Cory Quits, or was he fired?

Cory Linden, AKA Cory Ondrejka, is to leave LL after 'irreconcilable differences' with Phillip Linden about how Lindens Labs engineering should go forward. So did he quit or was he fired?

In an email to his employees Phillip said:
*"Cory is going to leave LL. He has been with us for 7 years, and was the fourth person to join. So this is a big deal. Cory has been a huge part of the company, having designed big parts of SL, hired many people, contributed greatly to the culture, and given a powerful voice to SL and LL. Among other things, he had the original design idea for the love machine, single handedly wrote the scripting language, and got us all doing A&Os back in 2001. Losing him will be hard for the company. I will miss him a lot. What's worse is that ultimately his leaving is my decision.."

This seems to indicate he was fired, but it may have been a mutual decision.

In an internal mail sent by Cory he replied *"It has been an absolute thrill working with all of you on Second Life. When Philip looked across a rickety card table in November of 2000 and told me that we would do more than build a great product, we needed to build a great company, too, I knew it would be a wild ride. Through the peaks and the valleys, Philip's ideas challenged and inspired me. They often led to solutions I would never have considered and helped to make Second Life what it is today.
I continue to believe in both Second Life and Linden Lab, but Philip and my visions for the future of Linden Lab are divergent enough that he decided to lead in his own way. While I will miss all of you, I have confidence in engineering - in all of you - to adapt and excel going forward. You are a phenomenal collection of talents and I know that both Linden Lab and Second Life will be hugely successful."

As CTO, Cory Ondrejka led the team developing SL. His team has created the revolutionary technologies required to enable collaborative, atomistic creation, including distributed physical simulation, 3D streaming, completely customizable avatars and real-time, in-world editors. He also spearheaded the decision to allow users to retain the IP rights to their creations and helped craft Linden's virtual real estate policy.


*source: http://www.massively.com/