived at the Outpost, I was greeted by a tiny bunny named Qyhat Harbour, and welcomed me there, saying she was the assistant to Enktan Gully, the owner there, “We did our best to bring as many of the Tiny merchants together,” she told me, “Many in Second Life are not aware of tinies or tiny avatars, but they make up a good number in the Second Life population mass.” She told me the Tiny Outpost was to introduce tinies to new and old players in Second Life, and to “provide an international venue for all the different Tiny creators to showcase their wares in one location. ... we have the largest grouping, from Japan, Germany, Italy, USA, and Canada, to name a few. It’s a dream come true.” Enktan Gully himself was from Belgium, and as it was past his hours he was not available that day.

The place had stores of the main two tiny avatar makers, “Wynx Whiplash who has been around for some time, and newcomer, Damien Fate, who is making waves with his innovative style and new designs. We have them both at the Tiny Outpost, along with some of the most haute couture designers of the Tiny world.” Besides the big two, the place had other Tiny avatar makers, such as some Japanese ones. And most of the buildings were the same style, giving the place the feel of a fantasy village.

While looking around, a friend wanted to shop around where I was after she IMed me and I told her. After I ported her over, Qyhat came over, and answered all the questions she had about tinies. Looking around, there were more than just avatars, but an impressive variety of clothes, including some miniature versions of high fashion, animations for both Whiplash and Loco avies, furniture, homes, and other accessories. The place greatly exceeded all other tiny shopping areas I had seen in both size and variety.

I made an appointment with Qyhat to see Enktan Gully, and met up with him the next day, appearing as busy as ever with hammer in hand. He agreed to sit down for an interview.

Bixyl Shuftan: So how did you get your start in Second Life?

Enktan Gully: During my first months in SL, I was mostly exploring the world, learning how things worked, what the possibilities were ... I didn't have much experience with computers or the Internet, I had never chatted with someone online before, so it was quiet a learning progress for me. After some time, I got interested in creating things, went to the Ivory Tower to learn about building and started out making some simple furniture. I bought my first land and made a little shop to sell this furniture.

Bixyl Shuftan: When did you first get the idea of making items for Tiny avatars?

Enktan Gully: Well, I don't make items for tinies in fact, I've been making some fantasy items like mushrooms and wishing wells but not specific for tinies. But I liked to be a tiny, although I wasn't part of the community, I was kind of a lonely tiny. About 6 months ago, I was looking for a manager for my shoe business. That's how I met Qyhat, she became my manager and found out she was a tiny too.

And I had land here, wanted to do something with it, but something special. I wanted some kind of mall, but a themed one. Qyhat suggested why not rent it out to tiny creators. That was a great idea, however it was not easy to get done as it's more difficult to sell tiny stuff than regular clothing and such. I spoke with Wynx Whiplash, I adore her avatars and asked her if she was interested in the idea. She was very enthusiastic, and came immediately aboard. As she is one of the major tiny avatar creators, I got confidence the idea might actually work. So I started contacting all the others, and to my big surprise many of them wanted to come here. In fact, the Outpost got completely filled even before we opened.

Bixyl Shuftan: That does sound like a very enthusiastic reaction. How did opening day go?

Enktan Gully: That was a lot of fun, we had an official opening, I made a speech, and then we had a DJ and we danced for a couple hours. It was a very nice experience for me as I've never been together with that many tinies. It was like a homecoming (laughter). I found the tinies are really nice people and they have something special going on, hard to describe, but they have a strong community.

Bixyl Shuftan: So how have things gone since opening day?

Enktan Gully: Well of course I realized that if the merchants had no sales the Outpost would never survive. So we started a few projects to help them with this. We made a group where all the merchants could announce their new releases. I also made a section for tinies in the Dollar Store. Soon we will release the first issue of the 'Outpost Herald,' a newspaper with issues about the tiny world, and of course free ads for our merchants. And we keep on working at the outpost itself, making it really looking nice and cosy.

Bixyl Shuftan: Yes, I thought it looked quite creative.

Enktan Gully: I tried to have something different yes. There was all kinds of trash floating around on my neighbors land, so I decided to build walls around the Outpost. I made a nice background picture to put on them, depicting a forest/mountain landscape. And even with any building in it, the feel was right from the start.

As I didn't want to interfere with Raglan and the existing tiny community, the name “Outpost” was very suitable. And so I started to create buildings that could be in such an Outpost, I tried to be original in this, that it would be somehow outstanding as a place. Tenants could rent one of the buildings I made or place their own building. It still needs work though, but all this takes time, as many things in Second Life do. And I have my shoe business to take care off too. The shoes are the major part of what I do in Second Life.

Then there's also the magical garden, right next to the Outpost. In the garden, I have my mushrooms and a few other items. I want to expand this garden in the future, but again time is needed for this (chuckles).

Bixyl Shuftan: Sounds like you have some plans for the future.

Enktan Gully: Always many plans, yes. Too many I suppose (laughs).

Bixyl Shuftan: Anything else that you'd like to say to the readers?

Enktan Gully: Special thanks to all the tinies that have been supporting the Outpost, their enthusiastic joining and positive input have been an overwhelming experience.

And of course many thanks to Qyhat, without her there wouldn't be an Outpost.



And so, the interview ended, and the owner of this unique shopping area went back to business.

“One thing that I think is important here, Second Life is not a game, but it's very healthy to consider it a game when you are in business here. It's not always easy to sell goods, or have your project work. Taking it too seriously might take the fun out of it. And after all, one should feel good with what one does in life, Second Life or real life, no big difference.”

Bixyl Shuftan