Showing posts with label Roleplay. Show all posts
Showing posts with label Roleplay. Show all posts

Imperial Russia RP in Second Life

I recently heard about a region in Second Life made for a historical roleplay: The Romanov Imperial Court of Russia.

The RP takes place in 1776. Russia is ruled by Ekaterina II, better known as Catherine the Great, as well as the Russian nobility. In St. Petersburg, court intrigue abounds. In the southern part of the Empire, a rebellion is brewing. Between them and the capital, the army marches to meet them. And everywhere, the peasants somehow manage to eke out a living despite everything against them.

The RP covers 11 sims. SL Newspaper came in contact with one of the players, ThomasK Andel, whom told us that the group had over 200 members, of whom about a hundred were active participants in the roleplay. Players could take on multiple characters, the Thomas saying he himself played both a nobleman and one of the rebels. Court intrigue takes up much of the roleplaying, but there was plenty of action with the Empire having to deal with a rebellion, as well as people going about their lives. There were also a number of players playing the roles of doctors and their aides.

The region was described as having it’s own economy, with it’s own RP currency technically apart from the Linden, players able to buy period clothing and personal weapons at shops. But some effort (and presumably Lindens) are needed to maintain one’s rank in the RP.

One has to join the RP group to move onto the place freely. For those who don’t, there are red barriers around places, including around the main entrance, though some can be gotten around. Near a ship are a few free peasant outfits, one for men, two for women.

There is no official roleplaying going on for now. The region is still under construction. Some places are largely finished, others are still being worked on. Thomas explained among those working on the builds were Second Life residents living in Russian in real life. He went on to say there would be some activity soon.

The official entrance to the region is at the Peterhof sim at (167, 65, 28).

“God Save the Tsaritsa”

Bixyl Shuftan

“Avatar” in Second Life

James Cameron’s science-fiction movie “Avatar” has taken cinema by storm, setting box office records in the United States and elsewhere across the world. Inevitably, people began making avatars of the alien “Na’vi.” Whenever there’s something big in science-fiction, people are drawn to begin with to recreate it here. With “Avatar,” there was a certain irony to it. There’s the movie’s name, making the “Na’vi” in Second Life “Avatar” avatars. And just like the humans in the movie create “avatars” to go about in an alien world in an imersive and personal manner, people have been doing so with “Na’vi” avatars here in the Metaverse. And of course Second Life avatars tend to be much taller than normal human anyway.

Many of us have already seen the familiar blue, thin humanoids showing up at clubs or other places. As it turns out, there have been efforts at more, trying to recreate the world of Pandora in Second Life.

Probably the most detailed of these Pandora areas is the Pandora Magic sim in Second Life. The entry area has a few freebies nearby, notably the rp combat system. Portals can take you to shops, or straight down to the planet. And given a little time to load, it is a most beautiful sight. Trees standing tall in the air, luminous plants and creatures providing colorful light - notably when seen at nighttime, flowers that make “crunch” noises and temporarily vanish when you walk near.

And of course there were a few Na’vi avatars about, walking here and there. There was also a couple embracing in a leaf boat moving slowly along a river. There were other cuddle poses throughout the sim, for any couples going here for a stroll in the woods. Supposedly some people after seeing the movie are depressed about not being able to visit Pandora for real (Click Here for CNN article). Logging into Second Life and going to Pandora Magic would certainly be one way to ease these down feelings.

Pandora Magic and its sister sim Pandora Hellsgate are the location for a German Na’vi roleplay group, though they don’t seem to have a problem with visitors going about the forest. The language at the starting area was German, though some notecards had English translations. Most of the chat heard was not in English, but there was one who did, commenting, “I think the reason Second Life has gone AVATAR crazy is because the movie related to us in a big way. A lot of us log in to a new body and a new world with unimaginable possibilities. SL is the outdated version. (laughter).”

Going into Search and typing Na’vi or Pandora, one will find other sims. Checking some of them, none led to a forest as lush as Pandora Magic’s, but there were some other roleplay groups. Angels Sanctuary had a Na’vi forest, which while not as detailed as Pandora Magic was better than most other "Avatar" places I saw. Two places had the same design space station, with a free human Hardsuit and 1L hovercraft, though except for demos the Na'vi avatars were a little costly. And some areas, while a nice place to stroll, seemed to have nothing to do with the “Avatar” movie, or were just a place to sell expensive avatars and props.

So if you’re someone who’s seen the movie and wants to relive it, or just want to see a little of what all the hype is about, Second Life offers places and things for you.

kîyevåme, eana-txim.”

“(See you soon, blue-butt).”

Bixyl Shuftan

The USS Defiant

Recently, I was informed by the Trek Museum about a ship that was recently built, getting a Landmark to the location, and an invitation to look around. The ship in question, the USS Defiant. For those less familiar with Star Trek, the Defiant was the starship frequently used on missions in the “Deep Space Nine” series. It was smaller than the Enterprise, but was heavily armed. In Second Life, this Defiant will be the location of a Trek Roleplay.

Getting aboard and looking around, I was soon met by one lady in a gold Trek uniform and a silver collar: Donnaj Firehawk. She greeted me, and offered me a tour of the ship, starting with the transporter room, and going to the ready room, and then the room most think of with Trek ships, “This is our main Bridge. It has a changeable screen behind you, and in the front, and also an alert system.” And just after taking a picture, the ship began flashing Red Alert, “Ooops, are cameras considered a security hazard?” I asked in jest. Donnaj giggled, “We are still in the finishing touches. The Captain is anyway.” She explained the ship hadn’t been up for very long.

Donnaj showed me the Captain’s Office. The desk being neat and tidy, there wasn’t much to distinguish it, except for a small fishtank with a half-globe display set in the wall with a lionfish swimming inside. “This is Trigger,” she explained. She then showed me the brig, with a room with not much more than a bunk at one end, “Our holding cell.” With a weak field up, moving into and out was no problem. But after Donnaj strengthened it, “Now try to walk through the force field.” And indeed there was no simply walking in or out.

Going along, I noticed several pictures of avatars on the wall, some in uniform some not. I asked about them, and Donnaj told me those were of the upcoming crew, which was still incomplete. The trip went past the upper cargo room with a few containers, and led to a place familiar to Trekkers, “This is the top view of Engineering,” she pointed to a group of four columns lit up in pulsating blue light, ”with working warpcore.” When she turned it off, the ship announced in the loudspeaker, “Warp Core is offline, Condition Yellow.” Donnja explained, “Also, it’s connected to the alert system.” She turned it back on, the computer then announced, “Warp Core is online, Condition Green.”

The trip then went to the rear Crew Quarters. The ship being smaller than the Enterprise, most of the crew were assigned not individual rooms, but bunks, “There are four bunks here.” The trip then went past the datacore, the heart of the ship’s computer. We then came to the front Crew Quarters, “There are six bunks here.” We then headed to a room with some tables with chairs and control panels with shelves underneath on one side, and a larger than normal door with another panel on the other. “This is the Mess Hall andHolodeck,” Donnaj explained, “Click the replicators. Those meals are copyable; three different meals.” Turning to the other side of the room, “Of theHolodeck , the Captain is currently working on making it workable.” This would probably be the last part of the ship that would be finished.

Heading out of there, we went to Sick Bay, which stood out from it’s several beds with panels with X-rays and graphs behind each one, “This is our Medical Facility. If you’re have a lay on a bed, I’ll activate it.” I did, and an arch went over my avatar, the computer going, “BioBed closing, please stand clear.” After a few seconds, “BioBed opening, please stand clear.” Donnaj remarked, “Scan complete, you’re in good health.” Unlike McCoy with Spock, there were no jokes about the differences between human and non-human physiology.

We then went to another large room, “This is our Main Cargo Bay.” She then pointed to something not normally seen on a Federation ship, “Also Borg Regeneration Chambers.” Asked if there was this kind of character in the RP, “We do have a Borg on board, yes.” The cargo bay door was open, but a force field was up for keeping in the air. We walked on, and came to the last large room, with a two-man ship sitting inside, “This is the Shuttle Bay. The shuttle does fly. If you like, I can take you down.” I agreed, and we both walked inside, “Have a seat.” After we did, the computer announced, “Pilot Donnaj Firehawk. Say ‘start’ to begin flying.” She did, and the ship floated up a few inches, and she slowly backed the ship out of the shuttle bay and the Defiant.

Donnaj took the shuttle towards the ground, telling me that another ship was being worked on, “The Captain is currently working on a Borg Cube.” Which for someone familiar with Trek suggests a few rough and tumble adventures ahead. Getting closer to the buildings of the Trek Museum grounds, Donnaj pointed out a few places, though she was soon having some trouble steering as the ship was closer to more and more prims, “Our shuttle seems to be having a mind of it’s own. It’s not letting me turn the direction I want to go.” She eventually decided to land it a little short of where she wanted, “I will have to have my Captain take a look at it.”

The USS Defiant is at the Saint Clara Island sim, at (72, 201, ***)

Bixyl Shuftan

The Ups and Downs of RP on SL.

SL is a game, we all know that. But most see it as a really detailed visual instant messenger. It's mostly a social network. Sort of like MSN Messenger with cool looking simslike people to look at.

But there are many who have in fact turned SL into a proper game, as there are hundreds literally of Role-Playing sims, in various settings, where people go to dress up, become someone or something else, and weave interactive stories or do valiant battle.

Contined in the EXPLORE section
By Penance Sautereau

Role Playing World War II


World War II has been a great part of history in every aspect, from the Holocaust, the Nazis, the Jews, the Allies and of course the combat zones. Lately on SL Newspaper, there have been a few stories written about Holocaust survivors and the places of remembrance. Now, we present to you the World War II combat area role play sim. Continue reading in the EXPLORE section with Lizzy Arriaga

No Limits!


Where did we end up this time? Click the image to find out

Does SL Make You Feel All Warm and Fuzzy?


Well does it? What keeps bringing you back?

Pictured above - Megazord, Cecilia and RanRan off for a night of "killing nerds".

If you want to read more, click here to see what Miralee Munro found on a whizz around this wonderful world of SL last night.