Showing posts with label marketing. Show all posts
Showing posts with label marketing. Show all posts

Pixel Labs and the “Book”

Imagine a device that would make reading a book within Second Life quicker, or perform Google searches and other things from the Internet within SL? A new virtual tablet called the "book" allows you to do these and more. We take a look at this handy tool and the people behind them: Pixel Labs.

For more, go to Extra Extra

Opinion: A Few Thoughts on Mass-Marketing Second Life



Earlier this fall, another online newspaper wrote a few articles on the subject of mass-marketing Second Life, starting with “Only Mass Adoption of Second Life will Best Address All SL’s Major Challenges.” According to the writer, Second Life had around a quarter million unique users every month. Hardly a bad number, but compared to the millions across the planet visiting virtual words, pretty small.

Among my friends and family in real life who use computers, none of them use Second Life, although a few have given it a try. Among those I’ve met on the Internet, a few have come here and still come by. I myself came here because an online friend kept talking about it. But only a fraction of my ‘net friends I met elsewhere moved on to here. Talking to my friends in World of Warcraft for instance, only a couple ever heard of Second Life. So the writer of “Mass Adoption”s claim that most looking for virtual worlds were passing SL and going onto it’s competitors were quite believable.

So why isn’t Second Life a bigger presence online? My friends gave me a couple reasons. One described a very frustrating first impression, crashing right after first logging in. She decided it just wasn’t worth the trouble. One of SL’s drawbacks is that it needs a fairly new computer to go about, especially in popular places. If one’s on a budget, it may mean Second Life becomes a taxing experience full of lag and crashes, or perhaps out of reach altogether. Such people may turn to places such as Gaia or Runescape.

Another friend was more of an avid gamer, “Sorry, but I miss the chance to go and kill something.” Core gamers may not find much appeal outside the combat areas in SL. And indeed those accessing the ‘net from Internet cafes, which in some places in the world is how the majority of computer users go online, tend to be limited in how much time they can spend, and more inclined to a virtual world that reliably gives faster gratification, such as WoW.

There are other problems. Second Life is often difficult for newcomers to operate at first, having a “high learning curve.” People do not always know how to get money. People may feel out of place in areas full of avatars unlike their own. There are the bugs, that have a habit of coming up at the most inconvenient times. There is the tech support, which can be what one radio talk show called “technical no-support.” There are the Linden policies, which occasionally seem to be designed to shoot themselves in the foot.

And of course, the ever-present lag.

I’ve heard numerous suggestions on how to make Second Life more appealing to the masses. Get a less laggy platform. Allow the option of point-and-click movement. Connect SL to a social network such as Myspace or Facebook. And of course, better customer service and Linden Labs listening to it’s residents better before making a policy change, and numerous others.

Of those mentioned, I’m not sure how feasible the first is (although I'd be singing haleuha if it happened), and the last seems wishful thinking given past history. The option of point-and-click I can see happening. Connecting to a social network I’m a little skeptical of. Some have policies against pages for “fake identities,” and rely a lot on teenagers for traffic whom are too young to use Second Life. One improvement they have made is their website, which has better allowed for residents to find things to do and places to see.

There is one factor I’ve heard mentioned very little. There is one thing being done by much of Second Life’s competition that it doesn’t do.

Advertising.

World of Warcraft advertises. I’ve seen their banners pop up on the Internet somewhere almost every day, even on Second Life’s Wiki. I’ve also seen their TV commercials. And it’s not just games that advertise. IMVU, a social networking place that gets some comparisons to Second Life, also advertises. But Second Life, to my knowledge, has never done any advertising.

In the business world, spending nothing on advertising is usually a sure way to keep your product virtually unknown. So why hasn’t Second Life done so? Possibly because when it was new, there was quite a bit of publicity about it. Science and gaming magazines wrote stories on it. The news did stories on it. It even made mentions on prime time television, notably the CSI “Venus” episode.

With all the free publicity, there was no need to advertise. So much like “Hershey” chocolate for years, Second Life hasn’t bothered with an advertising budget.

While Second Life still gets mentioned on the news, it’s not nearly as often as before. With Second Life no longer new, the mentions it gets in the media are smaller and less often. And it’s not always good publicity, such as the story of a couple whom met on there who broke up after the wife caught the husband with another girl on SL.

Ads needn’t be expensive to make. I’ve seen a mini-movie on SL’s website in the past that would be a good 60-second ad on the Internet, or possibly television, showing the things people can do to have fun in the Metaverse. Ad campaigns can also be done on a budget as well. Internet advertising would be an inexpensive way to get the word out to computer users.

On the other hand, being a longtime SL resident, the question comes to mind of “how badly can the Lindens goof this up?” Some ads can be rather annoying. WoW’s “Mohawk” ad makes me want to send a few Bloodelf arrows at Mr. T to shave it off. Some ads just make no sense, such as the “Hardees” ads with scantily-clad women eating burgers Then there are those that end up backfiring, such as the "Burger King" commercial with a cowboy and a midget, “Texas with a little Mexican,” that brought howls of protest that got the company taking down the ad and apologizing.

So when doing an ad campaign, the Lindens will have to use a little more sense than they’ve shown at times.

On the other hand, what if it works? Suppose a marketing campaign by the Lindens succeeds, and brings in thousands of visitors? We long-term residents will be having to deal with masses of newbie avs moving about. Hopefully Linden Labs will be able to direct them to places like Help Island and The Shelter, and encourage people to make a few more. Residents like myself will have to be prepared to take a little more time to help a newbie out.

But if that means that a few people I know in real life every day will know what I’m talking about when I mention Second Life because they go there too, it will be worth it.

Bixyl Shuftan


So readers, what are your thoughts about how to mass-market Second Life, or why it shouldn't be? Please comment below.

"How to get a second life" - writer interview

After having posted a 3 pieces from the book (links here, here and here) last month, it was time to have a sit down with the author of the book and ask him some questions. James and I welcomed Mr. Madddyyy Schnook in our headquarters and we had a fun and informative talk.




Dixie: Your rez-day is January 1st, 2006. Did you start Second Life on a boring new-years day or did you choose that date for a reason?

Mr. Schnook: It was a new years resolution to change my job and I had actually been in SL in 2005, so I had flu and re-rezzed while on antibiotics on that date. It was a name change from one name to a fresh one...

Dixie: Do you remember your first days in Second Life? How did that go?

Mr. Schnook: The usual opening a club, being so in awe of just what could be done with a little thought and determination. And seeing beyond the sex and gambling.

JamesT: How did you come up with your first name? Whats with the triple letters?

Mr. Schnook: My name goes all the way back to 1985. I used to work on ships in the merchant navy. I went with the currrent trend of blonde streaks and Miami Vice jacket and went to see Maddonna on a world tour. When I got back on board ship I got called Madonna, shortened to Maddy.

Dixie: But this interview is not about your first life, I guess. You have become an SL celebrity by writing how-to books, called SL Guides. When did you discover that there was a need for those?

Mr. Schnook: That was in 2005, in August to be precise. I stumbled across a very basic notecard explaing how to make a t-shirt and wanted to learn to make clothes. I managed to learn how to make multilayerd womens clothes and i had a club with my own mall. I showed a few women the notecard I had made from my own memory and it went from there.

JamesT: Those first notecards are collectors items now :)

Dixie: How many SL Guides are there now? Are you still expanding the SL Guides series? And what are they about?

Mr. Schnook: I have over 65 and i have just started expanding them 3 days ago. We have one on advanced texturing, advanced photography, skins, and we have another 200 planned for release this year.

Dixie: Did you write all of the SL Guides yourself, or did you have any co-writers?

Mr. Schnook: i wrote all but 2. 'Business in sl extended edition' and 'snow family' were written by someone else.

Dixie: Let's talk about your RL book, or paper book, called 'How to get a Second Life'. On the cover it says 'Build a successful business and social network inworld'. There already are plenty of 'how to' books about SL, which also cover this topic. What makes your book unique?

Mr. Schnook: imagine a jouney through sl. Day one is you signing up to SL. The last day is your business in place and all your knowledge in place. That's the book from page one to end... The rest is up to you.

Dixie: So the book is more than 1 thing. A beginner's guide to start with, but also about more serious matters, like branding and having a successful business. What part of that has the upper hand, you would say, and why?

Mr. Schnook: It's different because it's not a user guide. It takes you through building, scripting socialising but more importantly it gives you my knowledge of branding and marketing. It's more heavily biased towards marketing and brand recognition in SL. How many times have you seen a fantastic product, and its got some dumb blonde sitting on it without good advertising. I have seen the holodeck 2 years ago and the guy had zero knowledge on how to sell it... He got left behind.

JamesT: Whats the most stupid thing you did in your newbee years?

Mr. Schnook: 'Click here for free lindens', and ended up with a chicken on my head. In a sandbox. Actually, I think i still got that chicken.

JamesT: You have become a celebrity in SL, through the SL Guides and now with a paper book. How does this affect your Second Life experience?

Mr. Schnook: Unfortunately I live in my selfmade prison cell. I go nowhere now or even talk to anyone except close friends. So I wouldn't know about being a celeb, lol.

Dixie: In your book you say that RL branding and marketing also applies to SL. You did marketing etc in RL. Does that help you out a lot? What do you think is the biggest difference between RL marketing and SL marketing?

Mr. Schnook: Knowing your market in sl... There is not really any big difference, although not being to big to be seen as corporate is my main concern... the Anshe effect.

Dixie: You have said that you constantly try to look forward at least 3 months and anticipate on any changes in Second Life. How do you do that?

Mr. Schnook: Also being low profile. I look at what is going on daily. I visit about 15 blogs, newspapers and sites and have friends who I talk to... and I have a nose for business.

Dixie: What are upcoming changes that you are anticipating already?

Mr. Schnook: Windlight is the main one and new viewers and new grids. I have land in a new off-world grid, which hopefully will connect to SL someday. It's good to be a breast of new technology. Like when prims go, importing meshes from 3dmax etc. Meshes are also already used in most 3d shooter games.

Dixie: What is the hottest type of business right now in SL, would you say?

Mr. Schnook: Still has to be fashion and skins. Land trade is a very small minority I think, specially with land bots, were as fashion and skins is more wide spread and accessible. Land prices are driven up because the land barrons keep buying off each other .. lol ..

Dixie: In your opinion, what is the biggest mistake people make when they start or run a business in SL?

Mr. Schnook: thinking they will make lots of money in a short time and expecting to stick a badly done picture of a pair of jeans on a box in a white box in a mall and expecting to make money.

Dixie: So people who are in sl business for the longer period will do better, you think? People who are in it for the long run?

Mr. Schnook: the long run and those who plan what they do. If you plan and market correctly then you will succeed in sl, but to do that takesd time, because it takes time to get to know SL.

JamesT: Did you ever fall in love in SL? or have loving feelings in SL?

Mr. Schnook: lol. Maybe. Not the sex thing, never understood that bit.

Dixie: Over a year ago, you were ready to quit your day job and earn a living with Second Life. This is probably the dream of many people who are SL addicts. Was that an easy decision to make?

Mr. Schnook: Not really, no. But I had to do it. I was totally fed up with my RL job, I was good but it was hard. So I had enough to see me through a 3 month trial shot at it. And it worked.

Dixie: Now some other practical questions, if you don't mind. What viewer do you currently use most of the time?

Mr. Schnook: I use the official SL viwer but as old as I can. And sleek.

Dixie: Is your book based on a specific viewer, or even computer? (Windows, Linux, Mac)

Mr. Schnook: Mac and Windows, and it mentions alternative viewers.

Dixie: One of those alternative viewers is linked to the CSI:NY thing. What do you think about the whole CSI business? Where did they go wrong?

Mr. Schnook: I think the concept was fantastic, one of my fave shows, being in the UK it was not aired here so I watched it online. But they abandonded the concept to quick. It was not maintained if you know what I mean, a shame really. By the way, I love the Die Hard 4 film set. Another good sim. Static but a good example of what SL can be. Like being inside a movie.

Dixie: Allright, last question. You already had a lot of publicity on your book. RL and SL. If it hits off, which it very probably will, will you be writing more books about Second Life? Or do you have any other plans?

Mr. Schnook: Hmmmmm ... I wanted the book to be more technical than it was, and it originally was. But it never ended up being that way in the end. So if I was to do another book, then it would be a far more technical book.


Again, James and I would like to thank Mr. Schnook very much for this opportunity. We both are great fans of the SL Guides series and are looking forward to seeing more of his work.

This book is published by Fusion Press and is available through Amazon.com and Visionpaperbacks.co.uk.

Chat logs have been used with permission from Mr. Schnook.
SLurl to SL Guides main shop: click here.